Added support for Combat Log Event Recording (in game)
Further versions will support ingame time line analysis using the combat log event records, at the moment it is available for early adopters. To enable, edit the line '_is_storing_cleu' to true in Parser.lua. Also on this version: added early implementation of damage chart in the Player Detail Breakdown window, it is disabled by default for users.
This commit is contained in:
@@ -378,6 +378,7 @@
|
||||
--> start/end time (duration)
|
||||
esta_tabela.data_fim = 0
|
||||
esta_tabela.data_inicio = 0
|
||||
esta_tabela.tempo_start = _tempo
|
||||
|
||||
--> record deaths
|
||||
esta_tabela.last_events_tables = {}
|
||||
@@ -404,6 +405,11 @@
|
||||
esta_tabela.aura_timeline = {}
|
||||
esta_tabela.cleu_timeline = {}
|
||||
|
||||
--> cleu events
|
||||
esta_tabela.cleu_events = {
|
||||
n = 1 --event counter
|
||||
}
|
||||
|
||||
--> Skill cache (not used)
|
||||
esta_tabela.CombatSkillCache = {}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user