- Fixed tooltip for Auras and Voidzones, now shows sorted by damage and time.

- More fixes for Korgath encounter on Highmaul.
- Added slash commands: /details reset and /details config.
- Spell bars on Player Details Window now is painted with the spell spellschool color.
- Multistrike doesn't count any more for spell's Minimal Damage.
- Resource display got an tooltip which shows what resource is and resource gained per minute.
- Clicking on report button when the report window is already open, make it close.
This commit is contained in:
tercio
2014-12-14 22:48:12 -02:00
parent 47bc71010c
commit bd7b2c3ecf
24 changed files with 830 additions and 238 deletions
+247 -76
View File
@@ -227,99 +227,270 @@ function _detalhes:StoreEncounter (combat)
return
end
--> check if is a mythic encounter
local diff = combat:GetDifficulty()
if (difficulty ~= 16) then
--if (diff ~= 16 and false) then --> debug
return
end
local boss_info = combat:GetBossInfo()
local encounter_id = boss_info and boss_info.id
if (not encounter_id) then
return
end
--> check the guild name
local match = 0
local guildName = select (1, GetGuildInfo ("player"))
local raid_size = GetNumGroupMembers() or 0
if (guildName) then
for i = 1, raid_size do
local gName = select (1, GetGuildInfo ("raid" .. i)) or ""
if (gName == guildName) then
match = match + 1
local diff = combat:GetDifficulty()
--> check for heroic mode
if (diff == 5 or diff == 6 or diff == 15) then
local role = UnitGroupRolesAssigned ("player")
if (role ~= "DAMAGER" and role ~= "HEALER") then
return
end
--> check if the storage is already loaded
if (not IsAddOnLoaded ("Details_DataStorage")) then
local loaded, reason = LoadAddOn ("Details_DataStorage")
if (not loaded) then
return
end
end
if (match < raid_size * 0.75) then
--> get the storage table
local db = DetailsDataStorage
if (not db and _detalhes.CreateStorageDB) then
db = _detalhes:CreateStorageDB()
if (not db) then
return
end
elseif (not db) then
return
end
else
return
end
--> check if the storage is already loaded
if (not IsAddOnLoaded ("Details_DataStorage")) then
local loaded, reason = LoadAddOn ("Details_DataStorage")
if (not loaded) then
local self_database = db.SELF_STORAGE
if (not self_database) then
--> outdate database?
return
end
end
--> get the storage table
local db = DetailsDataStorage
if (not db and _detalhes.CreateStorageDB) then
db = _detalhes:CreateStorageDB()
if (not db) then
return
end
end
local raid_database = db.RAID_STORAGE
if (not raid_database) then
db.RAID_STORAGE = {}
raid_database = db.RAID_STORAGE
end
--> encounter_database: numeric table with combats
local encounter_database = raid_database [encounter_id]
if (not encounter_database) then
raid_database [encounter_id] = {}
encounter_database = raid_database [encounter_id]
end
--> get raid members data
local this_combat_data = {
damage = {},
heal = {},
date = date ("%H:%M %d/%m/%y"),
time = time(),
elapsed = combat:GetCombatTime(),
guild = guildName,
}
for i = 1, raid_size do
local player_name, player_realm = UnitName ("raid" .. i)
if (player_realm and player_realm ~= "") then
player_name = player_name .. "-" .. player_realm
end
local damage_actor = combat (1, player_name)
if (damage_actor) then
this_combat_data.damage [player_name] = floor (damage_actor.total)
local heroic_branch = self_database ["HEROIC"]
if (not heroic_branch) then
heroic_branch = {}
self_database ["HEROIC"] = heroic_branch
end
local heal_actor = combat (2, player_name)
if (heal_actor) then
this_combat_data.heal [player_name] = floor (heal_actor.total)
--> heroic database: numeric table with combats
local encounter_database = heroic_branch [encounter_id]
if (not encounter_database) then
heroic_branch [encounter_id] = {}
encounter_database = heroic_branch [encounter_id]
end
--> get player data
local t = {
total = 0,
spells = {},
}
if (role == "DAMAGER") then
local player = combat (1, _detalhes.player_name)
if (player) then
t.total = player.total
for spellid, spell in pairs (player.spells._ActorTable) do
t.spells [spellid] = spell.total
end
end
elseif (role == "HEALER") then
local player = combat (2, _detalhes.player_name)
if (player) then
t.total = player.total
for spellid, spell in pairs (player.spells._ActorTable) do
t.spells [spellid] = spell.total
end
end
end
end
tinsert (encounter_database, this_combat_data)
if (t.total > 0) then
local this_combat_data = {
total = t.total,
spells = t.spells,
date = date ("%H:%M %d/%m/%y"),
time = time(),
elapsed = combat:GetCombatTime(),
}
tinsert (encounter_database, this_combat_data)
end
--> check for normal mode
elseif (diff == 3 or diff == 4 or diff == 14) then
local role = UnitGroupRolesAssigned ("player")
if (role ~= "DAMAGER" and role ~= "HEALER") then
return
end
--> check if the storage is already loaded
if (not IsAddOnLoaded ("Details_DataStorage")) then
local loaded, reason = LoadAddOn ("Details_DataStorage")
if (not loaded) then
return
end
end
--> get the storage table
local db = DetailsDataStorage
if (not db and _detalhes.CreateStorageDB) then
db = _detalhes:CreateStorageDB()
if (not db) then
return
end
elseif (not db) then
return
end
local self_database = db.SELF_STORAGE
if (not self_database) then
--> outdate database?
return
end
local normal_branch = self_database ["NORMAL"]
if (not normal_branch) then
normal_branch = {}
self_database ["NORMAL"] = normal_branch
end
--> heroic database: numeric table with combats
local encounter_database = normal_branch [encounter_id]
if (not encounter_database) then
normal_branch [encounter_id] = {}
encounter_database = normal_branch [encounter_id]
end
--> get player data
local t = {
total = 0,
spells = {},
role = role,
}
if (role == "DAMAGER") then
local player = combat (1, _detalhes.player_name)
if (player) then
t.total = player.total
for spellid, spell in pairs (player.spells._ActorTable) do
t.spells [spellid] = spell.total
end
end
elseif (role == "HEALER") then
local player = combat (2, _detalhes.player_name)
if (player) then
t.total = player.total
for spellid, spell in pairs (player.spells._ActorTable) do
t.spells [spellid] = spell.total
end
end
end
if (t.total > 0) then
local this_combat_data = {
total = t.total,
spells = t.spells,
date = date ("%H:%M %d/%m/%y"),
time = time(),
elapsed = combat:GetCombatTime(),
}
tinsert (encounter_database, this_combat_data)
end
--> check if is a mythic encounter and store the mythic encounter
elseif (difficulty == 16) then
--> check the guild name
local match = 0
local guildName = select (1, GetGuildInfo ("player"))
local raid_size = GetNumGroupMembers() or 0
if (guildName) then
for i = 1, raid_size do
local gName = select (1, GetGuildInfo ("raid" .. i)) or ""
if (gName == guildName) then
match = match + 1
end
end
if (match < raid_size * 0.75) then
return
end
else
return
end
--> check if the storage is already loaded
if (not IsAddOnLoaded ("Details_DataStorage")) then
local loaded, reason = LoadAddOn ("Details_DataStorage")
if (not loaded) then
return
end
end
--> get the storage table
local db = DetailsDataStorage
if (not db and _detalhes.CreateStorageDB) then
db = _detalhes:CreateStorageDB()
if (not db) then
return
end
elseif (not db) then
return
end
local raid_database = db.RAID_STORAGE
if (not raid_database) then
db.RAID_STORAGE = {}
raid_database = db.RAID_STORAGE
end
--> encounter_database: numeric table with combats
local encounter_database = raid_database [encounter_id]
if (not encounter_database) then
raid_database [encounter_id] = {}
encounter_database = raid_database [encounter_id]
end
--> get raid members data
local this_combat_data = {
damage = {},
heal = {},
date = date ("%H:%M %d/%m/%y"),
time = time(),
elapsed = combat:GetCombatTime(),
guild = guildName,
}
for i = 1, raid_size do
local player_name, player_realm = UnitName ("raid" .. i)
if (player_realm and player_realm ~= "") then
player_name = player_name .. "-" .. player_realm
end
local damage_actor = combat (1, player_name)
if (damage_actor) then
this_combat_data.damage [player_name] = floor (damage_actor.total)
end
local heal_actor = combat (2, player_name)
if (heal_actor) then
this_combat_data.heal [player_name] = floor (heal_actor.total)
end
end
tinsert (encounter_database, this_combat_data)
end
end