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@@ -546,6 +546,24 @@
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return _detalhes:Reportar (reportar, {_no_current = true, _no_inverse = true, _custom = true})
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end
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local sort_tooltip_void_zones = function (tabela1, tabela2)
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if (tabela1 [2] > tabela2 [2]) then
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return true
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elseif (tabela1 [2] == tabela2 [2]) then
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if (tabela1[1] ~= "" and tabela2[1] ~= "") then
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return tabela1 [3].uptime > tabela2 [3].uptime
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elseif (tabela1[1] ~= "") then
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return true
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elseif (tabela2[1] ~= "") then
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return false
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end
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else
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return false
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end
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end
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local tooltip_void_zone_temp = {}
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function _detalhes:ToolTipVoidZones (instancia, actor, barra, keydown)
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local damage_actor = instancia.showing[1]:PegarCombatente (_, actor.damage_twin)
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@@ -574,35 +592,55 @@
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debuff_table.damage = 0
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end
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end
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--> sort no container:
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_table_sort (container, function (tabela1, tabela2)
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if (tabela1.damage > tabela2.damage) then
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return true;
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elseif (tabela1.damage == tabela2.damage) then
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return tabela1.uptime > tabela2.uptime;
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for i = 1, #tooltip_void_zone_temp do
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local t = tooltip_void_zone_temp [i]
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t[1] = ""
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t[2] = 0
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t[3] = 0
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end
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local i = 1
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for target_name, debuff_table in _pairs (container) do
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local t = tooltip_void_zone_temp [i]
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if (not t) then
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t = {}
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tinsert (tooltip_void_zone_temp, t)
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end
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return false;
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end)
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--actor.debuff_uptime_targets:remapear()
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t[1] = target_name
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t[2] = debuff_table.damage
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t[3] = debuff_table
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i = i + 1
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end
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--> sort no container:
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_table_sort (tooltip_void_zone_temp, sort_tooltip_void_zones)
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--> monta o cooltip
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local GameCooltip = GameCooltip
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GameCooltip:AddLine (Loc ["STRING_VOIDZONE_TOOLTIP"], nil, nil, headerColor, nil, 12)
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GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.126953125, 0.1796875, 0, 0.0546875)
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for target_name, debuff_table in _pairs (container) do
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--for target_name, debuff_table in _pairs (container) do
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for index, t in _ipairs (tooltip_void_zone_temp) do
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if (t[3] == 0) then
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break
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end
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local debuff_table = t[3]
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local minutos, segundos = _math_floor (debuff_table.uptime / 60), _math_floor (debuff_table.uptime % 60)
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if (minutos > 0) then
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GameCooltip:AddLine (target_name, FormatTooltipNumber (_, debuff_table.damage) .. " (" .. minutos .. "m " .. segundos .. "s" .. ")")
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GameCooltip:AddLine (t[1], FormatTooltipNumber (_, debuff_table.damage) .. " (" .. minutos .. "m " .. segundos .. "s" .. ")")
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else
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GameCooltip:AddLine (target_name, FormatTooltipNumber (_, debuff_table.damage) .. " (" .. segundos .. "s" .. ")")
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GameCooltip:AddLine (t[1], FormatTooltipNumber (_, debuff_table.damage) .. " (" .. segundos .. "s" .. ")")
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end
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local classe = _detalhes:GetClass (target_name)
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local classe = _detalhes:GetClass (t[1])
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if (classe) then
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small]], nil, nil, 14, 14, unpack (_detalhes.class_coords [classe]))
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else
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@@ -2090,13 +2128,17 @@ function atributo_damage:MontaInfoFriendlyFire()
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local Skills = {}
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for target_name, ff_table in _pairs (self.friendlyfire) do
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_table_insert (DamagedPlayers, {target_name, ff_table.total, ff_table.total / FriendlyFireTotal * 100, combat (1, target_name).classe})
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for spellid, amount in _pairs (ff_table.spells) do
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Skills [spellid] = (Skills [spellid] or 0) + amount
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local actor = combat (1, target_name)
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if (actor) then
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_table_insert (DamagedPlayers, {target_name, ff_table.total, ff_table.total / FriendlyFireTotal * 100, actor.classe})
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for spellid, amount in _pairs (ff_table.spells) do
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Skills [spellid] = (Skills [spellid] or 0) + amount
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end
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end
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end
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_table_sort (DamagedPlayers, _detalhes.Sort2)
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local amt = #DamagedPlayers
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@@ -2137,12 +2179,12 @@ function atributo_damage:MontaInfoFriendlyFire()
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barra.textura:SetValue (tabela[2]/FirstPlaceDamage*100)
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end
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barra.texto_esquerdo:SetText (index .. instancia.divisores.colocacao .. tabela[1]) --seta o texto da esqueda
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barra.texto_esquerdo:SetText (index .. instancia.divisores.colocacao .. _detalhes:GetOnlyName (tabela[1])) --seta o texto da esqueda
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barra.texto_direita:SetText (_detalhes:comma_value (tabela[2]) .. " (" .. _cstr ("%.1f", tabela[3]) .."%)") --seta o texto da direita
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local classe = tabela[4]
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if (not classe) then
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classe = "monster"
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classe = "MONSTER"
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end
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barra.icone:SetTexture (info.instancia.row_info.icon_file)
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@@ -2153,6 +2195,13 @@ function atributo_damage:MontaInfoFriendlyFire()
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barra.icone:SetTexture (nil)
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end
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local color = _detalhes.class_colors [classe]
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if (color) then
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barra.textura:SetStatusBarColor (_unpack (color))
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else
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barra.textura:SetStatusBarColor (1, 1, 1)
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end
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barra.minha_tabela = self
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barra.show = tabela[1]
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barra:Show()
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@@ -2254,12 +2303,12 @@ function atributo_damage:MontaInfoDamageTaken()
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texCoords = _detalhes.class_coords ["UNKNOW"]
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end
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self:UpdadeInfoBar (barra, index, tabela[1], tabela[1], tabela[2], _detalhes:comma_value (tabela[2]), max_, tabela[3], "Interface\\AddOns\\Details\\images\\classes_small", true, texCoords)
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self:UpdadeInfoBar (barra, index, tabela[1], tabela[1], tabela[2], _detalhes:comma_value (tabela[2]), max_, tabela[3], "Interface\\AddOns\\Details\\images\\classes_small_alpha", true, texCoords, nil, tabela[4])
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end
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end
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--[[exported]] function _detalhes:UpdadeInfoBar (row, index, spellid, name, value, value_formated, max, percent, icon, detalhes, texCoords)
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--[[exported]] function _detalhes:UpdadeInfoBar (row, index, spellid, name, value, value_formated, max, percent, icon, detalhes, texCoords, spellschool, class)
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--> seta o tamanho da barra
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if (index == 1) then
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row.textura:SetValue (100)
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@@ -2268,7 +2317,7 @@ end
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end
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--end
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row.texto_esquerdo:SetText (index.."."..name)
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row.texto_esquerdo:SetText (index .. ". " .. name)
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--> seta o texto da direita
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row.texto_direita:SetText (value_formated .. " (" .. _cstr ("%.1f", percent) .."%)")
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@@ -2292,6 +2341,25 @@ end
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row.show = spellid
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row:Show() --> mostra a barra
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if (spellschool) then
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local t = _detalhes.spells_school [spellschool]
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if (t and t.decimals) then
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row.textura:SetStatusBarColor (t.decimals[1], t.decimals[2], t.decimals[3])
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else
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row.textura:SetStatusBarColor (1, 1, 1)
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end
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elseif (class) then
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local color = _detalhes.class_colors [class]
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if (color) then
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row.textura:SetStatusBarColor (_unpack (color))
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else
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row.textura:SetStatusBarColor (1, 1, 1)
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end
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else
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row.textura:SetStatusBarColor (1, 1, 1)
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end
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if (detalhes and self.detalhes and self.detalhes == spellid and info.showing == index) then
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--self:MontaDetalhes (spellid, row) --> poderia deixar isso pro final e montar uma tail call??
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self:MontaDetalhes (row.show, row, info.instancia) --> poderia deixar isso pro final e montar uma tail call??
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@@ -2339,22 +2407,22 @@ function atributo_damage:MontaInfoDamageDone()
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for _spellid, _skill in _pairs (ActorSkillsContainer) do --> da foreach em cada spellid do container
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local nome, _, icone = _GetSpellInfo (_spellid)
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_table_insert (ActorSkillsSortTable, {_spellid, _skill.total, _skill.total/ActorTotalDamage*100, nome, icone})
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_table_insert (ActorSkillsSortTable, {_spellid, _skill.total, _skill.total/ActorTotalDamage*100, nome, icone, nil, _skill.spellschool})
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end
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--> add pets
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local ActorPets = self.pets
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--local class_color = RAID_CLASS_COLORS [self.classe] and RAID_CLASS_COLORS [self.classe].colorStr
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local class_color = "FFDDDDDD"
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local class_color = "FFDDDD44"
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for _, PetName in _ipairs (ActorPets) do
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local PetActor = instancia.showing (class_type, PetName)
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if (PetActor) then
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local PetSkillsContainer = PetActor.spells._ActorTable
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for _spellid, _skill in _pairs (PetSkillsContainer) do --> da foreach em cada spellid do container
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local nome, _, icone = _GetSpellInfo (_spellid)
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_table_insert (ActorSkillsSortTable, {_spellid, _skill.total, _skill.total/ActorTotalDamage*100, nome .. " (|c" .. class_color .. PetName:gsub ((" <.*"), "") .. "|r)", icone, PetActor})
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_table_insert (ActorSkillsSortTable, {_spellid, _skill.total, _skill.total/ActorTotalDamage*100, nome .. " |TInterface\\AddOns\\Details\\images\\classes_small_alpha:12:12:0:0:128:128:33:64:96:128|t|c" .. class_color .. PetName:gsub ((" <.*"), "") .. "|r", icone, PetActor, _skill.spellschool})
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end
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--_table_insert (ActorSkillsSortTable, {PetName, PetActor.total, PetActor.total/ActorTotalDamage*100, PetName:gsub ((" <.*"), ""), "Interface\\AddOns\\Details\\images\\classes_small"})
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end
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end
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@@ -2371,16 +2439,18 @@ function atributo_damage:MontaInfoDamageDone()
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barra = gump:CriaNovaBarraInfo1 (instancia, index)
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end
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self:FocusLock (barra, tabela[1])
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barra.other_actor = tabela [6]
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local name = tabela[4]
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if (info.sub_atributo == 2) then
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self:UpdadeInfoBar (barra, index, tabela[1], tabela[4], tabela[2], _detalhes:comma_value (_math_floor (tabela[2]/meu_tempo)), max_, tabela[3], tabela[5], true)
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self:UpdadeInfoBar (barra, index, tabela[1], name, tabela[2], _detalhes:comma_value (_math_floor (tabela[2]/meu_tempo)), max_, tabela[3], tabela[5], true, nil, tabela [7])
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else
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self:UpdadeInfoBar (barra, index, tabela[1], tabela[4], tabela[2], _detalhes:comma_value (tabela[2]), max_, tabela[3], tabela[5], true)
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self:UpdadeInfoBar (barra, index, tabela[1], name, tabela[2], _detalhes:comma_value (tabela[2]), max_, tabela[3], tabela[5], true, nil, tabela [7])
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end
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self:FocusLock (barra, tabela[1])
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end
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--> TOP INIMIGOS
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@@ -2432,10 +2502,10 @@ function atributo_damage:MontaInfoDamageDone()
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barra.textura:SetValue (tabela[2]/max_*100)
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end
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barra.texto_esquerdo:SetText (index..instancia.divisores.colocacao..tabela[1]) --seta o texto da esqueda
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barra.texto_direita:SetText (_detalhes:comma_value (tabela[2]) .." ".. instancia.divisores.abre .. _cstr ("%.1f", tabela[3]) .."%".. instancia.divisores.fecha) --seta o texto da direita
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barra.texto_esquerdo:SetText (index .. ". " .. _detalhes:GetOnlyName (tabela[1])) --seta o texto da esqueda
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barra.texto_direita:SetText (_detalhes:comma_value (tabela[2]) .. " (" .. _cstr ("%.1f", tabela[3]) .. "%)") --seta o texto da direita
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barra.icone:SetTexture ([[Interface\AddOns\Details\images\classes_small]]) --CLASSE
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barra.icone:SetTexture ([[Interface\AddOns\Details\images\classes_small_alpha]]) --CLASSE
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local texCoords = _detalhes.class_coords [tabela[4]]
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if (not texCoords) then
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@@ -2443,6 +2513,13 @@ function atributo_damage:MontaInfoDamageDone()
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end
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barra.icone:SetTexCoord (_unpack (texCoords))
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local color = _detalhes.class_colors [tabela[4]]
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if (color) then
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barra.textura:SetStatusBarColor (_unpack (color))
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else
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barra.textura:SetStatusBarColor (1, 1, 1)
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end
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_detalhes:name_space_info (barra)
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if (barra.mouse_over) then --> atualizar o tooltip
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@@ -2501,6 +2578,13 @@ function atributo_damage:MontaInfoDamageDone()
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barra.textura:SetValue (tabela[2]/max_inimigos*100)
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end
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barra.textura:SetStatusBarColor (1, 0.8, 0.8)
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barra.icone:SetTexture ([[Interface\AddOns\Details\images\classes_small_alpha]]) --CLASSE
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local texCoords = _detalhes.class_coords ["ENEMY"]
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barra.icone:SetTexCoord (_unpack (texCoords))
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barra.texto_esquerdo:SetText (index..instancia.divisores.colocacao..tabela[1]) --seta o texto da esqueda
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if (info.sub_atributo == 2) then
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barra.texto_direita:SetText (_detalhes:comma_value ( _math_floor (tabela[2]/meu_tempo)) .." ".. instancia.divisores.abre .._cstr("%.1f", tabela[3]) .. instancia.divisores.fecha) --seta o texto da direita
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@@ -2638,7 +2722,7 @@ function atributo_damage:MontaDetalhesEnemy (spellid, barra)
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barra.textura:SetValue (tabela[2]/max_*100) --> muito mais rapido...
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end
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barra.texto_esquerdo:SetText (index .. ". " .. tabela [1]) --seta o texto da esqueda
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barra.texto_esquerdo:SetText (index .. ". " .. _detalhes:GetOnlyName (tabela [1])) --seta o texto da esqueda
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_detalhes:name_space_info (barra)
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if (spell.total > 0) then
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@@ -2652,7 +2736,14 @@ function atributo_damage:MontaDetalhesEnemy (spellid, barra)
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texCoords = _detalhes.class_coords ["UNKNOW"]
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end
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barra.icone:SetTexture ("Interface\\AddOns\\Details\\images\\classes_small")
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local color = _detalhes.class_colors [tabela[3]]
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if (color) then
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barra.textura:SetStatusBarColor (_unpack (color))
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else
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barra.textura:SetStatusBarColor (1, 1, 1, 1)
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end
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barra.icone:SetTexture ("Interface\\AddOns\\Details\\images\\classes_small_alpha")
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barra.icone:SetTexCoord (unpack (texCoords))
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barra:Show() --> mostra a barra
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@@ -2739,10 +2830,15 @@ function atributo_damage:MontaDetalhesDamageTaken (nome, barra)
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end
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------ Detalhe Info Damage Done e Dps
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local defenses_table = {c = {117/255, 58/255, 0/255}, p = 0}
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local normal_table = {c = {255/255, 180/255, 0/255, 0.5}, p = 0}
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local multistrike_table = {c = {223/255, 249/255, 45/255, 0.5}, p = 0}
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local critical_table = {c = {249/255, 74/255, 45/255, 0.5}, p = 0}
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--local defenses_table = {c = {117/255, 58/255, 0/255}, p = 0}
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--local normal_table = {c = {255/255, 180/255, 0/255, 0.5}, p = 0}
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--local multistrike_table = {c = {223/255, 249/255, 45/255, 0.5}, p = 0}
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--local critical_table = {c = {249/255, 74/255, 45/255, 0.5}, p = 0}
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local defenses_table = {c = {1, 1, 1, 0.5}, p = 0}
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local normal_table = {c = {1, 1, 1, 0.5}, p = 0}
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local multistrike_table = {c = {1, 1, 1, 0.5}, p = 0}
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local critical_table = {c = {1, 1, 1, 0.5}, p = 0}
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local data_table = {}
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local t1, t2, t3, t4 = {}, {}, {}, {}
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@@ -2793,12 +2889,20 @@ function atributo_damage:MontaDetalhesDamageDone (spellid, barra, instancia)
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else
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this_dps = Loc ["STRING_DPS"] .. ": " .. Loc ["STRING_SEE_BELOW"]
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end
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local spellschool, schooltext = esta_magia.spellschool, ""
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if (spellschool) then
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local t = _detalhes.spells_school [spellschool]
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if (t and t.name) then
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schooltext = t.formated
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end
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end
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gump:SetaDetalheInfoTexto ( index, 100,
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Loc ["STRING_GERAL"],
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Loc ["STRING_DAMAGE"]..": ".._detalhes:ToK (esta_magia.total),
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--Loc ["STRING_MULTISTRIKE"] .. ": " .. _cstr ("%.1f", esta_magia.counter/esta_magia.m_amt*100) .. "%",
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"", --offhand,
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schooltext, --offhand,
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Loc ["STRING_AVERAGE"] .. ": " .. _detalhes:comma_value (media),
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this_dps,
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Loc ["STRING_HITS"]..": " .. total_hits)
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|
@@ -2925,7 +3029,7 @@ function atributo_damage:MontaTooltipDamageTaken (esta_barra, index)
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for spellid, spell in _pairs (container) do
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for target_name, amount in _pairs (spell.targets) do
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if (target_name == self.nome) then
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total = total + actor.total
|
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|
total = total + amount
|
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|
habilidades [#habilidades+1] = {spellid, amount}
|
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|
end
|
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end
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