general fixes for game client versions

This commit is contained in:
Tercio Jose
2021-06-10 12:09:28 -03:00
parent 361264a5f4
commit bd1700b5f1
14 changed files with 577 additions and 94 deletions
+347
View File
@@ -2399,3 +2399,350 @@ function Details:DecompressData (data, dataType)
end
end
--oldschool talent tree
if (DetailsFramework.IsTBCWow()) then
local talentWatchClassic = CreateFrame ("frame")
talentWatchClassic:RegisterEvent("CHARACTER_POINTS_CHANGED")
talentWatchClassic:RegisterEvent("SPELLS_CHANGED")
talentWatchClassic:RegisterEvent("PLAYER_ENTERING_WORLD")
talentWatchClassic:RegisterEvent("GROUP_ROSTER_UPDATE")
talentWatchClassic.cooldown = 0
C_Timer.NewTicker (600, function()
Details:GetOldSchoolTalentInformation()
end)
talentWatchClassic:SetScript("OnEvent", function(self, event, ...)
if (talentWatchClassic.delayedUpdate and not talentWatchClassic.delayedUpdate._cancelled) then
return
else
talentWatchClassic.delayedUpdate = C_Timer.NewTimer(5, Details.GetOldSchoolTalentInformation)
end
end)
function Details.GetOldSchoolTalentInformation()
--cancel any schedule
if (talentWatchClassic.delayedUpdate and not talentWatchClassic.delayedUpdate._cancelled) then
talentWatchClassic.delayedUpdate:Cancel()
end
talentWatchClassic.delayedUpdate = nil
--amount of tabs existing
local numTabs = GetNumTalentTabs() or 3
--store the background textures for each tab
local pointsPerSpec = {}
local talentsSelected = {}
for i = 1, (MAX_TALENT_TABS or 3) do
if (i <= numTabs) then
--tab information
local name, iconTexture, pointsSpent, fileName = GetTalentTabInfo (i)
if (name) then
tinsert (pointsPerSpec, {name, pointsSpent, fileName})
end
--talents information
local numTalents = GetNumTalents (i) or 20
local MAX_NUM_TALENTS = MAX_NUM_TALENTS or 20
for talentIndex = 1, MAX_NUM_TALENTS do
if (talentIndex <= numTalents) then
local name, iconTexture, tier, column, rank, maxRank, isExceptional, available = GetTalentInfo (i, talentIndex)
if (name and rank and type (rank) == "number") then
--send the specID instead of the specName
local specID = Details.textureToSpec [fileName]
tinsert (talentsSelected, {iconTexture, rank, tier, column, i, specID, maxRank})
end
end
end
end
end
local MIN_SPECS = 4
--put the spec with more talent point to the top
table.sort (pointsPerSpec, function (t1, t2) return t1[2] > t2[2] end)
--get the spec with more points spent
local spec = pointsPerSpec[1]
if (spec and spec[2] >= MIN_SPECS) then
local specTexture = spec[3]
--add the spec into the spec cache
Details.playerClassicSpec = {}
Details.playerClassicSpec.specs = Details.GetClassicSpecByTalentTexture(specTexture)
Details.playerClassicSpec.talents = talentsSelected
--cache the player specId
_detalhes.cached_specs [UnitGUID ("player")] = Details.playerClassicSpec.specs
--cache the player talents
_detalhes.cached_talents [UnitGUID ("player")] = talentsSelected
local role = Details:GetRoleFromSpec(Details.playerClassicSpec.specs, UnitGUID("player"))
if (Details.playerClassicSpec.specs == 103) then
if (role == "TANK") then
Details.playerClassicSpec.specs = 104
_detalhes.cached_specs [UnitGUID ("player")] = Details.playerClassicSpec.specs
end
end
_detalhes.cached_roles[UnitGUID ("player")] = role
--gear status
local item_amount = 16
local item_level = 0
local failed = 0
local two_hand = {
["INVTYPE_2HWEAPON"] = true,
["INVTYPE_RANGED"] = true,
["INVTYPE_RANGEDRIGHT"] = true,
}
for equip_id = 1, 17 do
if (equip_id ~= 4) then --shirt slot, trinkets
local item = GetInventoryItemLink("player", equip_id)
if (item) then
local _, _, itemRarity, iLevel, _, _, _, _, equipSlot = GetItemInfo(item)
if (iLevel) then
if (ItemUpgradeInfo) then
local ilvl = ItemUpgradeInfo:GetUpgradedItemLevel (item)
item_level = item_level + (ilvl or iLevel)
else
item_level = item_level + iLevel
end
--> 16 = main hand 17 = off hand
--> if using a two-hand, ignore the off hand slot
if (equip_id == 16 and two_hand [equipSlot]) then
item_amount = 15
break
end
end
else
failed = failed + 1
if (failed > 2) then
break
end
end
end
end
local itemLevel = floor(item_level / item_amount)
local dataToShare = {role or "NONE", Details.playerClassicSpec.specs or 0, itemLevel or 0, talentsSelected, UnitGUID("player")}
--local serialized = _detalhes:Serialize(dataToShare)
local compressedData = Details:CompressData(dataToShare, "comm")
if (IsInRaid()) then
_detalhes:SendRaidData(DETAILS_PREFIX_TBC_DATA, compressedData)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) sent talents data to Raid")
end
elseif (IsInGroup()) then
_detalhes:SendPartyData(DETAILS_PREFIX_TBC_DATA, compressedData)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) sent talents data to Party")
end
end
end
end
Details.specToRole = {
--DRUID
[102] = "DAMAGER", --BALANCE
[103] = "DAMAGER", --FERAL DRUID
[105] = "HEALER", --RESTORATION
--HUNTER
[253] = "DAMAGER", --BM
[254] = "DAMAGER", --MM
[255] = "DAMAGER", --SURVIVOR
--MAGE
[62] = "DAMAGER", --ARCANE
[64] = "DAMAGER", --FROST
[63] = "DAMAGER", ---FIRE
--PALADIN
[70] = "DAMAGER", --RET
[65] = "HEALER", --HOLY
[66] = "TANK", --PROT
--PRIEST
[257] = "HEALER", --HOLY
[256] = "HEALER", --DISC
[258] = "DAMAGER", --SHADOW
--ROGUE
[259] = "DAMAGER", --ASSASSINATION
[260] = "DAMAGER", --COMBAT
[261] = "DAMAGER", --SUB
--SHAMAN
[262] = "DAMAGER", --ELEMENTAL
[263] = "DAMAGER", --ENHAN
[264] = "HEALER", --RESTO
--WARLOCK
[265] = "DAMAGER", --AFF
[266] = "DAMAGER", --DESTRO
[267] = "DAMAGER", --DEMO
--WARRIOR
[71] = "DAMAGER", --ARMS
[72] = "DAMAGER", --FURY
[73] = "TANK", --PROT
}
function _detalhes:GetRoleFromSpec (specId, unitGUID)
if (specId == 103) then --feral druid
local talents = _detalhes.cached_talents [unitGUID]
if (talents) then
local tankTalents = 0
for i = 1, #talents do
local iconTexture, rank, tier, column = unpack (talents [i])
if (tier == 2) then
if (column == 1 and rank == 5) then
tankTalents = tankTalents + 5
end
if (column == 3 and rank == 5) then
tankTalents = tankTalents + 5
end
if (tankTalents >= 10) then
return "TANK"
end
end
end
end
end
return Details.specToRole [specId] or "NONE"
end
Details.validSpecIds = {
[250] = true,
[252] = true,
[251] = true,
[102] = true,
[103] = true,
[104] = true,
[105] = true,
[253] = true,
[254] = true,
[255] = true,
[62] = true,
[63] = true,
[64] = true,
[70] = true,
[65] = true,
[66] = true,
[257] = true,
[256] = true,
[258] = true,
[259] = true,
[260] = true,
[261] = true,
[262] = true,
[263] = true,
[264] = true,
[265] = true,
[266] = true,
[267] = true,
[71] = true,
[72] = true,
[73] = true,
}
Details.textureToSpec = {
DruidBalance = 102,
DruidFeralCombat = 103,
DruidRestoration = 105,
HunterBeastMaster = 253,
HunterMarksmanship = 254,
HunterSurvival = 255,
MageArcane = 62,
MageFrost = 64,
MageFire = 63,
PaladinCombat = 70,
PaladinHoly = 65,
PaladinProtection = 66,
PriestHoly = 257,
PriestDiscipline = 256,
PriestShadow = 258,
RogueAssassination = 259,
RogueCombat = 260,
RogueSubtlety = 261,
ShamanElementalCombat = 262,
ShamanEnhancement = 263,
ShamanRestoration = 264,
WarlockCurses = 265,
WarlockDestruction = 266,
WarlockSummoning = 267,
--WarriorArm = 71,
WarriorArms = 71,
WarriorFury = 72,
WarriorProtection = 73,
}
Details.specToTexture = {
[102] = "DruidBalance",
[103] = "DruidFeralCombat",
[105] = "DruidRestoration",
[253] = "HunterBeastMaster",
[254] = "HunterMarksmanship",
[255] = "HunterSurvival",
[62] = "MageArcane",
[64] = "MageFrost",
[63] = "MageFire",
[70] = "PaladinCombat",
[65] = "PaladinHoly",
[66] = "PaladinProtection",
[257] = "PriestHoly",
[256] = "PriestDiscipline",
[258] = "PriestShadow",
[259] = "RogueAssassination",
[260] = "RogueCombat",
[261] = "RogueSubtlety",
[262] = "ShamanElementalCombat",
[263] = "ShamanEnhancement",
[264] = "ShamanRestoration",
[265] = "WarlockCurses",
[266] = "WarlockDestruction",
[267] = "WarlockSummoning",
--[71] = "WarriorArm",
[71] = "WarriorArms",
[72] = "WarriorFury",
[73] = "WarriorProtection",
}
function Details.IsValidSpecId (specId)
return Details.validSpecIds [specId]
end
function Details.GetClassicSpecByTalentTexture (talentTexture)
return Details.textureToSpec [talentTexture] or 0
end
end