- Added keybinds to reset segments and scroll up/down.

- Added Spell Customization options where icon and the name of a spell can be changed.
- Added option to change the micro displays side, now it can be shown on the window top side.
- Added options to change the transparency when out of combat and out of a group.
- Added and Still under development the panel for create data captures for charts.
- Fixed a issue with flat skin where the close button was just too big.

- New API: _detalhes:InstanceCall (function, params ...) runs a function into all opened instances.
- New Framework: gump:NewSpellEntry() create a textfield for choose a spell.
- New Framework: gump:NewSpecialLuaEditorEntry() create a textbox with lua syntaxes highlight.
- New FrameWork: gump:NewFillPanel() create a panel with rows.
This commit is contained in:
tercio
2014-04-30 21:55:56 -03:00
parent 432eccb1b0
commit bc1d7965eb
36 changed files with 3446 additions and 420 deletions
+6 -6
View File
@@ -95,7 +95,7 @@ do
function EncounterDetails:BuildDpsGraphic()
EncounterDetails.LastGraphicDrew = EncounterDetails.LastGraphicDrew or {}
local graphicData = _detalhes.tabela_vigente:GetTimeData()
local graphicData = _detalhes.tabela_vigente:GetTimeData ("Raid Damage Done")
if (not graphicData or not _detalhes.tabela_vigente.start_time or not _detalhes.tabela_vigente.end_time) then
return
@@ -105,7 +105,7 @@ do
EncounterDetails.LastGraphicDrew = graphicData
end
if (graphicData.damageMax == 0 or not graphicData.damage) then
if (graphicData.max_value == 0) then
return
end
@@ -233,12 +233,12 @@ do
lastBoss = _detalhes.tabela_vigente.is_boss and _detalhes.tabela_vigente.is_boss.index
local _data = {}
local dps_max = graphicData.damageMax
local amount = #graphicData.damage
local dps_max = graphicData.max_value
local amount = #graphicData
local scaleW = 1/670
local content = graphicData.damage
local content = graphicData
table.insert (content, 1, 0)
table.insert (content, 1, 0)
table.insert (content, #content+1, 0)
@@ -688,7 +688,7 @@ Message: ..\AddOns\Details_EncounterDetails\frames.lua line 156:
local return_table = {}
for index, combate in ipairs (historico) do
if (combate.is_boss) then
if (combate.is_boss and combate.is_boss.index) then
local l, r, t, b, icon = _detalhes:GetBossIcon (combate.is_boss.mapid, combate.is_boss.index)
return_table [#return_table+1] = {value = index, label = "#" .. index .. " " .. combate.is_boss.name, icon = icon, texcoord = {l, r, t, b}, onclick = EncounterDetails.OpenAndRefresh}
end