- Added keybinds to reset segments and scroll up/down.
- Added Spell Customization options where icon and the name of a spell can be changed. - Added option to change the micro displays side, now it can be shown on the window top side. - Added options to change the transparency when out of combat and out of a group. - Added and Still under development the panel for create data captures for charts. - Fixed a issue with flat skin where the close button was just too big. - New API: _detalhes:InstanceCall (function, params ...) runs a function into all opened instances. - New Framework: gump:NewSpellEntry() create a textfield for choose a spell. - New Framework: gump:NewSpecialLuaEditorEntry() create a textbox with lua syntaxes highlight. - New FrameWork: gump:NewFillPanel() create a panel with rows.
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@@ -95,7 +95,7 @@ do
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function EncounterDetails:BuildDpsGraphic()
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EncounterDetails.LastGraphicDrew = EncounterDetails.LastGraphicDrew or {}
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local graphicData = _detalhes.tabela_vigente:GetTimeData()
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local graphicData = _detalhes.tabela_vigente:GetTimeData ("Raid Damage Done")
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if (not graphicData or not _detalhes.tabela_vigente.start_time or not _detalhes.tabela_vigente.end_time) then
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return
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@@ -105,7 +105,7 @@ do
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EncounterDetails.LastGraphicDrew = graphicData
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end
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if (graphicData.damageMax == 0 or not graphicData.damage) then
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if (graphicData.max_value == 0) then
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return
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end
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@@ -233,12 +233,12 @@ do
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lastBoss = _detalhes.tabela_vigente.is_boss and _detalhes.tabela_vigente.is_boss.index
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local _data = {}
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local dps_max = graphicData.damageMax
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local amount = #graphicData.damage
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local dps_max = graphicData.max_value
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local amount = #graphicData
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local scaleW = 1/670
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local content = graphicData.damage
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local content = graphicData
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table.insert (content, 1, 0)
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table.insert (content, 1, 0)
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table.insert (content, #content+1, 0)
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@@ -688,7 +688,7 @@ Message: ..\AddOns\Details_EncounterDetails\frames.lua line 156:
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local return_table = {}
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for index, combate in ipairs (historico) do
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if (combate.is_boss) then
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if (combate.is_boss and combate.is_boss.index) then
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local l, r, t, b, icon = _detalhes:GetBossIcon (combate.is_boss.mapid, combate.is_boss.index)
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return_table [#return_table+1] = {value = index, label = "#" .. index .. " " .. combate.is_boss.name, icon = icon, texcoord = {l, r, t, b}, onclick = EncounterDetails.OpenAndRefresh}
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end
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