- Added keybinds to reset segments and scroll up/down.
- Added Spell Customization options where icon and the name of a spell can be changed. - Added option to change the micro displays side, now it can be shown on the window top side. - Added options to change the transparency when out of combat and out of a group. - Added and Still under development the panel for create data captures for charts. - Fixed a issue with flat skin where the close button was just too big. - New API: _detalhes:InstanceCall (function, params ...) runs a function into all opened instances. - New Framework: gump:NewSpellEntry() create a textfield for choose a spell. - New Framework: gump:NewSpecialLuaEditorEntry() create a textbox with lua syntaxes highlight. - New FrameWork: gump:NewFillPanel() create a panel with rows.
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@@ -394,6 +394,16 @@ function SlashCmdList.DETAILS (msg, editbox)
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print ("Instances opened: " .. _detalhes.opened_windows)
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--> debug, get a guid of something
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elseif (command == "backdrop") then --> localize-me
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local f = MacroFrameTextBackground
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local backdrop = MacroFrameTextBackground:GetBackdrop()
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vardump (backdrop)
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vardump (backdrop.insets)
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print ("bgcolor:",f:GetBackdropColor())
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print ("bordercolor",f:GetBackdropBorderColor())
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elseif (command == "myguid") then --> localize-me
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local g = UnitGUID ("player")
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@@ -405,6 +415,10 @@ function SlashCmdList.DETAILS (msg, editbox)
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print (serial)
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--tonumber((UnitGUID("target")):sub(-12, -9), 16))
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elseif (command == "callfunction") then
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_detalhes:InstanceCall (_detalhes.SetCombatAlpha, nil, nil, true)
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elseif (command == "guid") then --> localize-me
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