- Added keybinds to reset segments and scroll up/down.

- Added Spell Customization options where icon and the name of a spell can be changed.
- Added option to change the micro displays side, now it can be shown on the window top side.
- Added options to change the transparency when out of combat and out of a group.
- Added and Still under development the panel for create data captures for charts.
- Fixed a issue with flat skin where the close button was just too big.

- New API: _detalhes:InstanceCall (function, params ...) runs a function into all opened instances.
- New Framework: gump:NewSpellEntry() create a textfield for choose a spell.
- New Framework: gump:NewSpecialLuaEditorEntry() create a textbox with lua syntaxes highlight.
- New FrameWork: gump:NewFillPanel() create a panel with rows.
This commit is contained in:
tercio
2014-04-30 21:55:56 -03:00
parent 432eccb1b0
commit bc1d7965eb
36 changed files with 3446 additions and 420 deletions
+14
View File
@@ -394,6 +394,16 @@ function SlashCmdList.DETAILS (msg, editbox)
print ("Instances opened: " .. _detalhes.opened_windows)
--> debug, get a guid of something
elseif (command == "backdrop") then --> localize-me
local f = MacroFrameTextBackground
local backdrop = MacroFrameTextBackground:GetBackdrop()
vardump (backdrop)
vardump (backdrop.insets)
print ("bgcolor:",f:GetBackdropColor())
print ("bordercolor",f:GetBackdropBorderColor())
elseif (command == "myguid") then --> localize-me
local g = UnitGUID ("player")
@@ -405,6 +415,10 @@ function SlashCmdList.DETAILS (msg, editbox)
print (serial)
--tonumber((UnitGUID("target")):sub(-12, -9), 16))
elseif (command == "callfunction") then
_detalhes:InstanceCall (_detalhes.SetCombatAlpha, nil, nil, true)
elseif (command == "guid") then --> localize-me