- Added keybinds to reset segments and scroll up/down.
- Added Spell Customization options where icon and the name of a spell can be changed. - Added option to change the micro displays side, now it can be shown on the window top side. - Added options to change the transparency when out of combat and out of a group. - Added and Still under development the panel for create data captures for charts. - Fixed a issue with flat skin where the close button was just too big. - New API: _detalhes:InstanceCall (function, params ...) runs a function into all opened instances. - New Framework: gump:NewSpellEntry() create a textfield for choose a spell. - New Framework: gump:NewSpecialLuaEditorEntry() create a textbox with lua syntaxes highlight. - New FrameWork: gump:NewFillPanel() create a panel with rows.
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@@ -81,9 +81,9 @@ end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> On Details! Load:
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--> check if this is a first run, reset, or else.
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--> check if this is a first run, reset, or just load the saved data.
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function _detalhes:IsFirstRun()
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function _detalhes:LoadGlobalAndCharacterData()
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--> check and build the default container for character database
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if (not _detalhes_database) then
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@@ -270,15 +270,15 @@ function _detalhes:LoadConfig()
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--> custom
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_detalhes.custom = _detalhes_global.custom
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--> parser
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--> initialize parser
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_detalhes.capture_current = {}
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for captureType, captureValue in pairs (_detalhes.capture_real) do
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_detalhes.capture_current [captureType] = captureValue
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end
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--> spells overwrite
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_detalhes.SpellOverwriteUser = _detalhes_global.SpellOverwriteUser or _detalhes.SpellOverwriteUser
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--> initialize spell cache
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_detalhes:ClearSpellCache()
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--> version first run
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if (not _detalhes_database.last_version or _detalhes_database.last_version ~= _detalhes.userversion) then
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_detalhes.is_version_first_run = true
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