- Added keybinds to reset segments and scroll up/down.

- Added Spell Customization options where icon and the name of a spell can be changed.
- Added option to change the micro displays side, now it can be shown on the window top side.
- Added options to change the transparency when out of combat and out of a group.
- Added and Still under development the panel for create data captures for charts.
- Fixed a issue with flat skin where the close button was just too big.

- New API: _detalhes:InstanceCall (function, params ...) runs a function into all opened instances.
- New Framework: gump:NewSpellEntry() create a textfield for choose a spell.
- New Framework: gump:NewSpecialLuaEditorEntry() create a textbox with lua syntaxes highlight.
- New FrameWork: gump:NewFillPanel() create a panel with rows.
This commit is contained in:
tercio
2014-04-30 21:55:56 -03:00
parent 432eccb1b0
commit bc1d7965eb
36 changed files with 3446 additions and 420 deletions
+32
View File
@@ -6,10 +6,42 @@ do
--> Globals
--[[global]] DETAILS_ATTRIBUTE_DAMAGE = 1
--[[global]] DETAILS_SUBATTRIBUTE_DAMAGEDONE = 1
--[[global]] DETAILS_SUBATTRIBUTE_DPS = 2
--[[global]] DETAILS_SUBATTRIBUTE_DAMAGETAKEN = 3
--[[global]] DETAILS_SUBATTRIBUTE_FRIENDLYFIRE = 4
--[[global]] DETAILS_SUBATTRIBUTE_FRAGS = 5
--[[global]] DETAILS_SUBATTRIBUTE_ENEMIES = 6
--[[global]] DETAILS_SUBATTRIBUTE_VOIDZONES = 7
--[[global]] DETAILS_ATTRIBUTE_HEAL = 2
--[[global]] DETAILS_SUBATTRIBUTE_HEALDONE = 1
--[[global]] DETAILS_SUBATTRIBUTE_HPS = 2
--[[global]] DETAILS_SUBATTRIBUTE_OVERHEAL = 3
--[[global]] DETAILS_SUBATTRIBUTE_HEALTAKEN = 4
--[[global]] DETAILS_SUBATTRIBUTE_HEALENEMY = 5
--[[global]] DETAILS_SUBATTRIBUTE_HEALPREVENTED = 6
--[[global]] DETAILS_ATTRIBUTE_ENERGY = 3
--[[global]] DETAILS_SUBATTRIBUTE_REGENMANA = 1
--[[global]] DETAILS_SUBATTRIBUTE_REGENRAGE = 2
--[[global]] DETAILS_SUBATTRIBUTE_REGENENERGY = 3
--[[global]] DETAILS_SUBATTRIBUTE_REGENRUNE = 4
--[[global]] DETAILS_ATTRIBUTE_MISC = 4
--[[global]] DETAILS_SUBATTRIBUTE_CCBREAK = 1
--[[global]] DETAILS_SUBATTRIBUTE_RESS = 2
--[[global]] DETAILS_SUBATTRIBUTE_INTERRUPT = 3
--[[global]] DETAILS_SUBATTRIBUTE_DISPELL = 4
--[[global]] DETAILS_SUBATTRIBUTE_DEATH = 5
--[[global]] DETAILS_SUBATTRIBUTE_DCOOLDOWN = 6
--[[global]] DETAILS_SUBATTRIBUTE_BUFFUPTIME = 7
--[[global]] DETAILS_SUBATTRIBUTE_DEBUFFUPTIME = 8
_detalhes.atributos_capture = {
"damage", --damage done
"damage", --dps