- Added keybinds to reset segments and scroll up/down.
- Added Spell Customization options where icon and the name of a spell can be changed. - Added option to change the micro displays side, now it can be shown on the window top side. - Added options to change the transparency when out of combat and out of a group. - Added and Still under development the panel for create data captures for charts. - Fixed a issue with flat skin where the close button was just too big. - New API: _detalhes:InstanceCall (function, params ...) runs a function into all opened instances. - New Framework: gump:NewSpellEntry() create a textfield for choose a spell. - New Framework: gump:NewSpecialLuaEditorEntry() create a textbox with lua syntaxes highlight. - New FrameWork: gump:NewFillPanel() create a panel with rows.
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@@ -33,4 +33,30 @@
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</Layers>
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</EditBox>
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<ScrollFrame name="DetailsEditBoxMultiLineTemplate" inherits="UIPanelScrollFrameTemplate" virtual="true">
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<Size x="232" y="20"/>
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<ScrollChild>
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<EditBox name="$parentEditBox" multiLine="true" letters="255" autoFocus="false" countInvisibleLetters="true" parentKey="editbox">
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<Size x="232" y="20"/>
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" />
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<Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT" />
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<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT" />
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<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT" />
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</Anchors>
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<Scripts>
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<OnTextChanged>
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<!-- ScrollingEdit_OnTextChanged (self, self:GetParent()); -->
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</OnTextChanged>
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<OnCursorChanged function="ScrollingEdit_OnCursorChanged"/>
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<OnUpdate>
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<!-- ScrollingEdit_OnUpdate (self, elapsed, self:GetParent());-->
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</OnUpdate>
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<OnEscapePressed function="EditBox_ClearFocus"/>
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</Scripts>
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<FontString inherits="GameFontHighlightSmall"/>
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</EditBox>
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</ScrollChild>
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</ScrollFrame>
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</Ui>
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