- Added keybinds to reset segments and scroll up/down.

- Added Spell Customization options where icon and the name of a spell can be changed.
- Added option to change the micro displays side, now it can be shown on the window top side.
- Added options to change the transparency when out of combat and out of a group.
- Added and Still under development the panel for create data captures for charts.
- Fixed a issue with flat skin where the close button was just too big.

- New API: _detalhes:InstanceCall (function, params ...) runs a function into all opened instances.
- New Framework: gump:NewSpellEntry() create a textfield for choose a spell.
- New Framework: gump:NewSpecialLuaEditorEntry() create a textbox with lua syntaxes highlight.
- New FrameWork: gump:NewFillPanel() create a panel with rows.
This commit is contained in:
tercio
2014-04-30 21:55:56 -03:00
parent 432eccb1b0
commit bc1d7965eb
36 changed files with 3446 additions and 420 deletions
+26
View File
@@ -33,4 +33,30 @@
</Layers>
</EditBox>
<ScrollFrame name="DetailsEditBoxMultiLineTemplate" inherits="UIPanelScrollFrameTemplate" virtual="true">
<Size x="232" y="20"/>
<ScrollChild>
<EditBox name="$parentEditBox" multiLine="true" letters="255" autoFocus="false" countInvisibleLetters="true" parentKey="editbox">
<Size x="232" y="20"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT" />
<Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT" />
<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT" />
<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT" />
</Anchors>
<Scripts>
<OnTextChanged>
<!-- ScrollingEdit_OnTextChanged (self, self:GetParent()); -->
</OnTextChanged>
<OnCursorChanged function="ScrollingEdit_OnCursorChanged"/>
<OnUpdate>
<!-- ScrollingEdit_OnUpdate (self, elapsed, self:GetParent());-->
</OnUpdate>
<OnEscapePressed function="EditBox_ClearFocus"/>
</Scripts>
<FontString inherits="GameFontHighlightSmall"/>
</EditBox>
</ScrollChild>
</ScrollFrame>
</Ui>