- Added keybinds to reset segments and scroll up/down.
- Added Spell Customization options where icon and the name of a spell can be changed. - Added option to change the micro displays side, now it can be shown on the window top side. - Added options to change the transparency when out of combat and out of a group. - Added and Still under development the panel for create data captures for charts. - Fixed a issue with flat skin where the close button was just too big. - New API: _detalhes:InstanceCall (function, params ...) runs a function into all opened instances. - New Framework: gump:NewSpellEntry() create a textfield for choose a spell. - New Framework: gump:NewSpecialLuaEditorEntry() create a textbox with lua syntaxes highlight. - New FrameWork: gump:NewFillPanel() create a panel with rows.
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+4
-1
@@ -2740,6 +2740,7 @@
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_detalhes:IniciarColetaDeLixo (true)
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_detalhes:WipePets()
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_detalhes:SchedulePetUpdate (1)
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_detalhes:InstanceCall (_detalhes.SetCombatAlpha, nil, nil, true)
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end
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else
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_detalhes.in_group = IsInGroup() or IsInRaid()
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@@ -2749,6 +2750,7 @@
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_detalhes:WipePets()
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_detalhes:SchedulePetUpdate (1)
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_table_wipe (_detalhes.details_users)
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_detalhes:InstanceCall (_detalhes.SetCombatAlpha, nil, nil, true)
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else
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_detalhes:SchedulePetUpdate (2)
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_detalhes:CheckDetailsUsers()
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@@ -2815,6 +2817,7 @@
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_detalhes.popup = _G.GameCooltip
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end
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_detalhes.in_group = IsInGroup() or IsInRaid()
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--_detalhes:ApplyBasicKeys()
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@@ -2822,7 +2825,7 @@
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--> write into details object all basic keys
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_detalhes:ApplyBasicKeys()
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--> check if is first run
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_detalhes:IsFirstRun()
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_detalhes:LoadGlobalAndCharacterData()
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--> load all the saved combats
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_detalhes:LoadCombatTables()
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--> load the profiles
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