- Added keybinds to reset segments and scroll up/down.

- Added Spell Customization options where icon and the name of a spell can be changed.
- Added option to change the micro displays side, now it can be shown on the window top side.
- Added options to change the transparency when out of combat and out of a group.
- Added and Still under development the panel for create data captures for charts.
- Fixed a issue with flat skin where the close button was just too big.

- New API: _detalhes:InstanceCall (function, params ...) runs a function into all opened instances.
- New Framework: gump:NewSpellEntry() create a textfield for choose a spell.
- New Framework: gump:NewSpecialLuaEditorEntry() create a textbox with lua syntaxes highlight.
- New FrameWork: gump:NewFillPanel() create a panel with rows.
This commit is contained in:
tercio
2014-04-30 21:55:56 -03:00
parent 432eccb1b0
commit bc1d7965eb
36 changed files with 3446 additions and 420 deletions
+4 -1
View File
@@ -2740,6 +2740,7 @@
_detalhes:IniciarColetaDeLixo (true)
_detalhes:WipePets()
_detalhes:SchedulePetUpdate (1)
_detalhes:InstanceCall (_detalhes.SetCombatAlpha, nil, nil, true)
end
else
_detalhes.in_group = IsInGroup() or IsInRaid()
@@ -2749,6 +2750,7 @@
_detalhes:WipePets()
_detalhes:SchedulePetUpdate (1)
_table_wipe (_detalhes.details_users)
_detalhes:InstanceCall (_detalhes.SetCombatAlpha, nil, nil, true)
else
_detalhes:SchedulePetUpdate (2)
_detalhes:CheckDetailsUsers()
@@ -2815,6 +2817,7 @@
_detalhes.popup = _G.GameCooltip
end
_detalhes.in_group = IsInGroup() or IsInRaid()
--_detalhes:ApplyBasicKeys()
@@ -2822,7 +2825,7 @@
--> write into details object all basic keys
_detalhes:ApplyBasicKeys()
--> check if is first run
_detalhes:IsFirstRun()
_detalhes:LoadGlobalAndCharacterData()
--> load all the saved combats
_detalhes:LoadCombatTables()
--> load the profiles