- Added keybinds to reset segments and scroll up/down.
- Added Spell Customization options where icon and the name of a spell can be changed. - Added option to change the micro displays side, now it can be shown on the window top side. - Added options to change the transparency when out of combat and out of a group. - Added and Still under development the panel for create data captures for charts. - Fixed a issue with flat skin where the close button was just too big. - New API: _detalhes:InstanceCall (function, params ...) runs a function into all opened instances. - New Framework: gump:NewSpellEntry() create a textfield for choose a spell. - New Framework: gump:NewSpecialLuaEditorEntry() create a textbox with lua syntaxes highlight. - New FrameWork: gump:NewFillPanel() create a panel with rows.
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@@ -89,7 +89,7 @@ function combate:NovaTabela (iniciada, _tabela_overall, combatId, ...)
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esta_tabela.frags_need_refresh = false
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--> time data container
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esta_tabela.TimeData = _detalhes.timeContainer:CreateTimeTable()
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esta_tabela.TimeData = _detalhes:TimeDataCreateCombatTables()
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--> Skill cache (not used)
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esta_tabela.CombatSkillCache = {}
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@@ -165,10 +165,10 @@ function combate:NovaTabela (iniciada, _tabela_overall, combatId, ...)
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return esta_tabela
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end
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function combate:GetTimeData (dataType)
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--if (not dataType) then
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return self.TimeData
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--end
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function combate:GetTimeData (name)
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return self.TimeData [name]
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end
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function combate:TravarTempos()
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@@ -236,6 +236,8 @@ function combate:GetCombatTime()
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end
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end
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--[[global]] DETAILS_TOTALS_ONLYGROUP = true
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function combate:GetTotal (attribute, subAttribute, onlyGroup)
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if (attribute == 1 or attribute == 2) then
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if (onlyGroup) then
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