- Added keybinds to reset segments and scroll up/down.
- Added Spell Customization options where icon and the name of a spell can be changed. - Added option to change the micro displays side, now it can be shown on the window top side. - Added options to change the transparency when out of combat and out of a group. - Added and Still under development the panel for create data captures for charts. - Fixed a issue with flat skin where the close button was just too big. - New API: _detalhes:InstanceCall (function, params ...) runs a function into all opened instances. - New Framework: gump:NewSpellEntry() create a textfield for choose a spell. - New Framework: gump:NewSpecialLuaEditorEntry() create a textbox with lua syntaxes highlight. - New FrameWork: gump:NewFillPanel() create a panel with rows.
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@@ -5,10 +5,10 @@
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> global name declaration
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_ = nil
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_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0", "LibHotCorners")
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_detalhes.userversion = "v1.13.1"
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_detalhes.userversion = "v1.13.5" --options iniciando junto
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_detalhes.version = "Alpha 017"
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_detalhes.realversion = 17
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@@ -34,8 +34,6 @@ do
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_detalhes.parser_frame:Hide()
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--> armazena os escudos - Shields information for absorbs
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_detalhes.escudos = {}
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--> armazena os overwirtes de spells pelo usuario
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_detalhes.SpellOverwriteUser = {}
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--> armazena as funções dos frames - Frames functions
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_detalhes.gump = {}
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--> armazena as funções para inicialização dos dados - Metatable functions
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@@ -260,6 +258,13 @@ do
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_detalhes:Msg ("|cffb0b0b0you can always reset the addon running the command '/details reinstall' if it does fail to load after being updated.|r")
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end
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_detalhes:ScheduleTimer ("WelcomeMsgLogon", 8)
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--> key binds
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--> header
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_G ["BINDING_HEADER_Details"] = "Details!"
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--> keys
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_G ["BINDING_NAME_DETAILS_RESET_SEGMENTS"] = "Reset Segments"
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_G ["BINDING_NAME_DETAILS_SCROLL_UP"] = "Scroll Up All Windows"
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_G ["BINDING_NAME_DETAILS_SCROLL_DOWN"] = "Scroll Down All Windows"
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end
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