Work on Ascension Backport
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@@ -96,8 +96,8 @@ function plater_integration_frame.AddDamageToGUID (sourceGUID, targetGUID, time,
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end
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end
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plater_integration_frame:SetScript("OnEvent", function(self)
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local time, token, hidding, sourceGUID, sourceName, sourceFlag, sourceFlag2, targetGUID, targetName, targetFlag, targetFlag2, spellID, spellName, spellType, amount, overKill, school, resisted, blocked, absorbed, isCritical = CombatLogGetCurrentEventInfo()
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plater_integration_frame:SetScript("OnEvent", function(self, event, ...)
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local time, token, hidding, sourceGUID, sourceName, sourceFlag, sourceFlag2, targetGUID, targetName, targetFlag, targetFlag2, spellID, spellName, spellType, amount, overKill, school, resisted, blocked, absorbed, isCritical = CombatLogGetCurrentEventInfo(...)
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--damage taken by the GUID unit
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if (token == "SPELL_DAMAGE" or token == "SPELL_PERIODIC_DAMAGE" or token == "RANGE_DAMAGE" or token == "DAMAGE_SHIELD") then
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