Work on Ascension Backport
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@@ -205,7 +205,6 @@ do
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--localize-me
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{value = 1, label = "Activity Time", onclick = onSelectTimeType, icon = "Interface\\Icons\\Achievement_Quests_Completed_Daily_08", iconcolor = {1, .9, .9}, texcoord = {0.078125, 0.921875, 0.078125, 0.921875}},
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{value = 2, label = "Effective Time", onclick = onSelectTimeType, icon = "Interface\\Icons\\Achievement_Quests_Completed_08"},
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--{value = 3, label = "Real Time", onclick = onSelectTimeType, icon = "Interface\\Icons\\Ability_Evoker_TipTheScales"},
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}
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local buildTimeTypeMenu = function()
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return timetypeOptions
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@@ -4826,7 +4825,7 @@ do
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whiteBackground:SetDrawLayer("background")
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whiteBackground:SetSize(255, 128)
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whiteBackground:SetPoint("topleft", sectionFrame, "topleft", previewX, previewY)
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whiteBackground:SetColorTexture(1, 1, 1, 1)
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whiteBackground:SetTexture(1, 1, 1, 1)
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--background grid
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local icon1 = DF:NewImage(sectionFrame, nil, 128, 64, "artwork", nil, nil, "$parentIcon1")
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@@ -6227,7 +6226,7 @@ do
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--create a gray texture below each plugin section
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local createBackgroupTexture = function()
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local texture = sectionFrame:CreateTexture(nil, "background")
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texture:SetColorTexture(1, 1, 1, .1)
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texture:SetTexture(1, 1, 1, .1)
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texture:SetSize(300, 150)
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return texture
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end
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@@ -7132,33 +7131,6 @@ do
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boxfirst = true,
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},
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{--show evoker bar
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type = "toggle",
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get = function() return Details.combat_log.calc_evoker_damage end,
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set = function(self, fixedparam, value)
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Details.combat_log.calc_evoker_damage = value
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afterUpdate()
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Details:ClearParserCache()
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currentInstance:InstanceReset()
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end,
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name = DF:AddClassIconToText("Show Augmentation Extra Bar", false, "EVOKER"),
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desc = "Calculate how much the Augmentation Evoker are buffing other players",
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boxfirst = true,
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},
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{--use realtime dps for evoker augmentataion
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type = "toggle",
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get = function() return Details.combat_log.evoker_show_realtimedps end,
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set = function(self, fixedparam, value)
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Details.combat_log.evoker_show_realtimedps = value
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afterUpdate()
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Details:ClearParserCache()
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end,
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name = DF:AddClassIconToText("Use Real Time Dps for Aug. Evoker", false, "EVOKER"),
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desc = "Use Real Time Dps for Augmentation Evoker",
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boxfirst = true,
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},
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{type = "blank"},
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{type = "label", get = function() return "Parser Options:" end, text_template = subSectionTitleTextTemplate},
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