Work on Ascension Backport

This commit is contained in:
andrew6180
2024-05-17 15:08:08 -07:00
parent 5de2a04b8c
commit bb7e0d2c27
325 changed files with 26995 additions and 41741 deletions
+2 -30
View File
@@ -205,7 +205,6 @@ do
--localize-me
{value = 1, label = "Activity Time", onclick = onSelectTimeType, icon = "Interface\\Icons\\Achievement_Quests_Completed_Daily_08", iconcolor = {1, .9, .9}, texcoord = {0.078125, 0.921875, 0.078125, 0.921875}},
{value = 2, label = "Effective Time", onclick = onSelectTimeType, icon = "Interface\\Icons\\Achievement_Quests_Completed_08"},
--{value = 3, label = "Real Time", onclick = onSelectTimeType, icon = "Interface\\Icons\\Ability_Evoker_TipTheScales"},
}
local buildTimeTypeMenu = function()
return timetypeOptions
@@ -4826,7 +4825,7 @@ do
whiteBackground:SetDrawLayer("background")
whiteBackground:SetSize(255, 128)
whiteBackground:SetPoint("topleft", sectionFrame, "topleft", previewX, previewY)
whiteBackground:SetColorTexture(1, 1, 1, 1)
whiteBackground:SetTexture(1, 1, 1, 1)
--background grid
local icon1 = DF:NewImage(sectionFrame, nil, 128, 64, "artwork", nil, nil, "$parentIcon1")
@@ -6227,7 +6226,7 @@ do
--create a gray texture below each plugin section
local createBackgroupTexture = function()
local texture = sectionFrame:CreateTexture(nil, "background")
texture:SetColorTexture(1, 1, 1, .1)
texture:SetTexture(1, 1, 1, .1)
texture:SetSize(300, 150)
return texture
end
@@ -7132,33 +7131,6 @@ do
boxfirst = true,
},
{--show evoker bar
type = "toggle",
get = function() return Details.combat_log.calc_evoker_damage end,
set = function(self, fixedparam, value)
Details.combat_log.calc_evoker_damage = value
afterUpdate()
Details:ClearParserCache()
currentInstance:InstanceReset()
end,
name = DF:AddClassIconToText("Show Augmentation Extra Bar", false, "EVOKER"),
desc = "Calculate how much the Augmentation Evoker are buffing other players",
boxfirst = true,
},
{--use realtime dps for evoker augmentataion
type = "toggle",
get = function() return Details.combat_log.evoker_show_realtimedps end,
set = function(self, fixedparam, value)
Details.combat_log.evoker_show_realtimedps = value
afterUpdate()
Details:ClearParserCache()
end,
name = DF:AddClassIconToText("Use Real Time Dps for Aug. Evoker", false, "EVOKER"),
desc = "Use Real Time Dps for Augmentation Evoker",
boxfirst = true,
},
{type = "blank"},
{type = "label", get = function() return "Parser Options:" end, text_template = subSectionTitleTextTemplate},