Work on Ascension Backport
This commit is contained in:
@@ -620,7 +620,7 @@ function spellsTab.OnCreateTabCallback(tabButton, tabFrame) --~init
|
||||
backgroundTexture:SetPoint("bottomright", ROB, "bottomright", 0, 0)
|
||||
ROB.backgroundTexture = backgroundTexture
|
||||
|
||||
backgroundTexture:SetColorTexture(.1, .1, .1, 0.834)
|
||||
backgroundTexture:SetTexture(.1, .1, .1, 0.834)
|
||||
|
||||
local text = ROB:CreateFontString(nil, "overlay", "GameFontNormal")
|
||||
text:SetText("REPORT")
|
||||
@@ -666,7 +666,7 @@ function spellsTab.UpdateBarSettings(bar)
|
||||
--bar.statusBar:GetStatusBarTexture():SetTexture(Details.breakdown_spell_tab.statusbar_texture)
|
||||
Details222.BreakdownWindow.ApplyTextureSettings(bar.statusBar)
|
||||
|
||||
--bar.statusBar.backgroundTexture:SetColorTexture(unpack(Details.breakdown_spell_tab.statusbar_background_color))
|
||||
--bar.statusBar.backgroundTexture:SetTexture(unpack(Details.breakdown_spell_tab.statusbar_background_color))
|
||||
--bar.statusBar.backgroundTexture:SetAlpha(Details.breakdown_spell_tab.statusbar_background_alpha)
|
||||
|
||||
detailsFramework:SetTemplate(bar.statusBar.backgroundTexture, "STANDARD_GRAY")
|
||||
|
||||
Reference in New Issue
Block a user