Work on Ascension Backport
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@@ -204,15 +204,7 @@ local createPlayerScrollBox = function(breakdownWindowFrame, breakdownSideMenu,
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self.specIcon:SetTexture(specIcon)
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self.specIcon:SetTexCoord(L, R, T, B)
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if (DetailsFramework.IsTimewalkWoW()) then
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specRole = "NONE"
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else
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---@type number
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local spec = self.playerObject.spec
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if (spec) then
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specRole = select(5, GetSpecializationInfoByID(self.playerObject.spec))
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end
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end
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specRole = "NONE"
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else
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self.specIcon:SetTexture("")
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end
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@@ -340,7 +332,6 @@ local createPlayerScrollBox = function(breakdownWindowFrame, breakdownSideMenu,
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local specIcon = OTTFrame:CreateTexture("$parentSpecIcon", "artwork")
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specIcon:SetSize(headerTable[1].width - 1, headerTable[1].width - 1)
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specIcon:SetAlpha(0.834)
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detailsFramework:SetMask(specIcon, Details:GetTextureAtlas("iconmask"))
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local roleIcon = OTTFrame:CreateTexture("$parentRoleIcon", "overlay")
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roleIcon:SetSize((player_line_height-2) / 2, (player_line_height-2) / 2)
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@@ -420,7 +411,7 @@ local createPlayerScrollBox = function(breakdownWindowFrame, breakdownSideMenu,
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breakdownWindowFrame.PlayerSelectionHeader:SetPoint("topright", playerSelectionHeaderFrame, "bottomright", 0, -2)
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detailsFramework:ApplyStandardBackdrop(breakdownWindowFrame.PlayerSelectionHeader)
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breakdownWindowFrame.PlayerSelectionHeader.__background:SetColorTexture(.60, .60, .60)
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breakdownWindowFrame.PlayerSelectionHeader.__background:SetTexture(.60, .60, .60)
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--create the scrollbox lines
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for i = 1, scrollbox_lines do
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