Work on Ascension Backport

This commit is contained in:
andrew6180
2024-05-17 15:08:08 -07:00
parent 5de2a04b8c
commit bb7e0d2c27
325 changed files with 26995 additions and 41741 deletions
+12 -12
View File
@@ -67,7 +67,7 @@ local CreateImageEditorFrame = function()
local topCoordTexture = DF:NewImage(editorWindow, nil, nil, nil, "overlay", nil, nil, "$parentImageTopCoord")
topCoordTexture:SetPoint("topleft", editorWindow, "topleft")
topCoordTexture:SetPoint("topright", editorWindow, "topright")
topCoordTexture:SetColorTexture(1, 0, 0)
topCoordTexture:SetTexture(1, 0, 0)
topCoordTexture.height = 1
topCoordTexture.alpha = .2
@@ -80,7 +80,7 @@ local CreateImageEditorFrame = function()
topSlider:SetHook("OnLeave", function() return true end)
local topSliderThumpTexture = topSlider:CreateTexture(nil, "overlay")
topSliderThumpTexture:SetColorTexture(1, 1, 1)
topSliderThumpTexture:SetTexture(1, 1, 1)
topSliderThumpTexture:SetWidth(512)
topSliderThumpTexture:SetHeight(1)
topSlider:SetThumbTexture (topSliderThumpTexture)
@@ -98,7 +98,7 @@ local CreateImageEditorFrame = function()
local bottomCoordTexture = DF:NewImage(editorWindow, nil, nil, nil, "overlay", nil, nil, "$parentImageBottomCoord")
bottomCoordTexture:SetPoint("bottomleft", editorWindow, "bottomleft", 0, 0)
bottomCoordTexture:SetPoint("bottomright", editorWindow, "bottomright", 0, 0)
bottomCoordTexture:SetColorTexture(1, 0, 0)
bottomCoordTexture:SetTexture(1, 0, 0)
bottomCoordTexture.height = 1
bottomCoordTexture.alpha = .2
@@ -111,7 +111,7 @@ local CreateImageEditorFrame = function()
bottomSlider:SetHook("OnLeave", function() return true end)
local bottomSliderThumpTexture = bottomSlider:CreateTexture(nil, "overlay")
bottomSliderThumpTexture:SetColorTexture(1, 1, 1)
bottomSliderThumpTexture:SetTexture(1, 1, 1)
bottomSliderThumpTexture:SetWidth(512)
bottomSliderThumpTexture:SetHeight(1)
bottomSlider:SetThumbTexture (bottomSliderThumpTexture)
@@ -130,7 +130,7 @@ local CreateImageEditorFrame = function()
local leftCoordTexture = DF:NewImage(editorWindow, nil, nil, nil, "overlay", nil, nil, "$parentImageLeftCoord")
leftCoordTexture:SetPoint("topleft", editorWindow, "topleft", 0, 0)
leftCoordTexture:SetPoint("bottomleft", editorWindow, "bottomleft", 0, 0)
leftCoordTexture:SetColorTexture(1, 0, 0)
leftCoordTexture:SetTexture(1, 0, 0)
leftCoordTexture.width = 1
leftCoordTexture.alpha = .2
@@ -142,7 +142,7 @@ local CreateImageEditorFrame = function()
leftSlider:SetHook("OnLeave", function() return true end)
local leftSliderThumpTexture = leftSlider:CreateTexture(nil, "overlay")
leftSliderThumpTexture:SetColorTexture(1, 1, 1)
leftSliderThumpTexture:SetTexture(1, 1, 1)
leftSliderThumpTexture:SetWidth(1)
leftSliderThumpTexture:SetHeight(512)
leftSlider:SetThumbTexture (leftSliderThumpTexture)
@@ -160,7 +160,7 @@ local CreateImageEditorFrame = function()
local rightCoordTexture = DF:NewImage(editorWindow, nil, nil, nil, "overlay", nil, nil, "$parentImageRightCoord")
rightCoordTexture:SetPoint("topright", editorWindow, "topright", 0, 0)
rightCoordTexture:SetPoint("bottomright", editorWindow, "bottomright", 0, 0)
rightCoordTexture:SetColorTexture(1, 0, 0)
rightCoordTexture:SetTexture(1, 0, 0)
rightCoordTexture.width = 1
rightCoordTexture.alpha = .2
@@ -172,7 +172,7 @@ local CreateImageEditorFrame = function()
rightSlider:SetHook("OnLeave", function() return true end)
--[
local rightSliderThumpTexture = rightSlider:CreateTexture(nil, "overlay")
rightSliderThumpTexture:SetColorTexture(1, 1, 1)
rightSliderThumpTexture:SetTexture(1, 1, 1)
rightSliderThumpTexture:SetWidth(1)
rightSliderThumpTexture:SetHeight(512)
rightSlider:SetThumbTexture (rightSliderThumpTexture)
@@ -431,19 +431,19 @@ local CreateImageEditorFrame = function()
local selectionBoxUp = dragFrame:CreateTexture(nil, "overlay")
selectionBoxUp:SetHeight(1)
selectionBoxUp:SetColorTexture(1, 1, 1)
selectionBoxUp:SetTexture(1, 1, 1)
local selectionBoxDown = dragFrame:CreateTexture(nil, "overlay")
selectionBoxDown:SetHeight(1)
selectionBoxDown:SetColorTexture(1, 1, 1)
selectionBoxDown:SetTexture(1, 1, 1)
local selectionBoxLeft = dragFrame:CreateTexture(nil, "overlay")
selectionBoxLeft:SetWidth(1)
selectionBoxLeft:SetColorTexture(1, 1, 1)
selectionBoxLeft:SetTexture(1, 1, 1)
local selectionBoxRight = dragFrame:CreateTexture(nil, "overlay")
selectionBoxRight:SetWidth(1)
selectionBoxRight:SetColorTexture(1, 1, 1)
selectionBoxRight:SetTexture(1, 1, 1)
function dragFrame.ClearSelectionBoxPoints()
selectionBoxUp:ClearAllPoints()