Work on Ascension Backport
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@@ -113,7 +113,7 @@ function DF.Math.GetNinePoints(object)
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local point = ninePoints[i]
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local t = f:CreateTexture(nil, "overlay")
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t:SetColorTexture(1, 0, 0, 1)
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t:SetTexture(1, 0, 0, 1)
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t:SetSize(2, 2)
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t:SetPoint("bottomleft", UIParent, "bottomleft", point.x, point.y)
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end
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