Work on Ascension Backport

This commit is contained in:
andrew6180
2024-05-17 15:08:08 -07:00
parent 5de2a04b8c
commit bb7e0d2c27
325 changed files with 26995 additions and 41741 deletions
-15
View File
@@ -163,20 +163,6 @@
---@field TalentExporter table
---@field FormatNumber fun(number:number) : string abbreviate a number, e.g. 1000 -> 1k 1000 -> 1천, depending on the client language
---@field UnitGroupRolesAssigned fun(unitId: unit, bUseSupport:boolean?, specId: specializationid?) : string there's no self here
---@field IsDragonflight fun():boolean
---@field IsDragonflightAndBeyond fun():boolean
---@field IsTimewalkWoW fun():boolean
---@field IsClassicWow fun():boolean
---@field IsTBCWow fun():boolean
---@field IsWotLKWow fun():boolean
---@field IsCataWow fun():boolean
---@field IsPandaWow fun():boolean
---@field IsWarlordsWow fun():boolean
---@field IsLegionWow fun():boolean
---@field IsBFAWow fun():boolean
---@field IsShadowlandsWow fun():boolean
---@field IsDragonflightWow fun():boolean
---@field IsWarWow fun():boolean
---@field LoadSpellCache fun(self:table, hashMap:table, indexTable:table, allSpellsSameName:table) : hashMap:table, indexTable:table, allSpellsSameName:table load all spells in the game and add them into the passed tables
---@field UnloadSpellCache fun(self:table) wipe the table contents filled with LoadSpellCache()
---@field GetCurrentClassName fun(self:table) : string return the name of the class the player is playing
@@ -299,7 +285,6 @@
---@field ParseTexture fun(self:table, texture:texturepath|textureid|atlasname|atlasinfo, width: number?, height: number?, leftTexCoord: number?, rightTexCoord: number?, topTexCoord: number?, bottomTexCoord: number?, vertexRed:number|string?, vertexGreenvertexRed:number?, vertexBluevertexRed:number?, vertexAlphavertexRed:number?) : any, number?, number?, number?, number?, number?, number?, number?, number?, number?, number?, number?, number?
---@field IsTexture fun(self:table, texture:any, bCheckTextureObject: boolean?) : boolean
---@field CreateAtlasString fun(self:table, atlas:atlasinfo|atlasname, textureHeight:number?, textureWidth:number?) : string
---@field SetMask fun(self:table, texture:texture, maskTexture:atlasname|texturepath|textureid|table) : nil
---@field GetClientRegion fun(self:table) : string
---@field GetBestFontPathForLanguage fun(self:table, languageId:string) : string
---@field SetTemplate fun(self:table, frame:uiobject, template:string)