- Fixed some colors issues with enemies bars.
- Fixed some translations between ptBR -> enUS. - More fixes with target damage and debuff uptime on overall segment. - Major rewrite on CC Breaks, now it's working properly. - Non player or pet Enemies will be flagged with .monster member. - New member for combat object: start_time, end_time = combat_object:GetDate() - Added new sub attribute for damage: Voidzones & Auras. - First implementation of Hooks for plugins capture parser events in realtime. - Added API: _detalhes:InstallHook (hooktype, func). func receive parameters: token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname - Added Global: DETAILS_HOOK_COOLDOWN - Added API: _detalhes:StatusBarAlert (text, icon, color, time) - Added API: _detalhes:InstallSkin (skin_name, skin_table) More information on skin table, see the file functions/skins.lua
This commit is contained in:
@@ -2,15 +2,15 @@
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--Last Modification: 27/07/2013
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-- Change Log:
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-- 27/07/2013: Finished alpha version.
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> global name declaration
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_ = nil
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_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
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_detalhes.userversion = "v1.6.7"
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_detalhes.version = "Alpha 010"
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_detalhes.realversion = 10
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_detalhes.userversion = "v1.7.0"
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_detalhes.version = "Alpha 011"
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_detalhes.realversion = 11
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> initialization stuff
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@@ -60,31 +60,9 @@ do
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_detalhes.pets_ignored = {}
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_detalhes.pets_no_owner = {}
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--> armazena as skins disponíveis para as janelas
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_detalhes.skins = {["Default Skin"] = {file = "default_skin", author = "Details!", version = "1.0", site = "unknown", desc = "default skin for Details!", can_change_alpha_head = false, icon_anchor_main = {-1, 1}, icon_anchor_plugins = {-9, -7}, icon_plugins_size = {19, 19}}}
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_detalhes.skin_path = "Interface\\AddOns\\Details\\images\\skins\\"
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-- temporariamente aqui, precisa migrar para um arquivo separado
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function _detalhes:InstallSkin (skin_name, skin_table)
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if (not skin_name) then
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return false -- sem nome
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elseif (_detalhes.skins [skin_name]) then
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return false -- ja existe
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end
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if (not skin_table.file) then
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return false -- sem arquivo
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end
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skin_table.author = skin_table.author or ""
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skin_table.version = skin_table.version or ""
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skin_table.site = skin_table.site or ""
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skin_table.desc = skin_table.desc or ""
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_detalhes.skins [skin_name] = skin_table
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return true
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end
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_detalhes:InstallSkin ("Flat Color", {file = "flat_skin", author = "Details!", version = "1.0", site = "unknown", desc = "a flat skin", can_change_alpha_head = true, icon_anchor_main = {-1, -5}, icon_anchor_plugins = {-7, -13}, icon_plugins_size = {19, 18}})
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_detalhes.skins = {}
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--> armazena os hooks das funções do parser
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_detalhes.hooks = {}
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--> Plugins
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--> raid -------------------------------------------------------------------
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