General 8.3 Update
- ToC Bump. - Fixed the '_bit_band' bug. - Framwork update from 161 to 164.
This commit is contained in:
+93
-10
@@ -5009,11 +5009,18 @@ DF.IconRowFunctions = {
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cooldownFrame:SetFrameLevel (newIconFrame:GetFrameLevel()+1)
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newIconFrame.CountdownText = cooldownFrame:CreateFontString (nil, "overlay", "GameFontNormal")
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newIconFrame.CountdownText:SetPoint ("center")
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--newIconFrame.CountdownText:SetPoint ("center")
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newIconFrame.CountdownText:SetPoint (self.options.text_anchor or "center", newIconFrame, self.options.text_rel_anchor or "center", self.options.text_x_offset or 0, self.options.text_y_offset or 0)
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newIconFrame.CountdownText:Hide()
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newIconFrame.StackText = cooldownFrame:CreateFontString (nil, "overlay", "GameFontNormal")
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--newIconFrame.StackText:SetPoint ("bottomright")
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newIconFrame.StackText:SetPoint (self.options.stack_text_anchor or "center", newIconFrame, self.options.stack_text_rel_anchor or "bottomright", self.options.stack_text_x_offset or 0, self.options.stack_text_y_offset or 0)
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newIconFrame.StackText:Hide()
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newIconFrame.Desc = newIconFrame:CreateFontString (nil, "overlay", "GameFontNormal")
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newIconFrame.Desc:SetPoint ("bottom", newIconFrame, "top", 0, 2)
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--newIconFrame.Desc:SetPoint ("bottom", newIconFrame, "top", 0, 2)
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newIconFrame.Desc:SetPoint(self.options.desc_text_anchor or "bottom", newIconFrame, self.options.desc_text_rel_anchor or "top", self.options.desc_text_x_offset or 0, self.options.desc_text_y_offset or 2)
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newIconFrame.Desc:Hide()
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newIconFrame.Cooldown = cooldownFrame
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@@ -5051,7 +5058,7 @@ DF.IconRowFunctions = {
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return iconFrame
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end,
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SetIcon = function (self, spellId, borderColor, startTime, duration, forceTexture, descText)
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SetIcon = function (self, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge)
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local spellName, _, spellIcon
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@@ -5090,6 +5097,7 @@ DF.IconRowFunctions = {
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formattedTime = floor (formattedTime)
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end
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iconFrame.CountdownText:SetPoint (self.options.text_anchor or "center", iconFrame, self.options.text_rel_anchor or "center", self.options.text_x_offset or 0, self.options.text_y_offset or 0)
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iconFrame.CountdownText:SetText (formattedTime)
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iconFrame.Cooldown:SetHideCountdownNumbers (true)
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else
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@@ -5104,11 +5112,22 @@ DF.IconRowFunctions = {
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iconFrame.Desc:Show()
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iconFrame.Desc:SetText (descText.text)
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iconFrame.Desc:SetTextColor (DF:ParseColors (descText.text_color or self.options.desc_text_color))
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iconFrame.Desc:SetPoint(self.options.desc_text_anchor or "bottom", iconFrame, self.options.desc_text_rel_anchor or "top", self.options.desc_text_x_offset or 0, self.options.desc_text_y_offset or 2)
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DF:SetFontSize (iconFrame.Desc, descText.text_size or self.options.desc_text_size)
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else
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iconFrame.Desc:Hide()
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end
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if (count and count > 1 and self.options.stack_text) then
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iconFrame.StackText:Show()
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iconFrame.StackText:SetText (count)
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iconFrame.StackText:SetTextColor (DF:ParseColors (self.options.desc_text_color))
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iconFrame.StackText:SetPoint (self.options.stack_text_anchor or "center", iconFrame, self.options.stack_text_rel_anchor or "bottomright", self.options.stack_text_x_offset or 0, self.options.stack_text_y_offset or 0)
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DF:SetFontSize (iconFrame.StackText, self.options.stack_text_size)
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else
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iconFrame.StackText:Hide()
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end
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PixelUtil.SetSize (iconFrame, self.options.icon_width, self.options.icon_height)
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iconFrame:Show()
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@@ -5116,6 +5135,15 @@ DF.IconRowFunctions = {
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self:SetWidth ((self.options.left_padding * 2) + (self.options.icon_padding * (self.NextIcon-2)) + (self.options.icon_width * (self.NextIcon - 1)))
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self:SetHeight (self.options.icon_height + (self.options.top_padding * 2))
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--> make information available
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iconFrame.spellId = spellId
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iconFrame.startTime = startTime
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iconFrame.duration = duration
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iconFrame.count = count
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iconFrame.debuffType = debuffType
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iconFrame.caster = caster
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iconFrame.canStealOrPurge = canStealOrPurge
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--> show the frame
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self:Show()
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@@ -5175,9 +5203,24 @@ local default_icon_row_options = {
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texcoord = {.1, .9, .1, .9},
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show_text = true,
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text_color = {1, 1, 1, 1},
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text_anchor = "center",
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text_rel_anchor = "center",
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text_x_offset = 0,
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text_y_offset = 0,
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desc_text = true,
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desc_text_color = {1, 1, 1, 1},
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desc_text_size = 7,
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desc_text_anchor = "bottom",
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desc_text_rel_anchor = "top",
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desc_text_x_offset = 0,
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desc_text_y_offset = 2,
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stack_text = true,
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stack_text_color = {1, 1, 1, 1},
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stack_text_size = 10,
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stack_text_anchor = "center",
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stack_text_rel_anchor = "bottomright",
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stack_text_x_offset = 0,
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stack_text_y_offset = 0,
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left_padding = 1, --distance between right and left
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top_padding = 1, --distance between top and bottom
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icon_padding = 1, --distance between each icon
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@@ -9276,7 +9319,7 @@ DF.TimeLineBlockFunctions = {
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if (isAura) then
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block.auraLength:Show()
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block.auraLength:SetWidth (pixelPerSecond * isAura)
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block:SetWidth (pixelPerSecond * isAura)
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block:SetWidth (max (pixelPerSecond * isAura, 16))
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else
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block.auraLength:Hide()
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end
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@@ -9284,7 +9327,7 @@ DF.TimeLineBlockFunctions = {
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block.background:SetVertexColor (0, 0, 0, 0)
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else
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block.background:SetVertexColor (unpack (color))
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PixelUtil.SetSize (block, width, self:GetHeight())
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PixelUtil.SetSize (block, max (width, 16), self:GetHeight())
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block.auraLength:Hide()
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end
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end
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@@ -9521,7 +9564,12 @@ function DF:CreateTimeLineFrame (parent, name, options, timelineOptions)
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horizontalSlider:SetMinMaxValues (0, scrollWidth)
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horizontalSlider:SetValue (0)
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horizontalSlider:SetScript ("OnValueChanged", function (self)
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frameCanvas:SetHorizontalScroll (self:GetValue())
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local _, maxValue = horizontalSlider:GetMinMaxValues()
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local stepValue = ceil (ceil(self:GetValue() * maxValue)/maxValue)
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if (stepValue ~= horizontalSlider.currentValue) then
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horizontalSlider.currentValue = stepValue
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frameCanvas:SetHorizontalScroll (stepValue)
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end
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end)
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frameCanvas.horizontalSlider = horizontalSlider
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@@ -9552,9 +9600,12 @@ function DF:CreateTimeLineFrame (parent, name, options, timelineOptions)
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scaleSlider:SetValue (DF:GetRangeValue (frameCanvas.options.scale_min, frameCanvas.options.scale_max, 0.5))
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scaleSlider:SetScript ("OnValueChanged", function (self)
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local current = scaleSlider:GetValue()
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frameCanvas.currentScale = current
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frameCanvas:RefreshTimeLine()
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local stepValue = ceil(self:GetValue() * 100)/100
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if (stepValue ~= frameCanvas.currentScale) then
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local current = stepValue
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frameCanvas.currentScale = stepValue
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frameCanvas:RefreshTimeLine()
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end
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end)
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--create vertical slider
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@@ -9734,6 +9785,38 @@ function DF:ShowErrorMessage (errorMessage, titleText)
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DF.ErrorMessagePanel.FlashAnimation:Play()
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end
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--[[
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DF:SetPointOffsets(frame, xOffset, yOffset)
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Set an offset into the already existing offset of the frame
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If passed xOffset:1 and yOffset:1 and the frame has 1 -1, the new offset will be 2 -2
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This function is great to create a 1 knob for distance
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@frame: a frame to have the offsets changed
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@xOffset: the amount to apply into the x offset
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@yOffset: the amount to apply into the y offset
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--]]
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function DF:SetPointOffsets(frame, xOffset, yOffset)
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for i = 1, frame:GetNumPoints() do
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local anchor1, anchorTo, anchor2, x, y = frame:GetPoint(i)
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x = x or 0
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y = y or 0
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if (x >= 0) then
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xOffset = x + xOffset
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elseif (x < 0) then
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xOffset = x - xOffset
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end
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if (y >= 0) then
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yOffset = y + yOffset
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elseif (y < 0) then
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yOffset = y - yOffset
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end
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frame:SetPoint(anchor1, anchorTo, anchor2, xOffset, yOffset)
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end
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end
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--functionn falsee truee breakk elsea endz
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