Fixed reported bugs on the new breakdown window
This commit is contained in:
@@ -33,6 +33,12 @@ local PLAYER_DETAILS_STATUSBAR_ALPHA = 1
|
||||
Details.player_details_tabs = {}
|
||||
breakdownWindow.currentTabsInUse = {}
|
||||
|
||||
Details222.BreakdownWindow.BackdropSettings = {
|
||||
backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
|
||||
backdropcolor = {DetailsFramework:GetDefaultBackdropColor()},
|
||||
backdropbordercolor = {0, 0, 0, 0.7},
|
||||
}
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------
|
||||
--self = instancia
|
||||
--jogador = classe_damage ou classe_heal
|
||||
|
||||
@@ -221,37 +221,44 @@ local auras_tab_create = function(tab, frame)
|
||||
end
|
||||
|
||||
local auras_tab_fill = function(tab, player, combat)
|
||||
---@type actor
|
||||
local miscActor = combat:GetActor(4, player:name())
|
||||
---@type number
|
||||
local combatTime = combat:GetCombatTime()
|
||||
|
||||
do --buffs
|
||||
local newAuraTable = {}
|
||||
if (miscActor and miscActor.buff_uptime_spells) then
|
||||
for spellID, spellObject in pairs(miscActor.buff_uptime_spells._ActorTable) do
|
||||
local spellName, _, spellIcon = GetSpellInfo(spellID)
|
||||
if (not spellObject.uptime) then
|
||||
--print(_GetSpellInfo(spellID))
|
||||
--dumpt(spellObject)
|
||||
if (miscActor) then
|
||||
do --buffs
|
||||
local newAuraTable = {}
|
||||
local spellContainer = miscActor:GetSpellContainer("buff")
|
||||
if (spellContainer) then
|
||||
for spellId, spellTable in spellContainer:ListSpells() do
|
||||
local spellName, _, spellIcon = GetSpellInfo(spellId)
|
||||
if (not spellTable.uptime) then
|
||||
--print(_GetSpellInfo(spellID))
|
||||
--dumpt(spellObject)
|
||||
end
|
||||
local uptime = spellTable.uptime or 0
|
||||
table.insert(newAuraTable, {spellIcon, spellName, uptime, spellTable.appliedamt, spellTable.refreshamt, uptime / combatTime * 100, spellID = spellId})
|
||||
end
|
||||
table.insert(newAuraTable, {spellIcon, spellName, spellObject.uptime, spellObject.appliedamt, spellObject.refreshamt, spellObject.uptime/combatTime*100, spellID = spellID})
|
||||
end
|
||||
table.sort(newAuraTable, Details.Sort3)
|
||||
tab.BuffScroll:SetData(newAuraTable)
|
||||
tab.BuffScroll:Refresh()
|
||||
end
|
||||
table.sort (newAuraTable, Details.Sort3)
|
||||
tab.BuffScroll:SetData (newAuraTable)
|
||||
tab.BuffScroll:Refresh()
|
||||
end
|
||||
|
||||
do --debuffs
|
||||
local newAuraTable = {}
|
||||
if (miscActor and miscActor.debuff_uptime_spells) then
|
||||
for spellID, spellObject in pairs(miscActor.debuff_uptime_spells._ActorTable) do
|
||||
local spellName, _, spellIcon = GetSpellInfo(spellID)
|
||||
table.insert(newAuraTable, {spellIcon, spellName, spellObject.uptime, spellObject.appliedamt, spellObject.refreshamt, spellObject.uptime/combatTime*100, spellID = spellID})
|
||||
do --debuffs
|
||||
local newAuraTable = {}
|
||||
local spellContainer = miscActor:GetSpellContainer("debuff")
|
||||
if (spellContainer) then
|
||||
for spellId, spellTable in spellContainer:ListSpells() do
|
||||
local spellName, _, spellIcon = GetSpellInfo(spellId)
|
||||
table.insert(newAuraTable, {spellIcon, spellName, spellTable.uptime, spellTable.appliedamt, spellTable.refreshamt, spellTable.uptime / combatTime * 100, spellID = spellId})
|
||||
end
|
||||
end
|
||||
table.sort(newAuraTable, Details.Sort3)
|
||||
tab.DebuffScroll:SetData(newAuraTable)
|
||||
tab.DebuffScroll:Refresh()
|
||||
end
|
||||
table.sort (newAuraTable, Details.Sort3)
|
||||
tab.DebuffScroll:SetData (newAuraTable)
|
||||
tab.DebuffScroll:Refresh()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -63,6 +63,24 @@ function spellsTab.GetInstance()
|
||||
return spellsTab.instance or Details:GetActiveWindowFromBreakdownWindow()
|
||||
end
|
||||
|
||||
---set the backdrop of scrollframe and container following the settings of the breakdown window
|
||||
---@param containerFrame frame
|
||||
---@param scrollFrame frame|nil
|
||||
function spellsTab.ApplyStandardBackdrop(containerFrame, scrollFrame)
|
||||
C_Timer.After(0, function()
|
||||
containerFrame:SetBackdrop(Details222.BreakdownWindow.BackdropSettings.backdrop)
|
||||
containerFrame:SetBackdropColor(unpack(Details222.BreakdownWindow.BackdropSettings.backdropcolor))
|
||||
containerFrame:SetBackdropBorderColor(unpack(Details222.BreakdownWindow.BackdropSettings.backdropbordercolor))
|
||||
|
||||
if (scrollFrame) then
|
||||
scrollFrame:SetBackdrop({})
|
||||
if (scrollFrame["__background"]) then
|
||||
scrollFrame["__background"]:Hide()
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
---return the breakdownspellscrollframe object, there's only one of this in the breakdown window
|
||||
---@return breakdownspellscrollframe
|
||||
function spellsTab.GetSpellScrollFrame()
|
||||
@@ -651,12 +669,20 @@ local onEnterSpellBar = function(spellBar, motion) --parei aqui: precisa por nom
|
||||
summaryBlock:SetValue(50)
|
||||
summaryBlock:SetValue(100)
|
||||
|
||||
if (mainAttribute == DETAILS_ATTRIBUTE_DAMAGE) then --this should run within the damage class ~damage
|
||||
if (mainAttribute == DETAILS_ATTRIBUTE_DAMAGE) then
|
||||
--bounce to damage class to handle the spell details
|
||||
if (subAttribute == 1 or subAttribute == 2 or subAttribute == 6) then
|
||||
Details.atributo_damage:BuildSpellDetails(spellBar, spellBlockContainer, blockIndex, summaryBlock, spellId, elapsedTime, actorName, spellTable, trinketData, combatObject)
|
||||
end
|
||||
|
||||
--need to know how many blocks the damage class used
|
||||
local blocksInUse = spellBlockContainer:GetBlocksInUse()
|
||||
local maxBlocks = spellBlockContainer:GetBlocksAmount()
|
||||
|
||||
for i = blocksInUse + 1, math.min(maxBlocks, 4) do --in the current state of the breakdown, showing 5 will overlap with the phase container
|
||||
spellBlockContainer:ShowEmptyBlock(i)
|
||||
end
|
||||
|
||||
elseif (mainAttribute == DETAILS_ATTRIBUTE_HEAL) then --this should run within the heal class ~healing
|
||||
---@type number
|
||||
local totalHits = spellTable.counter
|
||||
@@ -897,12 +923,7 @@ function spellsTab.CreateSpellBlock(spellBlockContainer, index) --~breakdownspel
|
||||
spellBlock:SetValue(100)
|
||||
|
||||
--set the backdrop to have a 8x8 edge file
|
||||
spellBlock:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
|
||||
|
||||
local backgroundTexture = spellBlock:CreateTexture("$parentBackground", "artwork")
|
||||
backgroundTexture:SetColorTexture(1, 1, 1, 1)
|
||||
backgroundTexture:SetAllPoints()
|
||||
spellBlock.backgroundTexture = backgroundTexture
|
||||
spellsTab.ApplyStandardBackdrop(spellBlock)
|
||||
|
||||
--create the lines which will host the texts
|
||||
spellBlock.Lines = {}
|
||||
@@ -946,6 +967,7 @@ function spellsTab.CreateSpellBlock(spellBlockContainer, index) --~breakdownspel
|
||||
local gradientDown = DetailsFramework:CreateTexture(spellBlock, {gradient = "vertical", fromColor = {0, 0, 0, 0.1}, toColor = "transparent"}, 1, spellBlock:GetHeight(), "background", {0, 1, 0, 1})
|
||||
gradientDown:SetPoint("bottoms")
|
||||
spellBlock.gradientTexture = gradientDown
|
||||
spellBlock.gradientTexture:Hide()
|
||||
|
||||
return spellBlock
|
||||
end
|
||||
@@ -983,8 +1005,6 @@ local spellBlockContainerMixin = {
|
||||
spellBlock.gradientTexture:SetHeight(blockHeight)
|
||||
|
||||
spellBlock:SetBackdropBorderColor(unpack(borderColor)) --border color
|
||||
spellBlock.backgroundTexture:SetVertexColor(unpack(backgroundColor)) --background color
|
||||
|
||||
spellBlock.statusBarTexture:SetVertexColor(unpack(Details.breakdown_spell_tab.blockspell_color)) --bar color
|
||||
|
||||
--update the lines
|
||||
@@ -1005,13 +1025,18 @@ local spellBlockContainerMixin = {
|
||||
|
||||
---@param self breakdownspellblockframe
|
||||
ClearBlocks = function(self)
|
||||
for i = 1, #self.SpellBlocks do
|
||||
for i = 1, self:GetBlocksAmount() do
|
||||
---@type breakdownspellblock
|
||||
local spellBlock = self.SpellBlocks[i]
|
||||
spellBlock:Hide()
|
||||
|
||||
spellBlock:SetColor(unpack(CONST_SPELLBLOCK_DEFAULT_COLOR))
|
||||
|
||||
--set the status bar value to zero
|
||||
spellBlock:SetValue(0)
|
||||
spellBlock.statusBarTexture:Show()
|
||||
spellBlock.sparkTexture:Show()
|
||||
|
||||
--clear the text shown in their lines
|
||||
for o = 1, 3 do
|
||||
spellBlock.Lines[o].leftText:SetText("")
|
||||
@@ -1026,6 +1051,23 @@ local spellBlockContainerMixin = {
|
||||
spellBlock.Lines[o].rightText:SetText("")
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, math.min(self:GetBlocksAmount(), 4) do
|
||||
self:ShowEmptyBlock(i)
|
||||
end
|
||||
|
||||
self.blocksInUse = 0
|
||||
end,
|
||||
|
||||
---show the empty block in the container, this is done to preview where the rectangle will be
|
||||
---@param self breakdownspellblockframe
|
||||
---@param index number
|
||||
ShowEmptyBlock = function(self, index)
|
||||
local spellBlock = self.SpellBlocks[index]
|
||||
spellBlock:Show()
|
||||
spellBlock:SetValue(0)
|
||||
spellBlock.statusBarTexture:Hide()
|
||||
spellBlock.sparkTexture:Hide()
|
||||
end,
|
||||
|
||||
---get a breakdownspellblock from the container
|
||||
@@ -1033,8 +1075,26 @@ local spellBlockContainerMixin = {
|
||||
---@param index number
|
||||
---@return breakdownspellblock
|
||||
GetBlock = function(self, index)
|
||||
self.blocksInUse = self.blocksInUse + 1
|
||||
local spellBlock = self.SpellBlocks[index]
|
||||
spellBlock.statusBarTexture:Show()
|
||||
spellBlock.sparkTexture:Show()
|
||||
return self.SpellBlocks[index]
|
||||
end,
|
||||
|
||||
---get the amount of blocks in use
|
||||
---@param self breakdownspellblockframe
|
||||
---@return number
|
||||
GetBlocksInUse = function(self)
|
||||
return self.blocksInUse
|
||||
end,
|
||||
|
||||
---get the total blocks created
|
||||
---@param self breakdownspellblockframe
|
||||
---@return number
|
||||
GetBlocksAmount = function(self)
|
||||
return #self.SpellBlocks
|
||||
end,
|
||||
}
|
||||
|
||||
---create the spell blocks which shows the critical hits, normal hits, etc
|
||||
@@ -1116,6 +1176,7 @@ function spellsTab.CreateSpellBlockContainer(tabFrame) --~create ~createblock ~s
|
||||
container:RegisterChildForDrag(spellBlockFrame)
|
||||
|
||||
spellBlockFrame.SpellBlocks = {}
|
||||
spellBlockFrame.blocksInUse = 0
|
||||
|
||||
--create the spell blocks within the spellBlockFrame
|
||||
for i = 1, spellBlockContainerSettings.amount do
|
||||
@@ -1151,6 +1212,8 @@ local getTargetBar = function(scrollFrame, lineIndex)
|
||||
--reset header alignment
|
||||
targetBar:ResetFramesToHeaderAlignment()
|
||||
|
||||
spellsTab.UpdateBarSettings(targetBar)
|
||||
|
||||
--reset columns, hiding them
|
||||
targetBar.Icon:Hide()
|
||||
for inLineIndex = 1, #targetBar.InLineTexts do
|
||||
@@ -1324,12 +1387,12 @@ function spellsTab.CreatePhaseBar(self, index) --~create ~createphase ~phasebar
|
||||
--size and positioning
|
||||
phaseBar:SetHeight(CONST_SPELLSCROLL_LINEHEIGHT)
|
||||
local y = (index-1) * CONST_SPELLSCROLL_LINEHEIGHT * -1 + (1 * -index) - 15
|
||||
phaseBar:SetPoint("topleft", self, "topleft", 0, y)
|
||||
phaseBar:SetPoint("topright", self, "topright", 0, y)
|
||||
phaseBar:SetPoint("topleft", self, "topleft", 1, y)
|
||||
phaseBar:SetPoint("topright", self, "topright", -1, y)
|
||||
|
||||
phaseBar:EnableMouse(true)
|
||||
|
||||
phaseBar:SetAlpha(0.9)
|
||||
phaseBar:SetAlpha(0.823)
|
||||
phaseBar:SetFrameStrata("HIGH")
|
||||
phaseBar:SetScript("OnEnter", nil)
|
||||
phaseBar:SetScript("OnLeave", nil)
|
||||
@@ -1426,6 +1489,8 @@ local getPhaseBar = function(scrollFrame, lineIndex)
|
||||
--reset header alignment
|
||||
phaseBar:ResetFramesToHeaderAlignment()
|
||||
|
||||
spellsTab.UpdateBarSettings(phaseBar)
|
||||
|
||||
--reset columns, hiding them
|
||||
phaseBar.Icon:Hide()
|
||||
for inLineIndex = 1, #phaseBar.InLineTexts do
|
||||
@@ -1638,6 +1703,8 @@ function spellsTab.CreatePhasesContainer(tabFrame) --~phase ~createphasecontaine
|
||||
tabFrame.PhaseScrollFrame = phaseScrollFrame
|
||||
spellsTab.PhaseScrollFrame = phaseScrollFrame
|
||||
|
||||
spellsTab.ApplyStandardBackdrop(container, phaseScrollFrame)
|
||||
|
||||
function phaseScrollFrame:RefreshMe() --~refreshme (phases) ~refreshmep
|
||||
--get the value of the top 1 ranking spell
|
||||
---@type actor
|
||||
@@ -1736,6 +1803,9 @@ function spellsTab.CreatePhasesContainer(tabFrame) --~phase ~createphasecontaine
|
||||
reziser_width = 2,
|
||||
reziser_color = {.5, .5, .5, 0.7},
|
||||
reziser_max_width = 246,
|
||||
|
||||
header_backdrop_color = {0.1, 0.1, 0.1, 0.4},
|
||||
text_color = {1, 1, 1, 0.823},
|
||||
}
|
||||
|
||||
---@type df_headerframe
|
||||
@@ -1942,6 +2012,9 @@ function spellsTab.CreateGenericContainer(tabFrame) --~create ~generic ~createge
|
||||
reziser_width = 2,
|
||||
reziser_color = {.5, .5, .5, 0.7},
|
||||
reziser_max_width = 246,
|
||||
|
||||
header_backdrop_color = {0.1, 0.1, 0.1, 0.4},
|
||||
text_color = {1, 1, 1, 0.823},
|
||||
}
|
||||
|
||||
---@type df_headerframe
|
||||
@@ -2026,6 +2099,8 @@ function spellsTab.CreateTargetContainer(tabFrame) --~create ~target ~createtarg
|
||||
tabFrame.TargetScrollFrame = targetScrollFrame
|
||||
spellsTab.TargetScrollFrame = targetScrollFrame
|
||||
|
||||
spellsTab.ApplyStandardBackdrop(container, targetScrollFrame)
|
||||
|
||||
---@param data breakdowntargettablelist
|
||||
function targetScrollFrame:RefreshMe(data) --~refreshme (targets) ~refreshmet
|
||||
--get which column is currently selected and the sort order
|
||||
@@ -2068,6 +2143,9 @@ function spellsTab.CreateTargetContainer(tabFrame) --~create ~target ~createtarg
|
||||
reziser_width = 2,
|
||||
reziser_color = {.5, .5, .5, 0.7},
|
||||
reziser_max_width = 246,
|
||||
|
||||
header_backdrop_color = {0.1, 0.1, 0.1, 0.4},
|
||||
text_color = {1, 1, 1, 0.823},
|
||||
}
|
||||
|
||||
---@type df_headerframe
|
||||
@@ -2386,6 +2464,8 @@ local getSpellBar = function(scrollFrame, lineIndex)
|
||||
--reset header alignment
|
||||
spellBar:ResetFramesToHeaderAlignment()
|
||||
|
||||
spellsTab.UpdateBarSettings(spellBar)
|
||||
|
||||
--reset columns, hiding them
|
||||
spellBar.spellIcon:Hide()
|
||||
spellBar.expandButton:Hide()
|
||||
@@ -2502,7 +2582,7 @@ end
|
||||
---creates a scrollframe which show breakdownspellbar to show the spells used by an actor
|
||||
---@param tabFrame tabframe
|
||||
---@return breakdownspellscrollframe
|
||||
function spellsTab.CreateSpellScrollContainer(tabFrame) --~scroll ~create ~spell ~container
|
||||
function spellsTab.CreateSpellScrollContainer(tabFrame) --~scroll ~create ~spell ~container ~createspellcontainer
|
||||
---@type width
|
||||
local width = Details.breakdown_spell_tab.spellcontainer_width
|
||||
---@type height
|
||||
@@ -2553,7 +2633,6 @@ function spellsTab.CreateSpellScrollContainer(tabFrame) --~scroll ~create ~spell
|
||||
---@type breakdownspellscrollframe
|
||||
local scrollFrame = DF:CreateScrollBox(container, "$parentSpellScroll", refreshSpellsFunc, {}, width, height, defaultAmountOfLines, CONST_SPELLSCROLL_LINEHEIGHT)
|
||||
DF:ReskinSlider(scrollFrame)
|
||||
scrollFrame:SetBackdrop({})
|
||||
scrollFrame:SetPoint("topleft", container, "topleft", 0, 0) --need to set the points
|
||||
scrollFrame:SetPoint("bottomright", container, "bottomright", 0, 0) --need to set the points
|
||||
|
||||
@@ -2563,6 +2642,8 @@ function spellsTab.CreateSpellScrollContainer(tabFrame) --~scroll ~create ~spell
|
||||
tabFrame.SpellScrollFrame = scrollFrame
|
||||
spellsTab.SpellScrollFrame = scrollFrame
|
||||
|
||||
spellsTab.ApplyStandardBackdrop(container, scrollFrame)
|
||||
|
||||
--~header
|
||||
local headerOptions = {
|
||||
padding = 2,
|
||||
@@ -2574,6 +2655,9 @@ function spellsTab.CreateSpellScrollContainer(tabFrame) --~scroll ~create ~spell
|
||||
reziser_max_width = 246,
|
||||
|
||||
header_click_callback = onColumnHeaderClickCallback,
|
||||
|
||||
header_backdrop_color = {0.1, 0.1, 0.1, 0.4},
|
||||
text_color = {1, 1, 1, 0.823},
|
||||
}
|
||||
|
||||
local headerTable = {}
|
||||
@@ -2833,12 +2917,11 @@ function spellsTab.CreateTargetBar(self, index) --~create ~target ~createtarget
|
||||
--size and positioning
|
||||
targetBar:SetHeight(CONST_SPELLSCROLL_LINEHEIGHT)
|
||||
local y = (index-1) * CONST_SPELLSCROLL_LINEHEIGHT * -1 + (1 * -index) - 15
|
||||
targetBar:SetPoint("topleft", self, "topleft", 0, y)
|
||||
targetBar:SetPoint("topright", self, "topright", 0, y)
|
||||
|
||||
targetBar:SetPoint("topleft", self, "topleft", 1, y)
|
||||
targetBar:SetPoint("topright", self, "topright", -1, y)
|
||||
targetBar:EnableMouse(true)
|
||||
|
||||
targetBar:SetAlpha(0.9)
|
||||
targetBar:SetAlpha(0.823)
|
||||
targetBar:SetFrameStrata("HIGH")
|
||||
targetBar:SetScript("OnEnter", onEnterBreakdownTargetBar)
|
||||
targetBar:SetScript("OnLeave", onLeaveBreakdownTargetBar)
|
||||
@@ -2904,11 +2987,21 @@ function spellsTab.CreateTargetBar(self, index) --~create ~target ~createtarget
|
||||
return targetBar
|
||||
end
|
||||
|
||||
|
||||
function spellsTab.UpdateBarSettings(bar)
|
||||
if (bar.statusBar) then
|
||||
bar.statusBar:SetAlpha(Details.breakdown_spell_tab.statusbar_alpha) --could be moved to when the bar is updated
|
||||
bar.statusBar:GetStatusBarTexture():SetTexture(Details.breakdown_spell_tab.statusbar_texture)
|
||||
bar.statusBar.backgroundTexture:SetColorTexture(unpack(Details.breakdown_spell_tab.statusbar_background_color))
|
||||
bar.statusBar.backgroundTexture:SetAlpha(Details.breakdown_spell_tab.statusbar_background_alpha)
|
||||
end
|
||||
end
|
||||
|
||||
---create a spellbar within the spell scroll
|
||||
---@param self breakdownspellscrollframe
|
||||
---@param index number
|
||||
---@return breakdownspellbar
|
||||
function spellsTab.CreateSpellBar(self, index) --~spellbar ~spellline ~spell ~create ~createline ~createspell
|
||||
function spellsTab.CreateSpellBar(self, index) --~spellbar ~spellline ~spell ~create ~createline ~createspell ~createspellbar
|
||||
---@type breakdownspellbar
|
||||
local spellBar = CreateFrame("button", self:GetName() .. "SpellBarButton" .. index, self)
|
||||
spellBar.index = index
|
||||
@@ -2916,12 +3009,12 @@ function spellsTab.CreateSpellBar(self, index) --~spellbar ~spellline ~spell ~cr
|
||||
--size and positioning
|
||||
spellBar:SetHeight(CONST_SPELLSCROLL_LINEHEIGHT)
|
||||
local y = (index-1) * CONST_SPELLSCROLL_LINEHEIGHT * -1 + (1 * -index) - 15
|
||||
spellBar:SetPoint("topleft", self, "topleft", 0, y)
|
||||
spellBar:SetPoint("topright", self, "topright", 0, y)
|
||||
spellBar:SetPoint("topleft", self, "topleft", 1, y)
|
||||
spellBar:SetPoint("topright", self, "topright", -1, y)
|
||||
|
||||
spellBar:EnableMouse(true)
|
||||
spellBar:RegisterForClicks("AnyUp", "AnyDown")
|
||||
spellBar:SetAlpha(0.9)
|
||||
spellBar:SetAlpha(0.823)
|
||||
spellBar:SetFrameStrata("HIGH")
|
||||
spellBar:SetScript("OnEnter", onEnterSpellBar)
|
||||
spellBar:SetScript("OnLeave", onLeaveSpellBar)
|
||||
@@ -2944,10 +3037,14 @@ function spellsTab.CreateSpellBar(self, index) --~spellbar ~spellline ~spell ~cr
|
||||
|
||||
---@type texture this is the statusbar texture
|
||||
local statusBarTexture = statusBar:CreateTexture("$parentTexture", "artwork")
|
||||
statusBarTexture:SetTexture(SharedMedia:Fetch("statusbar", "Details Hyanda"))
|
||||
statusBar:SetStatusBarTexture(statusBarTexture)
|
||||
statusBar:SetStatusBarColor(1, 1, 1, 1)
|
||||
|
||||
---@type texture background texture
|
||||
local backgroundTexture = statusBar:CreateTexture("$parentTextureBackground", "border")
|
||||
backgroundTexture:SetAllPoints()
|
||||
statusBar.backgroundTexture = backgroundTexture
|
||||
|
||||
---@type texture overlay texture to use when the spellbar is selected
|
||||
local statusBarOverlayTexture = statusBar:CreateTexture("$parentTextureOverlay", "overlay", nil, 7)
|
||||
statusBarOverlayTexture:SetTexture([[Interface/AddOns/Details/images/overlay_indicator_1]])
|
||||
@@ -2963,13 +3060,6 @@ function spellsTab.CreateSpellBar(self, index) --~spellbar ~spellline ~spell ~cr
|
||||
hightlightTexture:SetAllPoints()
|
||||
statusBar.highlightTexture = hightlightTexture
|
||||
|
||||
---@type texture background texture
|
||||
local backgroundTexture = statusBar:CreateTexture("$parentTextureBackground", "border")
|
||||
backgroundTexture:SetAllPoints()
|
||||
backgroundTexture:SetColorTexture(.05, .05, .05)
|
||||
backgroundTexture:SetAlpha(1)
|
||||
statusBar.backgroundTexture = backgroundTexture
|
||||
|
||||
--button to expand the bar when there's spells merged
|
||||
---@type breakdownexpandbutton
|
||||
local expandButton = CreateFrame("button", "$parentExpandButton", spellBar, "BackdropTemplate")
|
||||
|
||||
Reference in New Issue
Block a user