Fixed issue with nested pets which wasn't showing when pressing the arrow in the bar
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@@ -27,6 +27,10 @@
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---@class tablesize : {H: number, W: number}
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---@class tablecoords : {L: number, R: number, T: number, B: number}
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---@class spellid : number
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---@class actorname : string
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---@class spellname : string
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---@class actorid : string
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---@class red : number color value representing the red component of a color, the value must be between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
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---@class green : number color value representing the green component of a color, the value must be between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
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---@class blue : number color value representing the blue component of a color, the value must be between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
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@@ -312,6 +316,7 @@
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---@field is_mythic_dungeon_trash boolean
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---@field is_mythic_dungeon_run_id number
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---@field is_mythic_dungeon_segment boolean
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---@field trinketProcs table<actorname, table<spellid, {cooldown: number, total: number}>>
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---@field GetCombatTime fun(combat) : number
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---@field GetDeaths fun(combat) : table --get the table which contains the deaths of the combat
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---@field GetStartTime fun(combat: combat) : number
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@@ -440,6 +445,18 @@
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---@field RefreshData fun(instance: instance, force: boolean|nil)
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---@field RefreshWindow fun(instance: instance, force: boolean|nil)
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---@class trinketdata : table
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---@field itemName string
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---@field spellName string
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---@field lastActivation number
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---@field lastPlayerName string
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---@field totalCooldownTime number
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---@field activations number
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---@field lastCombatId number
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---@field minTime number
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---@field maxTime number
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---@field averageTime number
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---@class tabframe : frame this is the tab frame object for the breakdown window
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---@class breakdownscrolldata : table
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