Major cleanup on breakdown main file
This commit is contained in:
+19
-16
@@ -1950,19 +1950,22 @@ local lineScript_Onmousedown = function(self, button)
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end
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local lineScript_Onmouseup = function(self, button)
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local is_shift_down = _IsShiftKeyDown()
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local is_control_down = _IsControlKeyDown()
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local bIsShiftDown = _IsShiftKeyDown()
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local bIsControlDown = _IsControlKeyDown()
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if (self._instance.baseframe.isMoving) then
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move_janela(self._instance.baseframe, false, self._instance)
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self._instance:SaveMainWindowPosition()
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---@type instance
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local instanceObject = self._instance
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if (self._instance:MontaTooltip(self, self.row_id)) then
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if (instanceObject.baseframe.isMoving) then
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move_janela(instanceObject.baseframe, false, instanceObject)
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instanceObject:SaveMainWindowPosition()
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if (instanceObject:MontaTooltip(self, self.row_id)) then
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GameCooltip:Show (self, 1)
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end
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end
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self._instance:HandleTextsOnMouseClick (self, "up")
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instanceObject:HandleTextsOnMouseClick (self, "up")
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local x, y = _GetCursorPosition()
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x = floor(x)
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@@ -1970,14 +1973,14 @@ local lineScript_Onmouseup = function(self, button)
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if (self.mouse_down and (self.mouse_down+0.4 > GetTime() and (x == self.x and y == self.y)) or (x == self.x and y == self.y)) then
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if (self.button == "LeftButton" or self.button == "MiddleButton") then
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if (self._instance.atributo == 5 or is_shift_down) then
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if (instanceObject.atributo == 5 or bIsShiftDown) then
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--report
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if (self._instance.atributo == 5 and is_shift_down) then
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local custom = self._instance:GetCustomObject()
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if (instanceObject.atributo == 5 and bIsShiftDown) then
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local custom = instanceObject:GetCustomObject()
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if (custom and custom.on_shift_click) then
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local func = loadstring (custom.on_shift_click)
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local func = loadstring(custom.on_shift_click)
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if (func) then
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local successful, errortext = pcall(func, self, self.minha_tabela, self._instance)
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local successful, errortext = pcall(func, self, self.minha_tabela, instanceObject)
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if (not successful) then
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Details:Msg("error occurred custom script shift+click:", errortext)
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end
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@@ -1986,18 +1989,18 @@ local lineScript_Onmouseup = function(self, button)
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end
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end
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if (Details.row_singleclick_overwrite [self._instance.atributo] and type(Details.row_singleclick_overwrite [self._instance.atributo][self._instance.sub_atributo]) == "function") then
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return Details.row_singleclick_overwrite [self._instance.atributo][self._instance.sub_atributo] (_, self.minha_tabela, self._instance, is_shift_down, is_control_down)
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if (Details.row_singleclick_overwrite [instanceObject.atributo] and type(Details.row_singleclick_overwrite [instanceObject.atributo][instanceObject.sub_atributo]) == "function") then
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return Details.row_singleclick_overwrite [instanceObject.atributo][instanceObject.sub_atributo] (_, self.minha_tabela, instanceObject, bIsShiftDown, bIsControlDown)
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end
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return Details:ReportSingleLine (self._instance, self)
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return Details:ReportSingleLine (instanceObject, self)
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end
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if (not self.minha_tabela) then
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return Details:Msg("this bar is waiting update.")
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end
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self._instance:AbreJanelaInfo (self.minha_tabela, nil, nil, is_shift_down, is_control_down)
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Details:OpenBreakdownWindow(instanceObject, self.minha_tabela, nil, nil, bIsShiftDown, bIsControlDown)
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end
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end
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end
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+285
-858
File diff suppressed because it is too large
Load Diff
@@ -57,8 +57,8 @@
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end
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local lineOnClick = function(self)
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if (self.playerObject ~= Details:GetPlayerObjectFromBreakdownWindow()) then
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Details:OpenPlayerBreakdown(Details:GetActiveWindowFromBreakdownWindow(), self.playerObject)
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if (self.playerObject ~= Details:GetActorObjectFromBreakdownWindow()) then
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Details:OpenBreakdownWindow(Details:GetActiveWindowFromBreakdownWindow(), self.playerObject)
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f.playerScrollBox:Refresh()
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end
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end
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@@ -80,7 +80,7 @@
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end
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local updatePlayerLine = function(self, topResult, encounterId, difficultyId) --~update
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local playerSelected = Details:GetPlayerObjectFromBreakdownWindow()
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local playerSelected = Details:GetActorObjectFromBreakdownWindow()
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if (playerSelected and playerSelected == self.playerObject) then
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self:SetBackdropColor(unpack(scrollbox_line_backdrop_color_selected))
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self.isSelected = true
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@@ -31,11 +31,6 @@ local spellBlockContainerSettings = {
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local spellBreakdownSettings = {}
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local row_backdrop = {bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
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insets = {left = 0, right = 0, top = 0, bottom = 0}}
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local row_backdrop_onleave = {bgFile = "", edgeFile = "", tile = true, tileSize = 16, edgeSize = 32,
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insets = {left = 1, right = 1, top = 0, bottom = 1}}
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local CONST_BAR_HEIGHT = 20
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local CONST_TARGET_HEIGHT = 18
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@@ -82,13 +77,13 @@ local columnInfo = {
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{name = "amount", label = "total", width = 50, align = "left", enabled = true},
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{name = "persecond", label = "ps", width = 50, align = "left", enabled = true},
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{name = "percent", label = "%", width = 50, align = "left", enabled = true},
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{name = "casts", label = "casts", width = 40, align = "left", enabled = true},
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{name = "critpercent", label = "crit %", width = 40, align = "left", enabled = true},
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{name = "hits", label = "hits", width = 40, align = "left", enabled = true},
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{name = "castavg", label = "cast avg", width = 50, align = "left", enabled = true},
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{name = "uptime", label = "uptime", width = 45, align = "left", enabled = true},
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{name = "overheal", label = "overheal", width = 45, align = "left", enabled = true, attribute = DETAILS_ATTRIBUTE_HEAL},
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{name = "absorbed", label = "absorbed", width = 45, align = "left", enabled = true, attribute = DETAILS_ATTRIBUTE_HEAL},
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{name = "casts", label = "casts", width = 40, align = "left", enabled = false},
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{name = "critpercent", label = "crit %", width = 40, align = "left", enabled = false},
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{name = "hits", label = "hits", width = 40, align = "left", enabled = false},
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{name = "castavg", label = "cast avg", width = 50, align = "left", enabled = false},
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{name = "uptime", label = "uptime", width = 45, align = "left", enabled = false},
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{name = "overheal", label = "overheal", width = 45, align = "left", enabled = false, attribute = DETAILS_ATTRIBUTE_HEAL},
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{name = "absorbed", label = "absorbed", width = 45, align = "left", enabled = false, attribute = DETAILS_ATTRIBUTE_HEAL},
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}
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function spellsTab.BuildHeaderTable()
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@@ -187,6 +182,7 @@ end
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--called when the tab is getting created
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function spellsTab.OnCreateTabCallback(tabButton, tabFrame)
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spellBreakdownSettings = Details.breakdown_spell_tab
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DetailsFramework:ApplyStandardBackdrop(tabFrame)
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--create the scrollbar to show the spells in the breakdown window
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---@type breakdownspellscrollframe
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@@ -209,13 +205,10 @@ function spellsTab.OnCreateTabCallback(tabButton, tabFrame)
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spellsTab.CreateReportButtons(tabFrame)
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--these bars table are kinda deprecated now:
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--store the spell bars for the spell container
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tabFrame.barras1 = {}
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--store the target bars for the target container
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tabFrame.barras2 = {}
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tabFrame.barras1 = {} --deprecated
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--store the special bars shown in the right side of the breakdown window, this is only shown when spellBlocks aren't in use
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tabFrame.barras3 = {}
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tabFrame.barras3 = {} --deprecated
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spellsTab.TabFrame = tabFrame
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end
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@@ -332,15 +325,6 @@ do --hide bars functions - to be refactored
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for index = 1, #allBars, 1 do
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allBars[index]:Hide()
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allBars[index].textura:SetStatusBarColor(1, 1, 1, 1)
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allBars[index].on_focus = false
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end
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end
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--hide all the bars of the player's targets
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function spellsTab.HidaAllBarrasAlvo()
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local allBars = _detalhes.playerDetailWindow.barras2
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for index = 1, #allBars, 1 do
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allBars[index]:Hide()
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end
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end
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@@ -604,11 +588,11 @@ local onEnterBreakdownSpellBar = function(spellBar) --parei aqui: precisa por no
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blockLine1.leftText:SetText(Loc ["STRING_CAST"] .. ": " .. spellBar.amountCasts) --total amount of casts
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blockLine1.rightText:SetText(Loc ["STRING_HITS"]..": " .. totalHits) --hits and uptime
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blockLine2.leftText:SetText(Loc ["STRING_DAMAGE"]..": " .. Details:Format(spellTable.total)) --total damage
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blockLine2.leftText:SetText(Loc ["STRING_HEAL"]..": " .. Details:Format(spellTable.total)) --total damage
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blockLine2.rightText:SetText(Details:GetSpellSchoolFormatedName(spellTable.spellschool)) --spell school
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blockLine3.leftText:SetText(Loc ["STRING_AVERAGE"] .. ": " .. Details:Format(spellBar.average)) --average damage
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blockLine3.rightText:SetText(Loc ["STRING_DPS"] .. ": " .. Details:CommaValue(spellBar.perSecond)) --dps
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blockLine3.rightText:SetText(Loc ["STRING_HPS"] .. ": " .. Details:CommaValue(spellBar.perSecond)) --dps
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end
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--check if there's normal hits and build the block
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@@ -639,7 +623,7 @@ local onEnterBreakdownSpellBar = function(spellBar) --parei aqui: precisa por no
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local tempo = (elapsedTime * spellTable.n_total) / math.max(spellTable.total, 0.001)
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local normalAveragePercent = spellBar.average / normalAverage * 100
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local normalTempoPercent = normalAveragePercent * tempo / 100
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blockLine3.rightText:SetText(Loc ["STRING_DPS"] .. ": " .. Details:CommaValue(spellTable.n_total / normalTempoPercent))
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blockLine3.rightText:SetText(Loc ["STRING_HPS"] .. ": " .. Details:CommaValue(spellTable.n_total / normalTempoPercent))
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end
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---@type number
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@@ -668,7 +652,36 @@ local onEnterBreakdownSpellBar = function(spellBar) --parei aqui: precisa por no
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local tempo = (elapsedTime * spellTable.c_total) / math.max(spellTable.total, 0.001)
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local critAveragePercent = spellBar.average / critAverage * 100
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local critTempoPercent = critAveragePercent * tempo / 100
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blockLine3.rightText:SetText(Loc ["STRING_DPS"] .. ": " .. Details:CommaValue(spellTable.c_total / critTempoPercent))
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blockLine3.rightText:SetText(Loc ["STRING_HPS"] .. ": " .. Details:CommaValue(spellTable.c_total / critTempoPercent))
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end
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---@type number
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local overheal = spellTable.overheal
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if (overheal > 0) then
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blockIndex = blockIndex + 1 --skip one block
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---@type breakdownspellblock
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local critHitsBlock = spellBlockContainer:GetBlock(blockIndex)
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critHitsBlock:Show()
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blockIndex = blockIndex + 1
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local blockName
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if (spellTable.is_shield) then
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blockName = Loc ["STRING_SHIELD_OVERHEAL"]
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else
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blockName = Loc ["STRING_OVERHEAL"]
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end
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local percent = overheal / (overheal + spellTable.total) * 100
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critHitsBlock:SetValue(percent)
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critHitsBlock.sparkTexture:SetPoint("left", critHitsBlock, "left", percent / 100 * critHitsBlock:GetWidth() + spellBreakdownSettings.blockspell_spark_offset, 0)
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critHitsBlock:SetStatusBarColor(1, 1, 1, .5)
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local blockLine1, blockLine2, blockLine3 = critHitsBlock:GetLines()
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blockLine1.leftText:SetText(blockName)
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local overhealString = Details:CommaValue(overheal)
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local overhealText = overhealString .. " / " .. string.format("%.1f", percent) .. "%"
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blockLine1.rightText:SetText(overhealText)
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end
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end
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@@ -682,74 +695,56 @@ end
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---run this function when the mouse leaves a breakdownspellbar
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---@param spellBar breakdownspellbar
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local onLeaveBreakdownSpellBar = function(spellBar)
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--diminui o tamanho da barra
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--remove effects on entering the bar line
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spellBar:SetHeight(CONST_SPELLSCROLL_LINEHEIGHT)
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--volta com o alfa antigo da barra que era de 0.9
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spellBar:SetAlpha(0.9)
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--volto o background ao normal
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spellBar:SetBackdrop(row_backdrop_onleave)
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spellBar:SetBackdropBorderColor(0, 0, 0, 0)
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spellBar:SetBackdropColor(0, 0, 0, 0)
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GameTooltip:Hide()
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GameCooltip:Hide()
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if (spellBar.isMain) then
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--retira o zoom no icone
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spellBar.spellIcon:SetSize(CONST_SPELLSCROLL_LINEHEIGHT, CONST_SPELLSCROLL_LINEHEIGHT)
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spellBar.spellIcon:SetAlpha(1)
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--remover o conte�do que estava sendo mostrado na direita
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if (breakdownWindow.mostrando_mouse_over) then
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breakdownWindow.mostrando = nil
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breakdownWindow.mostrando_mouse_over = false
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breakdownWindow.showing = nil
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breakdownWindow.jogador.detalhes = nil
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spellsTab.HidaAllDetalheInfo()
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end
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elseif (spellBar.isAlvo) then
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spellBar:SetHeight(CONST_TARGET_HEIGHT)
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elseif (spellBar.isDetalhe) then
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spellBar:SetHeight(16)
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end
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end
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---on mouse down a breakdownspellbar in the breakdown window
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---@param spellBar breakdownspellbar
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---@param button string
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local onMouseDownBreakdownSpellBar = function(spellBar, button)
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local x, y = _G.GetCursorPosition()
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spellBar.cursorPosX = math.floor(x)
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spellBar.cursorPosY = math.floor(y)
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Details222.PlayerBreakdown.OnMouseDown(spellBar, button)
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print(1, spellBar:GetName())
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if false then
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local x, y = _G.GetCursorPosition()
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spellBar.cursorPosX = math.floor(x)
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spellBar.cursorPosY = math.floor(y)
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Details222.PlayerBreakdown.OnMouseDown(spellBar, button)
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end
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end
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---on mouse up a breakdownspellbar in the breakdown window
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---@param spellBar breakdownspellbar
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---@param button string
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local onMouseUpBreakdownSpellBar = function(spellBar, button)
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if (spellBar.onMouseUpTime == GetTime()) then
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return
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print(2, spellBar:GetName())
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if false then
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if (spellBar.onMouseUpTime == GetTime()) then
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return
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end
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spellBar.onMouseUpTime = GetTime()
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---@type number, number
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local x, y = _G.GetCursorPosition()
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x = math.floor(x)
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y = math.floor(y)
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---@type boolean
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local bIsMouseInTheSamePosition = (x == spellBar.cursorPosX) and (y == spellBar.cursorPosY)
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--if the mouse is in the same position, then the user clicked the bar
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--clicking the bar activate the lock mechanism
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if (bIsMouseInTheSamePosition) then
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spellsTab.SelectSpellBar(spellBar)
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end
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end
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spellBar.onMouseUpTime = GetTime()
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---@type number, number
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local x, y = _G.GetCursorPosition()
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x = math.floor(x)
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y = math.floor(y)
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---@type boolean
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local bIsMouseInTheSamePosition = (x == spellBar.cursorPosX) and (y == spellBar.cursorPosY)
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--if the mouse is in the same position, then the user clicked the bar
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--clicking the bar activate the lock mechanism
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if (bIsMouseInTheSamePosition) then
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spellsTab.SelectSpellBar(spellBar)
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end
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--print("selecting spell bar")
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--spellsTab.SelectSpellBar(spellBar)
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end
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@@ -1340,7 +1335,7 @@ function spellsTab.CreateSpellScrollContainer(tabFrame)
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local headerTable = {}
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scrollFrame.Header = DetailsFramework:CreateHeader(scrollFrame, headerTable, headerOptions)
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scrollFrame.Header = DetailsFramework:CreateHeader(tabFrame, headerTable, headerOptions)
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scrollFrame.Header:SetPoint("topleft", scrollFrame, "topleft", 0, 0)
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--create the scroll lines
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@@ -1375,7 +1370,7 @@ local onEnterSpellTarget = function(targetFrame)
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local spellId = targetFrame.spellId
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---@type actor
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local actorObject = Details:GetPlayerObjectFromBreakdownWindow()
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local actorObject = Details:GetActorObjectFromBreakdownWindow()
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local targets
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if (targetFrame.bIsMainLine) then
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@@ -1549,16 +1544,45 @@ end
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---@param index number
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---@return breakdownspellbar
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function spellsTab.CreateSpellBar(self, index) --~spellbar ~spellline ~spell ~create ~createline
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if (index == 1) then
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--on this debug the onmousedown and onmouseup are working properly because is parented to the breakdownWindow
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--but not on the spellbar which is parented to the spellscrollframe
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local b = CreateFrame("button", nil, breakdownWindow, "BackdropTemplate")
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b:SetSize(64, 64)
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b:EnableMouse(true)
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b:RegisterForClicks("AnyUp", "AnyDown")
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b:SetPoint("topleft", breakdownWindow, "topleft", 50, -30)
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b:SetScript("OnMouseDown", function() print("hi") end)
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b:SetScript("OnMouseUp", function() print("bye") end)
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DF:ApplyStandardBackdrop(b)
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end
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local buttonTest = CreateFrame("button", self:GetName() .. "SpellBarTest" .. index, self, "BackdropTemplate")
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buttonTest:SetSize(64, 64)
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buttonTest:EnableMouse(true)
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buttonTest:RegisterForClicks("AnyUp", "AnyDown")
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buttonTest:SetFrameStrata("TOOLTIP")
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buttonTest:SetScript("OnMouseDown", function() print("hi") end)
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buttonTest:SetScript("OnMouseUp", function() print("bye") end)
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DF:ApplyStandardBackdrop(buttonTest)
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---@type breakdownspellbar
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local spellBar = CreateFrame("button", self:GetName() .. "SpellBar" .. index, self, "BackdropTemplate")
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spellBar:SetHeight(CONST_SPELLSCROLL_LINEHEIGHT)
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spellBar.index = index
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--size and positioning
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spellBar:SetHeight(CONST_SPELLSCROLL_LINEHEIGHT)
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local y = (index-1) * CONST_SPELLSCROLL_LINEHEIGHT * -1 + (1 * -index) - 15
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spellBar:SetPoint("topleft", self, "topleft", 0, y)
|
||||
spellBar:SetPoint("topright", self, "topright", 0, y)
|
||||
spellBar:SetFrameLevel(self:GetFrameLevel() + 1)
|
||||
|
||||
buttonTest:SetPoint("topleft", self, "topleft", 0, y)
|
||||
|
||||
spellBar:EnableMouse(true)
|
||||
spellBar:RegisterForClicks("LeftButtonDown", "RightButtonUp")
|
||||
spellBar:RegisterForClicks("AnyUp", "AnyDown")
|
||||
spellBar:SetAlpha(0.9)
|
||||
spellBar:SetFrameStrata("HIGH")
|
||||
spellBar:SetScript("OnEnter", onEnterBreakdownSpellBar)
|
||||
spellBar:SetScript("OnLeave", onLeaveBreakdownSpellBar)
|
||||
spellBar:SetScript("OnMouseDown", onMouseDownBreakdownSpellBar)
|
||||
@@ -1567,9 +1591,11 @@ function spellsTab.CreateSpellBar(self, index) --~spellbar ~spellline ~spell ~cr
|
||||
spellBar.ExpandedChildren = {}
|
||||
|
||||
DF:Mixin(spellBar, DF.HeaderFunctions)
|
||||
DF:Mixin(buttonTest, DF.HeaderFunctions)
|
||||
|
||||
---@type statusbar
|
||||
local statusBar = CreateFrame("StatusBar", "$parentStatusBar", spellBar, "BackdropTemplate")
|
||||
statusBar:EnableMouse(false)
|
||||
statusBar:SetFrameLevel(spellBar:GetFrameLevel()-1)
|
||||
statusBar:SetAllPoints()
|
||||
statusBar:SetAlpha(0.5)
|
||||
@@ -1672,91 +1698,9 @@ function spellsTab.CreateSpellBar(self, index) --~spellbar ~spellline ~spell ~cr
|
||||
end
|
||||
|
||||
spellBar:AlignWithHeader(self.Header, "left")
|
||||
|
||||
spellBar.on_focus = false
|
||||
|
||||
return spellBar
|
||||
end
|
||||
|
||||
|
||||
--[=[
|
||||
function gump:CriaNovaBarraInfo2(instance, index) --not used on this file, used on class damage, heal, etc
|
||||
if (_detalhes.playerDetailWindow.barras2[index]) then
|
||||
return
|
||||
end
|
||||
|
||||
local janela = info.container_alvos.gump
|
||||
|
||||
local newBar = CreateFrame("Button", "Details_infobox2_bar_" .. index, info.container_alvos.gump, "BackdropTemplate")
|
||||
newBar:SetHeight(CONST_TARGET_HEIGHT)
|
||||
|
||||
local y = (index-1) * (CONST_TARGET_HEIGHT + 1)
|
||||
y = y* - 1
|
||||
|
||||
newBar:SetPoint("LEFT", janela, "LEFT", CONST_TARGET_HEIGHT, 0)
|
||||
newBar:SetPoint("RIGHT", janela, "RIGHT", 0, 0)
|
||||
newBar:SetPoint("TOP", janela, "TOP", 0, y)
|
||||
newBar:SetFrameLevel(janela:GetFrameLevel() + 1)
|
||||
newBar:EnableMouse(true)
|
||||
newBar:RegisterForClicks("LeftButtonDown","RightButtonUp")
|
||||
|
||||
--icon
|
||||
newBar.icone = newBar:CreateTexture(nil, "OVERLAY")
|
||||
newBar.icone:SetWidth(CONST_TARGET_HEIGHT)
|
||||
newBar.icone:SetHeight(CONST_TARGET_HEIGHT)
|
||||
newBar.icone:SetPoint("RIGHT", newBar, "LEFT", 0, 0)
|
||||
|
||||
CriaTexturaBarra(newBar)
|
||||
|
||||
newBar:SetAlpha(ALPHA_BLEND_AMOUNT)
|
||||
newBar.icone:SetAlpha(1)
|
||||
|
||||
newBar.isAlvo = true
|
||||
|
||||
SetBarraScripts(newBar, instance, index)
|
||||
|
||||
info.barras2[index] = newBar --barra adicionada
|
||||
|
||||
return newBar
|
||||
end
|
||||
|
||||
function gump:CriaNovaBarraInfo3(instance, index) --not used on this file, used on class damage, heal, etc
|
||||
if (_detalhes.playerDetailWindow.barras3[index]) then
|
||||
return
|
||||
end
|
||||
|
||||
local janela = info.container_detalhes
|
||||
|
||||
local newBar = CreateFrame("button", "Details_infobox3_bar_" .. index, janela, "BackdropTemplate")
|
||||
newBar:SetHeight(16)
|
||||
|
||||
local y = (index-1) * 17
|
||||
y = y*-1
|
||||
|
||||
container3_bars_pointFunc(newBar, index) --what this fun does?
|
||||
newBar:EnableMouse(true)
|
||||
|
||||
--icon
|
||||
newBar.icone = newBar:CreateTexture(nil, "OVERLAY")
|
||||
newBar.icone:SetWidth(14)
|
||||
newBar.icone:SetHeight(14)
|
||||
newBar.icone:SetPoint("LEFT", newBar, "LEFT", 0, 0)
|
||||
|
||||
CriaTexturaBarra(newBar)
|
||||
|
||||
newBar:SetAlpha(0.9)
|
||||
newBar.icone:SetAlpha(1)
|
||||
|
||||
newBar.isDetalhe = true
|
||||
|
||||
SetBarraScripts(newBar, instance, index)
|
||||
|
||||
info.barras3[index] = newBar
|
||||
|
||||
return newBar
|
||||
end
|
||||
--]=]
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------------------
|
||||
--> report data
|
||||
|
||||
|
||||
Reference in New Issue
Block a user