Major cleanup on breakdown main file
This commit is contained in:
+6
-2
@@ -103,7 +103,7 @@
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---@field SetAttribute fun(self: frame, name: string, value: any)
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---@field SetScript fun(self: frame, event: string, handler: function)
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---@field GetScript fun(self: frame, event: string) : function
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---@field SetFrameStrata fun(self: frame, strata: framestrata|string)
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---@field SetFrameStrata fun(self: frame, strata: framestrata|"background"|"low"|"medium"|"high"|"dialog"|"fullscreen"|"fullscreen_dialog"|"tooltip")
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---@field SetFrameLevel fun(self: frame, level: number)
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---@field SetClampedToScreen fun(self: frame, clamped: boolean)
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---@field SetClampRectInsets fun(self: frame, left: number, right: number, top: number, bottom: number)
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@@ -116,6 +116,9 @@
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---@field SetToplevel fun(self: frame, toplevel: boolean)
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---@field SetPropagateKeyboardInput fun(self: frame, propagate: boolean)
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---@field SetPropagateGamepadInput fun(self: frame, propagate: boolean)
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---@field StartMoving fun(self: frame)
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---@field StartSizing fun(self: frame, point: string)
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---@field StopMovingOrSizing fun(self: frame)
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---@field GetAttribute fun(self: frame, name: string) : any
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---@field GetFrameLevel fun(self: frame) : number
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---@field GetFrameStrata fun(self: frame) : framestrata|string
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@@ -150,7 +153,7 @@
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---@field GetFontString fun(self: button) : fontstring
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---@field SetButtonState fun(self: button, state: string, enable: boolean)
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---@field GetButtonState fun(self: button, state: string) : boolean
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---@field RegisterForClicks fun(self: button, button1: string|nil, button2: string|nil)
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---@field RegisterForClicks fun(self: button, button1: nil|"AnyUp"|"AnyDown"|"LeftButtonDown"|"LeftButtonUp"|"MiddleButtonUp"|"MiddleButtonDown"|"RightButtonDown"|"RightButtonUp"|"Button4Up"|"Button4Down"|"Button5Up"|"Button5Down", button2: nil|"AnyUp"|"AnyDown"|"LeftButtonDown"|"LeftButtonUp"|"MiddleButtonUp"|"MiddleButtonDown"|"RightButtonDown"|"RightButtonUp"|"Button4Up"|"Button4Down"|"Button5Up"|"Button5Down")
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---@class fontstring : uiobject
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---@field SetDrawLayer fun(self: fontstring, layer: "background"|"border"|"artwork"|"overlay"|"highlight", subLayer: number|nil)
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@@ -326,6 +329,7 @@
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---@field targets_overheal table<string, number>
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---@field targets_absorbs table<string, number>
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---@field id number --spellid
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---@field is_shield boolean --true if the spell is a shield
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---@field successful_casted number successful casted times (only for enemies)
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---@field g_amt number glacing hits
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---@field g_dmg number
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