Fixed "Time out of combat" after mythic+ and another round of polishing frames and menus
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@@ -6031,6 +6031,8 @@ local build_mode_list = function(self, deltaTime)
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gameCooltip:AddMenu(1, function() instance:SetMode(4) end)
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gameCooltip:AddIcon([[Interface\AddOns\Details\images\modo_icones]], 1, 1, 20, 20, 32/256*3, 32/256*4, 0, 1)
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gameCooltip:ShowRoundedCorner()
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--build raid plugins list
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local raidPlugins = Details.RaidTables:GetAvailablePlugins()
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if (#raidPlugins >= 0) then
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@@ -6339,6 +6341,8 @@ local buildSegmentTooltip = function(self, deltaTime)
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gameCooltip:SetOption("RightTextHeight", 12)
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gameCooltip:SetOption("SubFollowButton", true)
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gameCooltip:ShowRoundedCorner()
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local menuIndex = 0
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Details.segments_amount = floor(Details.segments_amount)
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local amountOfSegments = 0
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@@ -9042,6 +9046,9 @@ end
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show_anti_overlap(self.instance, self, "top")
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Details:SetMenuOwner(self, self.instance)
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gameCooltip:ShowRoundedCorner()
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gameCooltip:ShowCooltip()
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end
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@@ -9197,6 +9204,8 @@ local reportButton_OnEnter = function(self, motion, forced)
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Details:SetTooltipMinWidth()
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GameCooltip:ShowRoundedCorner()
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Details:CheckLastReportsIntegrity()
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local lastPeports = Details.latest_report_table
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@@ -9300,6 +9309,9 @@ local attributeButton_OnEnter = function(self, motion, forced, from_click)
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GameCooltip:SetOption("TextSize", Details.font_sizes.menus)
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Details:SetMenuOwner(self, instancia)
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GameCooltip:ShowRoundedCorner()
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GameCooltip:ShowCooltip()
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end
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