- Finished another cosmetic revamp on options panel.
- Rewrite on Raid Plugins Support, now can open more then 1 plugins at once on diferent windows. - Functions inside custom right text now receives the actor object as first parameter. - Added a large text editor for make changes on custom texts. - Added cosmetic menus for report and erase segments button. - Added new option for add borders on the bars. - Added Death Barrier as a absorb spell. - Speed improvaments on bar animations. - Fixed a bug on overheal tooltip where was showing the Hps instead of overheal. - Fixed few issues when ignoring combats with 5 seconds or less. - Fixed bug when reloging inside a raid or dungeon instance was erasing pet owner database. - Fixed Data Broker text where was passing the total damage/healing instead of Dps/Hps. - Fixed a issue with _detalhes:Hex(): where wasn't correctly formating number below 16. - New Api: _detalhes:SetBarBackdropSettings (enabled, size, color, texture): set row border settings. - New Api: _detalhes:GetInstanceAttributeText(): return the text to show on the title text. - New Api: _detalhes.RaidTables:DisableRaidMode (instance): turn off the raid mode in the instance. - New Api: _detalhes:RaidPluginInstalled (plugin_name): return is the plugin is installed. - New Api: _detalhes.RaidTables:EnableRaidMode (instance, plugin_name): enable the raid mode on the instance. - New Api: _detalhes.RaidTables:GetAvailablePlugins(): return all plugins which is installed, enabled and not in use. - New Api: _detalhes.RaidTables:IsAvailable (plugin_name, instance): return if the plugin is available for use. - New Api: _detalhes.RaidTables:SetInUse (absolute_name, instance_number): declare a plugin as in use by a instance. - New Api: _detalhes.RaidTables:switch (_, plugin_name, instance): change the plugin shown on the instance.
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+19
-11
@@ -152,10 +152,8 @@ function _detalhes:LoadCombatTables()
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--> if isn't nothing saved, build a new one
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if (not _detalhes_database.tabela_historico) then
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_detalhes.tabela_historico = _detalhes.historico:NovoHistorico()
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_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
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_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
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_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
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else
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--> build basic containers
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@@ -164,7 +162,10 @@ function _detalhes:LoadCombatTables()
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-- overall
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_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
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-- pets
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_detalhes.tabela_pets = _detalhes_database.tabela_pets or _detalhes.container_pets:NovoContainer()
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_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
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if (_detalhes_database.tabela_pets) then
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_detalhes.tabela_pets.pets = _detalhes_database.tabela_pets
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end
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--> if the core revision was incremented, reset all combat data
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if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < _detalhes.realversion) then
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@@ -250,14 +251,21 @@ function _detalhes:LoadConfig()
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end
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end
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if (_detalhes_database.RaidTablesSaved) then
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if (_detalhes_database.RaidTablesSaved.Mode) then
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_detalhes.RaidTables.Mode = _detalhes_database.RaidTablesSaved.Mode
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_detalhes.RaidTables.LastSelected = _detalhes_database.RaidTablesSaved.LastSelected
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else
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_detalhes.RaidTables.Mode = 1
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end
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end
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--if (_detalhes_database.RaidTablesSaved) then
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--for id, instance in ipairs (_detalhes.tabela_instancias) do
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-- if (instance.modo == _detalhes._detalhes_props["MODO_RAID"]) then
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-- _detalhes:AlteraModo (instance, _detalhes._detalhes_props["MODO_GROUP"])
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-- end
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--end
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--if (_detalhes_database.RaidTablesSaved.Mode) then
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-- _detalhes.RaidTables.Mode = _detalhes_database.RaidTablesSaved.Mode
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-- _detalhes.RaidTables.LastSelected = _detalhes_database.RaidTablesSaved.LastSelected
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--else
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-- _detalhes.RaidTables.Mode = 1
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--end
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--end
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--> switch tables
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_detalhes.switch.slots = _detalhes_database.switchSaved.slots
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