- Finished another cosmetic revamp on options panel.

- Rewrite on Raid Plugins Support, now can open more then 1 plugins at once on diferent windows.
- Functions inside custom right text now receives the actor object as first parameter.
- Added a large text editor for make changes on custom texts.
- Added cosmetic menus for report and erase segments button.
- Added new option for add borders on the bars.
- Added Death Barrier as a absorb spell.
- Speed improvaments on bar animations.
- Fixed a bug on overheal tooltip where was showing the Hps instead of overheal.
- Fixed few issues when ignoring combats with 5 seconds or less.
- Fixed bug when reloging inside a raid or dungeon instance was erasing pet owner database.
- Fixed Data Broker text where was passing the total damage/healing instead of Dps/Hps.

- Fixed a issue with _detalhes:Hex(): where wasn't correctly formating number below 16.
- New Api: _detalhes:SetBarBackdropSettings (enabled, size, color, texture): set row border settings.
- New Api: _detalhes:GetInstanceAttributeText(): return the text to show on the title text.
- New Api: _detalhes.RaidTables:DisableRaidMode (instance): turn off the raid mode in the instance.
- New Api: _detalhes:RaidPluginInstalled (plugin_name): return is the plugin is installed.
- New Api: _detalhes.RaidTables:EnableRaidMode (instance, plugin_name): enable the raid mode on the instance.
- New Api: _detalhes.RaidTables:GetAvailablePlugins(): return all plugins which is installed, enabled and not in use.
- New Api: _detalhes.RaidTables:IsAvailable (plugin_name, instance): return if the plugin is available for use.
- New Api: _detalhes.RaidTables:SetInUse (absolute_name, instance_number): declare a plugin as in use by a instance.
- New Api: _detalhes.RaidTables:switch (_, plugin_name, instance): change the plugin shown on the instance.
This commit is contained in:
tercio
2014-05-23 20:58:57 -03:00
parent e2e13288c0
commit b74b58ada6
41 changed files with 2080 additions and 1524 deletions
+13 -10
View File
@@ -306,23 +306,25 @@ local SliderMetaFunctions = {}
local OnEnter = function (slider)
DetailsFrameworkSliderButtons:ShowMe (slider)
if (slider.MyObject.OnEnterHook) then
local interrupt = slider.MyObject.OnEnterHook (slider)
if (interrupt) then
return
end
end
DetailsFrameworkSliderButtons:ShowMe (slider)
slider.thumb:SetAlpha (1)
if (slider.MyObject.have_tooltip) then
_detalhes:CooltipPreset (1)
if (slider.MyObject.have_tooltip and slider.MyObject.have_tooltip ~= Loc ["STRING_RIGHTCLICK_TYPEVALUE"]) then
GameCooltip:Reset()
GameCooltip:AddLine (slider.MyObject.have_tooltip)
if (slider.MyObject.have_tooltip == Loc ["STRING_RIGHTCLICK_TYPEVALUE"]) then
GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 16, 16, 0.015625, 0.15671875, 0.640625, 0.798828125)
end
GameCooltip:ShowCooltip (slider, "tooltip")
else
_detalhes:CooltipPreset (1)
GameCooltip:AddLine (Loc ["STRING_RIGHTCLICK_TYPEVALUE"])
GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 16, 16, 0.015625, 0.15671875, 0.640625, 0.798828125)
GameCooltip:ShowCooltip (slider, "tooltip")
end
@@ -336,6 +338,9 @@ local SliderMetaFunctions = {}
end
local OnLeave = function (slider)
DetailsFrameworkSliderButtons:PrepareToHide()
if (slider.MyObject.OnLeaveHook) then
local interrupt = slider.MyObject.OnLeaveHook (slider)
if (interrupt) then
@@ -343,8 +348,6 @@ local SliderMetaFunctions = {}
end
end
DetailsFrameworkSliderButtons:PrepareToHide()
slider.thumb:SetAlpha (.7)
if (slider.MyObject.have_tooltip) then