- Finished another cosmetic revamp on options panel.
- Rewrite on Raid Plugins Support, now can open more then 1 plugins at once on diferent windows. - Functions inside custom right text now receives the actor object as first parameter. - Added a large text editor for make changes on custom texts. - Added cosmetic menus for report and erase segments button. - Added new option for add borders on the bars. - Added Death Barrier as a absorb spell. - Speed improvaments on bar animations. - Fixed a bug on overheal tooltip where was showing the Hps instead of overheal. - Fixed few issues when ignoring combats with 5 seconds or less. - Fixed bug when reloging inside a raid or dungeon instance was erasing pet owner database. - Fixed Data Broker text where was passing the total damage/healing instead of Dps/Hps. - Fixed a issue with _detalhes:Hex(): where wasn't correctly formating number below 16. - New Api: _detalhes:SetBarBackdropSettings (enabled, size, color, texture): set row border settings. - New Api: _detalhes:GetInstanceAttributeText(): return the text to show on the title text. - New Api: _detalhes.RaidTables:DisableRaidMode (instance): turn off the raid mode in the instance. - New Api: _detalhes:RaidPluginInstalled (plugin_name): return is the plugin is installed. - New Api: _detalhes.RaidTables:EnableRaidMode (instance, plugin_name): enable the raid mode on the instance. - New Api: _detalhes.RaidTables:GetAvailablePlugins(): return all plugins which is installed, enabled and not in use. - New Api: _detalhes.RaidTables:IsAvailable (plugin_name, instance): return if the plugin is available for use. - New Api: _detalhes.RaidTables:SetInUse (absolute_name, instance_number): declare a plugin as in use by a instance. - New Api: _detalhes.RaidTables:switch (_, plugin_name, instance): change the plugin shown on the instance.
This commit is contained in:
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-10
@@ -306,23 +306,25 @@ local SliderMetaFunctions = {}
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local OnEnter = function (slider)
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DetailsFrameworkSliderButtons:ShowMe (slider)
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if (slider.MyObject.OnEnterHook) then
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local interrupt = slider.MyObject.OnEnterHook (slider)
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if (interrupt) then
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return
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end
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end
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DetailsFrameworkSliderButtons:ShowMe (slider)
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slider.thumb:SetAlpha (1)
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if (slider.MyObject.have_tooltip) then
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_detalhes:CooltipPreset (1)
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if (slider.MyObject.have_tooltip and slider.MyObject.have_tooltip ~= Loc ["STRING_RIGHTCLICK_TYPEVALUE"]) then
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GameCooltip:Reset()
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GameCooltip:AddLine (slider.MyObject.have_tooltip)
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if (slider.MyObject.have_tooltip == Loc ["STRING_RIGHTCLICK_TYPEVALUE"]) then
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GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 16, 16, 0.015625, 0.15671875, 0.640625, 0.798828125)
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end
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GameCooltip:ShowCooltip (slider, "tooltip")
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else
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_detalhes:CooltipPreset (1)
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GameCooltip:AddLine (Loc ["STRING_RIGHTCLICK_TYPEVALUE"])
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GameCooltip:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 16, 16, 0.015625, 0.15671875, 0.640625, 0.798828125)
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GameCooltip:ShowCooltip (slider, "tooltip")
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end
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@@ -336,6 +338,9 @@ local SliderMetaFunctions = {}
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end
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local OnLeave = function (slider)
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DetailsFrameworkSliderButtons:PrepareToHide()
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if (slider.MyObject.OnLeaveHook) then
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local interrupt = slider.MyObject.OnLeaveHook (slider)
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if (interrupt) then
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@@ -343,8 +348,6 @@ local SliderMetaFunctions = {}
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end
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end
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DetailsFrameworkSliderButtons:PrepareToHide()
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slider.thumb:SetAlpha (.7)
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if (slider.MyObject.have_tooltip) then
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