- Finished another cosmetic revamp on options panel.
- Rewrite on Raid Plugins Support, now can open more then 1 plugins at once on diferent windows. - Functions inside custom right text now receives the actor object as first parameter. - Added a large text editor for make changes on custom texts. - Added cosmetic menus for report and erase segments button. - Added new option for add borders on the bars. - Added Death Barrier as a absorb spell. - Speed improvaments on bar animations. - Fixed a bug on overheal tooltip where was showing the Hps instead of overheal. - Fixed few issues when ignoring combats with 5 seconds or less. - Fixed bug when reloging inside a raid or dungeon instance was erasing pet owner database. - Fixed Data Broker text where was passing the total damage/healing instead of Dps/Hps. - Fixed a issue with _detalhes:Hex(): where wasn't correctly formating number below 16. - New Api: _detalhes:SetBarBackdropSettings (enabled, size, color, texture): set row border settings. - New Api: _detalhes:GetInstanceAttributeText(): return the text to show on the title text. - New Api: _detalhes.RaidTables:DisableRaidMode (instance): turn off the raid mode in the instance. - New Api: _detalhes:RaidPluginInstalled (plugin_name): return is the plugin is installed. - New Api: _detalhes.RaidTables:EnableRaidMode (instance, plugin_name): enable the raid mode on the instance. - New Api: _detalhes.RaidTables:GetAvailablePlugins(): return all plugins which is installed, enabled and not in use. - New Api: _detalhes.RaidTables:IsAvailable (plugin_name, instance): return if the plugin is available for use. - New Api: _detalhes.RaidTables:SetInUse (absolute_name, instance_number): declare a plugin as in use by a instance. - New Api: _detalhes.RaidTables:switch (_, plugin_name, instance): change the plugin shown on the instance.
This commit is contained in:
@@ -574,7 +574,7 @@ function atributo_heal:AtualizaBarra (instancia, barras_container, qual_barra, l
|
||||
local formated_hps = SelectedToKFunction (_, hps)
|
||||
|
||||
if (UsingCustomRightText) then
|
||||
esta_barra.texto_direita:SetText (instancia.row_info.textR_custom_text:ReplaceData (formated_heal, formated_hps, porcentagem))
|
||||
esta_barra.texto_direita:SetText (instancia.row_info.textR_custom_text:ReplaceData (formated_heal, formated_hps, porcentagem, self))
|
||||
else
|
||||
esta_barra.texto_direita:SetText (formated_heal .." (" .. formated_hps .. ", " .. porcentagem .. "%)") --seta o texto da direita
|
||||
end
|
||||
@@ -587,7 +587,7 @@ function atributo_heal:AtualizaBarra (instancia, barras_container, qual_barra, l
|
||||
local formated_hps = SelectedToKFunction (_, hps)
|
||||
|
||||
if (UsingCustomRightText) then
|
||||
esta_barra.texto_direita:SetText (instancia.row_info.textR_custom_text:ReplaceData (formated_hps, formated_heal, porcentagem))
|
||||
esta_barra.texto_direita:SetText (instancia.row_info.textR_custom_text:ReplaceData (formated_hps, formated_heal, porcentagem, self))
|
||||
else
|
||||
esta_barra.texto_direita:SetText (formated_hps .. " (" .. formated_heal .. ", " .. porcentagem .. "%)") --seta o texto da direita
|
||||
end
|
||||
@@ -598,7 +598,7 @@ function atributo_heal:AtualizaBarra (instancia, barras_container, qual_barra, l
|
||||
local formated_overheal = SelectedToKFunction (_, self.totalover)
|
||||
|
||||
if (UsingCustomRightText) then
|
||||
esta_barra.texto_direita:SetText (instancia.row_info.textR_custom_text:ReplaceData (formated_overheal, "", porcentagem))
|
||||
esta_barra.texto_direita:SetText (instancia.row_info.textR_custom_text:ReplaceData (formated_overheal, "", porcentagem, self))
|
||||
else
|
||||
esta_barra.texto_direita:SetText (formated_overheal .." (" .. porcentagem .. "%)") --seta o texto da direita --_cstr("%.1f", dps) .. " - ".. DPS do damage taken não será possivel correto?
|
||||
end
|
||||
@@ -609,7 +609,7 @@ function atributo_heal:AtualizaBarra (instancia, barras_container, qual_barra, l
|
||||
local formated_healtaken = SelectedToKFunction (_, self.healing_taken)
|
||||
|
||||
if (UsingCustomRightText) then
|
||||
esta_barra.texto_direita:SetText (instancia.row_info.textR_custom_text:ReplaceData (formated_healtaken, "", porcentagem))
|
||||
esta_barra.texto_direita:SetText (instancia.row_info.textR_custom_text:ReplaceData (formated_healtaken, "", porcentagem, self))
|
||||
else
|
||||
esta_barra.texto_direita:SetText (formated_healtaken .. " (" .. porcentagem .. "%)") --seta o texto da direita --_cstr("%.1f", dps) .. " - ".. DPS do damage taken não será possivel correto?
|
||||
end
|
||||
@@ -620,7 +620,7 @@ function atributo_heal:AtualizaBarra (instancia, barras_container, qual_barra, l
|
||||
local formated_enemyheal = SelectedToKFunction (_, self.heal_enemy_amt)
|
||||
|
||||
if (UsingCustomRightText) then
|
||||
esta_barra.texto_direita:SetText (instancia.row_info.textR_custom_text:ReplaceData (formated_enemyheal, "", porcentagem))
|
||||
esta_barra.texto_direita:SetText (instancia.row_info.textR_custom_text:ReplaceData (formated_enemyheal, "", porcentagem, self))
|
||||
else
|
||||
esta_barra.texto_direita:SetText (formated_enemyheal .. " (" .. porcentagem .. "%)") --seta o texto da direita --_cstr("%.1f", dps) .. " - ".. DPS do damage taken não será possivel correto?
|
||||
end
|
||||
@@ -631,7 +631,7 @@ function atributo_heal:AtualizaBarra (instancia, barras_container, qual_barra, l
|
||||
local formated_absorbs = SelectedToKFunction (_, self.totalabsorb)
|
||||
|
||||
if (UsingCustomRightText) then
|
||||
esta_barra.texto_direita:SetText (instancia.row_info.textR_custom_text:ReplaceData (formated_absorbs, "", porcentagem))
|
||||
esta_barra.texto_direita:SetText (instancia.row_info.textR_custom_text:ReplaceData (formated_absorbs, "", porcentagem, self))
|
||||
else
|
||||
esta_barra.texto_direita:SetText (formated_absorbs .. " (" .. porcentagem .. "%)") --seta o texto da direita --_cstr("%.1f", dps) .. " - ".. DPS do damage taken não será possivel correto?
|
||||
end
|
||||
@@ -978,7 +978,7 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
|
||||
elseif (instancia.sub_atributo == 3) then --> overheal
|
||||
local overheal = ActorHealingTable[i][2]
|
||||
local total = ActorHealingTable[i][6]
|
||||
GameCooltip:AddLine (ActorHealingTable[i][4][1] .." (|cFFFF3333" .. _math_floor ( (overheal / (overheal+total)) *100) .. "%|r):", FormatTooltipNumber (_, _math_floor (ActorHealingTable[i][5])).." (".._cstr ("%.1f", ActorHealingTable[i][3]).."%)")
|
||||
GameCooltip:AddLine (ActorHealingTable[i][4][1] .." (|cFFFF3333" .. _math_floor ( (overheal / (overheal+total)) *100) .. "%|r):", FormatTooltipNumber (_, _math_floor (ActorHealingTable[i][2])).." (".._cstr ("%.1f", ActorHealingTable[i][3]).."%)")
|
||||
else
|
||||
GameCooltip:AddLine (ActorHealingTable[i][4][1]..": ", FormatTooltipNumber (_, ActorHealingTable[i][2]).." (".._cstr ("%.1f", ActorHealingTable[i][3]).."%)")
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user