- Plugin Vanguard: got full rewrite and now it is more easy to use.
- Plugin TimeAttack: fixed problem where sometimes required a reload to start a new time. - Plugin Damage the Game!: fixed a problem where sometimes the time didn't started after level 2. - Custom display 'Health Potion & Stone' now also track Healing Tonic. - Custom display 'Damage Taken by Spell' now track more spells and also melee hits. - Menus now uses 'Friz Quadrata TT' font as default, also added an option to change it on options panel -> miscellaneous. - 'Switch to Current' feature now switches all windows which have this option enabled. - The message telling to use '/details reinstall' now only shows if a problem happen during the addon load process. - Segments Saved option now can be set to 25, up from 5. - Attempt to fix the bug with the monk spell 'Storm, Earth, and Fire'. - Fixed 'Icon Pick' panel. - Fixed bug when reporting friendly fire through player detail window. - Fixed bug with report window where sometimes it was reporting on a wrong channel.
This commit is contained in:
+29
-2
@@ -283,6 +283,11 @@ function _G._detalhes:Start()
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end
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self:ScheduleTimer ("AnnounceStartup", 5)
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if (_detalhes.failed_to_load) then
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_detalhes:CancelTimer (_detalhes.failed_to_load)
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_detalhes.failed_to_load = nil
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end
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--function self:RunAutoHideMenu()
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-- local lower_instance = _detalhes:GetLowerInstanceNumber()
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-- local instance = self:GetInstance (lower_instance)
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@@ -325,6 +330,25 @@ function _G._detalhes:Start()
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--> check is this is the first run of this version
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if (self.is_version_first_run) then
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if (_detalhes_database.last_version and _detalhes.userversion == "v3.8c") then
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if (not _detalhes:GetTutorialCVar ("UPDATE_WARNING_SPECICONS1")) then
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_detalhes:SetTutorialCVar ("UPDATE_WARNING_SPECICONS1", true)
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local func = function()
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local window1 = _detalhes:GetInstance(1)
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if (window1 and window1:IsEnabled()) then
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window1:SetBarSpecIconSettings (true, [[Interface\AddOns\Details\images\spec_icons_normal]], true)
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end
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local window2 = _detalhes:GetInstance(2)
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if (window2 and window2:IsEnabled()) then
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window2:SetBarSpecIconSettings (true, [[Interface\AddOns\Details\images\spec_icons_normal]], true)
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end
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_detalhes:CreateTestBars()
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end
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_detalhes:GetFramework():ShowTutorialAlertFrame ("Spec Icons!", "Now Available, click here!", func)
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end
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end
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local enable_reset_warning = true
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local lower_instance = _detalhes:GetLowerInstanceNumber()
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@@ -358,15 +382,18 @@ function _G._detalhes:Start()
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dev_icon:SetWidth (40)
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dev_icon:SetHeight (40)
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dev_icon:SetPoint ("bottomleft", instance.baseframe, "bottomleft", 4, 8)
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dev_icon:SetTexture ([[Interface\DialogFrame\UI-Dialog-Icon-AlertOther]])
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dev_icon:SetAlpha (.3)
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local dev_text = instance.bgdisplay:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
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dev_text:SetHeight (64)
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dev_text:SetPoint ("left", dev_icon, "right", 5, 0)
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dev_text:SetTextColor (1, 1, 1)
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dev_text:SetText ("Details is Under\nDevelopment")
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dev_text:SetAlpha (.3)
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if (self.tutorial.logons < 50) then
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dev_text:SetText ("Details is Under\nDevelopment")
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dev_icon:SetTexture ([[Interface\DialogFrame\UI-Dialog-Icon-AlertOther]])
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end
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--version
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self.gump:Fade (instance._version, 0)
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