- Plugin Vanguard: got full rewrite and now it is more easy to use.

- Plugin TimeAttack: fixed problem where sometimes required a reload to start a new time.
- Plugin Damage the Game!: fixed a problem where sometimes the time didn't started after level 2.
- Custom display 'Health Potion & Stone' now also track Healing Tonic.
- Custom display 'Damage Taken by Spell' now track more spells and also melee hits.
- Menus now uses 'Friz Quadrata TT' font as default, also added an option to change it on options panel -> miscellaneous.
- 'Switch to Current' feature now switches all windows which have this option enabled.
- The message telling to use '/details reinstall' now only shows if a problem happen during the addon load process.
- Segments Saved option now can be set to 25, up from 5.
- Attempt to fix the bug with the monk spell 'Storm, Earth, and Fire'.
- Fixed 'Icon Pick' panel.
- Fixed bug when reporting friendly fire through player detail window.
- Fixed bug with report window where sometimes it was reporting on a wrong channel.
This commit is contained in:
Tercio
2015-01-16 03:44:29 -02:00
parent 23f8ca025e
commit b6d51315a5
36 changed files with 2169 additions and 1612 deletions
+29 -2
View File
@@ -283,6 +283,11 @@ function _G._detalhes:Start()
end
self:ScheduleTimer ("AnnounceStartup", 5)
if (_detalhes.failed_to_load) then
_detalhes:CancelTimer (_detalhes.failed_to_load)
_detalhes.failed_to_load = nil
end
--function self:RunAutoHideMenu()
-- local lower_instance = _detalhes:GetLowerInstanceNumber()
-- local instance = self:GetInstance (lower_instance)
@@ -325,6 +330,25 @@ function _G._detalhes:Start()
--> check is this is the first run of this version
if (self.is_version_first_run) then
if (_detalhes_database.last_version and _detalhes.userversion == "v3.8c") then
if (not _detalhes:GetTutorialCVar ("UPDATE_WARNING_SPECICONS1")) then
_detalhes:SetTutorialCVar ("UPDATE_WARNING_SPECICONS1", true)
local func = function()
local window1 = _detalhes:GetInstance(1)
if (window1 and window1:IsEnabled()) then
window1:SetBarSpecIconSettings (true, [[Interface\AddOns\Details\images\spec_icons_normal]], true)
end
local window2 = _detalhes:GetInstance(2)
if (window2 and window2:IsEnabled()) then
window2:SetBarSpecIconSettings (true, [[Interface\AddOns\Details\images\spec_icons_normal]], true)
end
_detalhes:CreateTestBars()
end
_detalhes:GetFramework():ShowTutorialAlertFrame ("Spec Icons!", "Now Available, click here!", func)
end
end
local enable_reset_warning = true
local lower_instance = _detalhes:GetLowerInstanceNumber()
@@ -358,15 +382,18 @@ function _G._detalhes:Start()
dev_icon:SetWidth (40)
dev_icon:SetHeight (40)
dev_icon:SetPoint ("bottomleft", instance.baseframe, "bottomleft", 4, 8)
dev_icon:SetTexture ([[Interface\DialogFrame\UI-Dialog-Icon-AlertOther]])
dev_icon:SetAlpha (.3)
local dev_text = instance.bgdisplay:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
dev_text:SetHeight (64)
dev_text:SetPoint ("left", dev_icon, "right", 5, 0)
dev_text:SetTextColor (1, 1, 1)
dev_text:SetText ("Details is Under\nDevelopment")
dev_text:SetAlpha (.3)
if (self.tutorial.logons < 50) then
dev_text:SetText ("Details is Under\nDevelopment")
dev_icon:SetTexture ([[Interface\DialogFrame\UI-Dialog-Icon-AlertOther]])
end
--version
self.gump:Fade (instance._version, 0)