Fixed an error while trying to move the window by clicking and holding on a window line
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@@ -4,7 +4,7 @@ do
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--import potion list from the framework
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_detalhes.PotionList = {}
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for spellID, _ in pairs (DetailsFramework.PotionIDs) do
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for spellID, _ in pairs(DetailsFramework.PotionIDs) do
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_detalhes.PotionList [spellID] = true
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end
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@@ -3021,7 +3021,7 @@ do
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local getCooldownsForClass = function(class)
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local result = {}
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for spellId, spellInfo in pairs (_G.DetailsFramework.CooldownsInfo) do
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for spellId, spellInfo in pairs(_G.DetailsFramework.CooldownsInfo) do
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if (class == spellInfo.class) then
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result[#result+1] = spellId
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end
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@@ -4026,7 +4026,7 @@ local SplitLoadFunc = function(self, deltaTime)
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local SpellPool = Details.spell_pool
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local EncounterSpellPool = Details.encounter_spell_pool
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for spellID, _ in pairs (spellList) do
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for spellID, _ in pairs(spellList) do
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if (not SpellPool [spellID]) then
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SpellPool [spellID] = source
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end
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@@ -4049,7 +4049,7 @@ local SplitLoadFunc = function(self, deltaTime)
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local SpellPool = Details.spell_pool
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local EncounterSpellPool = Details.encounter_spell_pool
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for spellID, _ in pairs (spellList) do
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for spellID, _ in pairs(spellList) do
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if (not SpellPool [spellID]) then
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SpellPool [spellID] = source
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end
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@@ -4068,7 +4068,7 @@ local SplitLoadFunc = function(self, deltaTime)
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local SpellPool = Details.spell_pool
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local EncounterSpellPool = Details.encounter_spell_pool
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for spellID, _ in pairs (actorToIndex.spell_cast) do
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for spellID, _ in pairs(actorToIndex.spell_cast) do
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if (not SpellPool [spellID]) then
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SpellPool [spellID] = source
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end
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