Fixed an error while trying to move the window by clicking and holding on a window line
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@@ -89,7 +89,7 @@ do
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--_rawset (_detalhes.spellcache, 2, {Loc ["STRING_AUTOSHOT"], 1, "Interface\\AddOns\\Details\\images\\autoshot.tga"})
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--built-in overwrites
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for spellId, spellTable in pairs (_detalhes.SpellOverwrite) do
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for spellId, spellTable in pairs(_detalhes.SpellOverwrite) do
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local name, _, icon = _GetSpellInfo(spellId)
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_rawset (_detalhes.spellcache, spellId, {spellTable.name or name, 1, spellTable.icon or icon})
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end
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@@ -226,7 +226,7 @@ do
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end
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function _detalhes:FillUserCustomSpells()
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for spellid, t in pairs (defaultSpellCustomization) do
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for spellid, t in pairs(defaultSpellCustomization) do
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local already_have
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for index, spelltable in ipairs(_detalhes.savedCustomSpells) do
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@@ -265,7 +265,7 @@ do
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end
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end
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if (not is_overwrite) then
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tinsert (_detalhes.savedCustomSpells, {spellid, name, icon})
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tinsert(_detalhes.savedCustomSpells, {spellid, name, icon})
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end
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return _rawset (_detalhes.spellcache, spellid, {name, 1, icon})
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end
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@@ -315,7 +315,7 @@ do
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if (not load_frame) then
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load_frame = CreateFrame("frame", "DetailsLoadSpellCache", UIParent)
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load_frame:SetFrameStrata ("DIALOG")
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load_frame:SetFrameStrata("DIALOG")
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local progress_label = load_frame:CreateFontString ("DetailsLoadSpellCacheProgress", "overlay", "GameFontHighlightSmall")
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progress_label:SetText("Loading Spells: 0%")
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