Fixed an error while trying to move the window by clicking and holding on a window line
This commit is contained in:
+42
-42
@@ -530,7 +530,7 @@ end
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--copy values that does exist on table2 but not on table1
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function DF.table.deploy(t1, t2)
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for key, value in pairs (t2) do
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for key, value in pairs(t2) do
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if (type(value) == "table") then
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t1 [key] = t1 [key] or {}
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DF.table.deploy(t1 [key], t2 [key])
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@@ -2435,7 +2435,7 @@ end
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TutorialAlertFrame = CreateFrame("frame", "DetailsFrameworkAlertFrame", UIParent, "MicroButtonAlertTemplate")
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TutorialAlertFrame.isFirst = true
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TutorialAlertFrame:SetPoint("left", UIParent, "left", -20, 100)
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TutorialAlertFrame:SetFrameStrata ("TOOLTIP")
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TutorialAlertFrame:SetFrameStrata("TOOLTIP")
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TutorialAlertFrame:Hide()
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TutorialAlertFrame:SetScript("OnMouseUp", function(self)
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@@ -2464,7 +2464,7 @@ end
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widget:SetText(widget._get())
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end
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elseif (widget.widget_type == "select") then
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widget:Select (widget._get())
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widget:Select(widget._get())
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elseif (widget.widget_type == "toggle" or widget.widget_type == "range") then
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widget:SetValue(widget._get())
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elseif (widget.widget_type == "textentry") then
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@@ -2518,7 +2518,7 @@ end
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if (template == 2) then
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local options_frame = CreateFrame("frame", name, UIParent, "ButtonFrameTemplate")
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tinsert (UISpecialFrames, name)
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tinsert(UISpecialFrames, name)
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options_frame:SetSize(500, 200)
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options_frame.RefreshOptions = refresh_options
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options_frame.widget_list = {}
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@@ -2544,7 +2544,7 @@ end
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options_frame:SetMovable (true)
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options_frame:EnableMouse (true)
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options_frame:SetFrameStrata ("DIALOG")
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options_frame:SetFrameStrata("DIALOG")
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options_frame:SetToplevel (true)
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options_frame:Hide()
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@@ -2558,7 +2558,7 @@ end
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elseif (template == 1) then
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local options_frame = CreateFrame("frame", name, UIParent)
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tinsert (UISpecialFrames, name)
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tinsert(UISpecialFrames, name)
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options_frame:SetSize(500, 200)
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options_frame.RefreshOptions = refresh_options
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options_frame.widget_list = {}
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@@ -2584,7 +2584,7 @@ end
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options_frame:SetMovable (true)
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options_frame:EnableMouse (true)
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options_frame:SetFrameStrata ("DIALOG")
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options_frame:SetFrameStrata("DIALOG")
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options_frame:SetToplevel (true)
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options_frame:Hide()
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@@ -2859,7 +2859,7 @@ function DF:SetHook(hookType, func)
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end
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end
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if (not isRemoval) then
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tinsert (self.HookList [hookType], func)
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tinsert(self.HookList [hookType], func)
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end
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else
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if (DF.debug) then
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@@ -3275,7 +3275,7 @@ local frameshake_play = function(parent, shakeObject, scaleDirection, scaleAmpli
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--update the amount of shake running on this frame
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parent.__frameshakes.enabled = parent.__frameshakes.enabled + 1
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if (not parent:GetScript ("OnUpdate")) then
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if (not parent:GetScript("OnUpdate")) then
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parent:SetScript("OnUpdate", function()end)
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end
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end
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@@ -3353,7 +3353,7 @@ function DF:CreateFrameShake (parent, duration, amplitude, frequency, absoluteSi
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FrameshakeUpdateFrame.RegisterFrame (parent)
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end
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tinsert (parent.__frameshakes, frameShake)
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tinsert(parent.__frameshakes, frameShake)
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return frameShake
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end
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@@ -3575,9 +3575,9 @@ function DF:CreateBorder (parent, alpha1, alpha2, alpha3)
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PixelUtil.SetPoint (border3, "bottomleft", parent, "bottomleft", -3, -3)
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border3:SetColorTexture (0, 0, 0, alpha3 or default_border_color3)
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tinsert (parent.Borders.Layer1, border1)
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tinsert (parent.Borders.Layer2, border2)
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tinsert (parent.Borders.Layer3, border3)
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tinsert(parent.Borders.Layer1, border1)
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tinsert(parent.Borders.Layer2, border2)
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tinsert(parent.Borders.Layer3, border3)
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local border1 = parent:CreateTexture(nil, "background")
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PixelUtil.SetPoint (border1, "topleft", parent, "topleft", 0, 1)
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@@ -3592,9 +3592,9 @@ function DF:CreateBorder (parent, alpha1, alpha2, alpha3)
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PixelUtil.SetPoint (border3, "topright", parent, "topright", 3, 3)
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border3:SetColorTexture (0, 0, 0, alpha3 or default_border_color3)
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tinsert (parent.Borders.Layer1, border1)
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tinsert (parent.Borders.Layer2, border2)
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tinsert (parent.Borders.Layer3, border3)
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tinsert(parent.Borders.Layer1, border1)
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tinsert(parent.Borders.Layer2, border2)
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tinsert(parent.Borders.Layer3, border3)
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local border1 = parent:CreateTexture(nil, "background")
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PixelUtil.SetPoint (border1, "topright", parent, "topright", 1, 0)
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@@ -3609,9 +3609,9 @@ function DF:CreateBorder (parent, alpha1, alpha2, alpha3)
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PixelUtil.SetPoint (border3, "bottomright", parent, "bottomright", 3, -3)
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border3:SetColorTexture (0, 0, 0, alpha3 or default_border_color3)
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tinsert (parent.Borders.Layer1, border1)
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tinsert (parent.Borders.Layer2, border2)
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tinsert (parent.Borders.Layer3, border3)
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tinsert(parent.Borders.Layer1, border1)
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tinsert(parent.Borders.Layer2, border2)
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tinsert(parent.Borders.Layer3, border3)
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local border1 = parent:CreateTexture(nil, "background")
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PixelUtil.SetPoint (border1, "bottomleft", parent, "bottomleft", 0, -1)
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@@ -3626,9 +3626,9 @@ function DF:CreateBorder (parent, alpha1, alpha2, alpha3)
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PixelUtil.SetPoint (border3, "bottomright", parent, "bottomright", 2, -3)
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border3:SetColorTexture (0, 0, 0, alpha3 or default_border_color3)
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tinsert (parent.Borders.Layer1, border1)
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tinsert (parent.Borders.Layer2, border2)
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tinsert (parent.Borders.Layer3, border3)
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tinsert(parent.Borders.Layer1, border1)
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tinsert(parent.Borders.Layer2, border2)
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tinsert(parent.Borders.Layer3, border3)
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end
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@@ -3769,9 +3769,9 @@ function DF:CreateBorderWithSpread (parent, alpha1, alpha2, alpha3, size, spread
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border3:SetColorTexture (0, 0, 0, alpha3 or default_border_color3)
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PixelUtil.SetWidth (border3, size, minPixels)
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tinsert (parent.Borders.Layer1, border1)
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tinsert (parent.Borders.Layer2, border2)
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tinsert (parent.Borders.Layer3, border3)
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tinsert(parent.Borders.Layer1, border1)
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tinsert(parent.Borders.Layer2, border2)
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tinsert(parent.Borders.Layer3, border3)
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--top
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local border1 = parent:CreateTexture(nil, "background")
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@@ -3792,9 +3792,9 @@ function DF:CreateBorderWithSpread (parent, alpha1, alpha2, alpha3, size, spread
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border3:SetColorTexture (0, 0, 0, alpha3 or default_border_color3)
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PixelUtil.SetHeight (border3, size, minPixels)
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tinsert (parent.Borders.Layer1, border1)
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tinsert (parent.Borders.Layer2, border2)
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tinsert (parent.Borders.Layer3, border3)
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tinsert(parent.Borders.Layer1, border1)
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tinsert(parent.Borders.Layer2, border2)
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tinsert(parent.Borders.Layer3, border3)
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--right
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local border1 = parent:CreateTexture(nil, "background")
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@@ -3815,9 +3815,9 @@ function DF:CreateBorderWithSpread (parent, alpha1, alpha2, alpha3, size, spread
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border3:SetColorTexture (0, 0, 0, alpha3 or default_border_color3)
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PixelUtil.SetWidth (border3, size, minPixels)
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tinsert (parent.Borders.Layer1, border1)
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tinsert (parent.Borders.Layer2, border2)
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tinsert (parent.Borders.Layer3, border3)
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tinsert(parent.Borders.Layer1, border1)
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tinsert(parent.Borders.Layer2, border2)
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tinsert(parent.Borders.Layer3, border3)
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local border1 = parent:CreateTexture(nil, "background")
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PixelUtil.SetPoint (border1, "bottomleft", parent, "bottomleft", 0 + spread, -1 + spread)
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@@ -3837,9 +3837,9 @@ function DF:CreateBorderWithSpread (parent, alpha1, alpha2, alpha3, size, spread
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border3:SetColorTexture (0, 0, 0, alpha3 or default_border_color3)
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PixelUtil.SetHeight (border3, size, minPixels)
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tinsert (parent.Borders.Layer1, border1)
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tinsert (parent.Borders.Layer2, border2)
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tinsert (parent.Borders.Layer3, border3)
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tinsert(parent.Borders.Layer1, border1)
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tinsert(parent.Borders.Layer2, border2)
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tinsert(parent.Borders.Layer3, border3)
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end
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@@ -4100,7 +4100,7 @@ function DF:GetClassList()
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return DF.ClassCache
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end
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for className, classIndex in pairs (DF.ClassFileNameToIndex) do
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for className, classIndex in pairs(DF.ClassFileNameToIndex) do
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local classTable = C_CreatureInfo.GetClassInfo (classIndex)
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if classTable then
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local t = {
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@@ -4110,7 +4110,7 @@ function DF:GetClassList()
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TexCoord = CLASS_ICON_TCOORDS [className],
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FileString = className,
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}
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tinsert (DF.ClassCache, t)
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tinsert(DF.ClassCache, t)
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end
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end
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@@ -4181,13 +4181,13 @@ function DF:GetCharacterRaceList()
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for i = 1, 100 do
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local raceInfo = C_CreatureInfo.GetRaceInfo (i)
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if (raceInfo and DF.RaceList [raceInfo.raceID]) then
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tinsert (DF.RaceCache, {Name = raceInfo.raceName, FileString = raceInfo.clientFileString, ID = raceInfo.raceID})
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tinsert(DF.RaceCache, {Name = raceInfo.raceName, FileString = raceInfo.clientFileString, ID = raceInfo.raceID})
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end
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if IS_WOW_PROJECT_MAINLINE then
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local alliedRaceInfo = C_AlliedRaces.GetRaceInfoByID (i)
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if (alliedRaceInfo and DF.AlliedRaceList [alliedRaceInfo.raceID]) then
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tinsert (DF.RaceCache, {Name = alliedRaceInfo.maleName, FileString = alliedRaceInfo.raceFileString, ID = alliedRaceInfo.raceID})
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tinsert(DF.RaceCache, {Name = alliedRaceInfo.maleName, FileString = alliedRaceInfo.raceFileString, ID = alliedRaceInfo.raceID})
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end
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end
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end
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@@ -4211,11 +4211,11 @@ function DF:GetCharacterTalents (onlySelected, onlySelectedHash)
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end
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elseif (onlySelected) then
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if (selected) then
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tinsert (talentList, {Name = name, ID = talentID, Texture = texture, IsSelected = selected})
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tinsert(talentList, {Name = name, ID = talentID, Texture = texture, IsSelected = selected})
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break
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end
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else
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tinsert (talentList, {Name = name, ID = talentID, Texture = texture, IsSelected = selected})
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tinsert(talentList, {Name = name, ID = talentID, Texture = texture, IsSelected = selected})
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end
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end
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end
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@@ -4232,7 +4232,7 @@ function DF:GetCharacterPvPTalents (onlySelected, onlySelectedHash)
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if (onlySelectedHash) then
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talentList [talentID] = true
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else
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tinsert (talentList, {Name = talentName, ID = talentID, Texture = texture, IsSelected = true})
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tinsert(talentList, {Name = talentName, ID = talentID, Texture = texture, IsSelected = true})
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end
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end
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return talentList
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@@ -4246,7 +4246,7 @@ function DF:GetCharacterPvPTalents (onlySelected, onlySelectedHash)
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for _, talentID in ipairs(slotInfo.availableTalentIDs) do
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if (not alreadyAdded [talentID]) then
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local _, talentName, texture, selected = GetPvpTalentInfoByID (talentID)
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tinsert (talentList, {Name = talentName, ID = talentID, Texture = texture, IsSelected = selected})
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tinsert(talentList, {Name = talentName, ID = talentID, Texture = texture, IsSelected = selected})
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alreadyAdded [talentID] = true
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end
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end
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