Fixed lib Translit on healing done

This commit is contained in:
Tercio Jose
2021-08-03 10:44:42 -03:00
parent 4fe002cf18
commit b4b6b64504
5 changed files with 61 additions and 4 deletions
+38 -1
View File
@@ -1,6 +1,6 @@
local major = "LibRaidStatus-1.0"
local CONST_LIB_VERSION = 19
local CONST_LIB_VERSION = 20
LIB_RAID_STATUS_CAN_LOAD = false
--declae the library within the LibStub
@@ -21,6 +21,7 @@ LIB_RAID_STATUS_CAN_LOAD = false
local CONST_DIAGNOSTIC_COMM = false
local CONST_COMM_PREFIX = "LRS"
local CONST_COMM_FULLINFO_PREFIX = "F"
local CONST_COMM_COOLDOWNUPDATE_PREFIX = "U"
local CONST_COMM_COOLDOWNFULLLIST_PREFIX = "C"
local CONST_COMM_GEARINFO_FULL_PREFIX = "G"
@@ -246,6 +247,7 @@ LIB_RAID_STATUS_CAN_LOAD = false
raidStatusLib.commHandler.commCallback = {
--when transmiting
[CONST_COMM_FULLINFO_PREFIX] = {}, --update all
[CONST_COMM_COOLDOWNFULLLIST_PREFIX] = {}, --all cooldowns of a player
[CONST_COMM_COOLDOWNUPDATE_PREFIX] = {}, --an update of a single cooldown
[CONST_COMM_GEARINFO_FULL_PREFIX] = {}, --an update of gear information
@@ -681,6 +683,41 @@ LIB_RAID_STATUS_CAN_LOAD = false
raidStatusLib.publicCallback.TriggerCallback("OnPlayerRess", sourceName)
end)
--------------------------------------------------------------------------------------------------------------------------------
--> ~all, request data from all players
--send a request to all player to send their data
function raidStatusLib.RequestAllPlayersInfo()
if (not IsInGroup()) then
return
end
raidStatusLib.requestAllInfoCooldown = raidStatusLib.requestAllInfoCooldown or 0
if (raidStatusLib.requestAllInfoCooldown > GetTime()) then
return
end
raidStatusLib.commHandler.SendCommData(CONST_COMM_FULLINFO_PREFIX)
diagnosticComm("RequestAllInfo| " .. CONST_COMM_FULLINFO_PREFIX) --debug
raidStatusLib.requestAllInfoCooldown = GetTime() + 5
return true
end
raidStatusLib.commHandler.RegisterComm(CONST_COMM_FULLINFO_PREFIX, function(data, sourceName)
raidStatusLib.sendRequestedAllInfoCooldown = raidStatusLib.sendRequestedAllInfoCooldown or 0
--some player in the group requested all information from all players
if (raidStatusLib.sendRequestedAllInfoCooldown > GetTime()) then
return
end
raidStatusLib.Schedules.NewUniqueTimer(random() + math.random(0, 3), raidStatusLib.mainControl.SendFullData, "mainControl", "sendFullData_Schedule")
raidStatusLib.sendRequestedAllInfoCooldown = GetTime() + 5
end)
--------------------------------------------------------------------------------------------------------------------------------
--> ~cooldowns
raidStatusLib.cooldownManager = {