- For some special cases, left click now open the report window and shift+click shows the tooltip content in the window.
- Damage Taken by Spells now are a part of Damage bracket (no more on custom). - Fixed custom functions for the customized bar left text. - Improvements on report text format and also reverse option now works as intended. - Removed the option for report only what is shown in the window. - Added skins for report panel, the skin follow the skin selected for Player Detail Window.
This commit is contained in:
+20
-18
@@ -1106,6 +1106,11 @@
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local backgroundColor = {0, 0, 0, 0.6}
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local avatarTextColor = {1, 1, 1, 1}
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function _detalhes:AddTooltipReportLineText()
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GameCooltip:AddLine (Loc ["STRING_CLICK_REPORT_LINE1"], Loc ["STRING_CLICK_REPORT_LINE2"])
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GameCooltip:AddStatusBar (100, 1, 0, 0, 0, 0.4)
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end
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function _detalhes:AddTooltipBackgroundStatusbar (side)
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if (not side) then
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GameCooltip:AddStatusBar (100, 1, unpack (_detalhes.tooltip.background))
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@@ -1118,20 +1123,15 @@
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GameCooltip:AddStatusBar (100, 1, 1, 1, 1, a, nil, nil, [[Interface\WorldStateFrame\WORLDSTATEFINALSCORE-HIGHLIGHT]])
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end
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function _detalhes:AddTooltipSpellHeaderText (headerText, headerColor, r, g, b, amount, side)
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if (not side) then
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if (_detalhes.tooltip.show_amount) then
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GameCooltip:AddLine (headerText, "x" .. amount .. "", nil, headerColor, r, g, b, .5, 10)
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else
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GameCooltip:AddLine (headerText, nil, nil, headerColor, nil, 12)
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end
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function _detalhes:AddTooltipSpellHeaderText (headerText, headerColor, amount, iconTexture, L, R, T, B)
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if (_detalhes.tooltip.show_amount) then
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GameCooltip:AddLine (headerText, "x" .. amount .. "", nil, headerColor, 1, 1, 1, .4, _detalhes.tooltip.fontsize_title)
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else
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--> sub menu
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if (_detalhes.tooltip.show_amount) then
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GameCooltip:AddLine (headerText, "x" .. amount .. "", 2, headerColor, r, g, b, .5, 10)
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else
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GameCooltip:AddLine (headerText, nil, 2, headerColor, nil, 12)
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end
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GameCooltip:AddLine (headerText, nil, nil, headerColor, nil, _detalhes.tooltip.fontsize_title)
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end
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if (iconTexture) then
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GameCooltip:AddIcon (iconTexture, 1, 1, 14, 14, L or 0, R or 1, T or 0, B or 1)
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end
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end
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@@ -1181,6 +1181,8 @@
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--verifica por tooltips especiais:
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if (objeto.dead) then --> é uma barra de dead
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return _detalhes:ToolTipDead (self, objeto, esta_barra, keydown) --> instância, [morte], barra
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elseif (objeto.byspell) then
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return _detalhes:ToolTipBySpell (self, objeto, esta_barra, keydown)
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elseif (objeto.frags) then
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return _detalhes:ToolTipFrags (self, objeto, esta_barra, keydown)
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elseif (objeto.boss_debuff) then
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@@ -1200,11 +1202,11 @@
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GameCooltip:SetBannerText (1, (not _detalhes.ignore_nicktag and avatar [1]) or objeto.nome, textPoint, avatarTextColor, 14, SharedMedia:Fetch ("font", _detalhes.tooltip.fontface)) --> text [1] nickname
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end
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else
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if (_detalhes.remove_realm_from_name and objeto.displayName:find ("%*")) then
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GameCooltip:SetBannerImage (1, [[Interface\AddOns\Details\images\background]], 20, 30, avatarPoint, avatarTexCoord, {0, 0, 0, 0}) --> overlay [2] avatar path
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GameCooltip:SetBannerImage (2, [[Interface\PetBattles\Weather-BurntEarth]], 160, 30, {{"bottomleft", "topleft", 0, -5}, {"bottomright", "topright", 0, -5}}, {0.12, 0.88, 1, 0}, {0, 0, 0, 0.1}) --> overlay [2] avatar path {0, 0, 0, 0}
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GameCooltip:SetBannerText (1, objeto.nome, {"left", "left", 11, -8}, {1, 1, 1, 0.7}, 10, SharedMedia:Fetch ("font", _detalhes.tooltip.fontface)) --> text [1] nickname
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end
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--if (_detalhes.remove_realm_from_name and objeto.displayName:find ("%*")) then
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-- GameCooltip:SetBannerImage (1, [[Interface\AddOns\Details\images\background]], 20, 30, avatarPoint, avatarTexCoord, {0, 0, 0, 0}) --> overlay [2] avatar path
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-- GameCooltip:SetBannerImage (2, [[Interface\PetBattles\Weather-BurntEarth]], 160, 30, {{"bottomleft", "topleft", 0, -5}, {"bottomright", "topright", 0, -5}}, {0.12, 0.88, 1, 0}, {0, 0, 0, 0.1}) --> overlay [2] avatar path {0, 0, 0, 0}
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-- GameCooltip:SetBannerText (1, objeto.nome, {"left", "left", 11, -8}, {1, 1, 1, 0.7}, 10, SharedMedia:Fetch ("font", _detalhes.tooltip.fontface)) --> text [1] nickname
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--end
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end
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end
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