- Full rewrite on custom displays.
- Fixed the report bug on healing, energy and misc attributes.
- Fixed a bug where the player pet wasn't being tracked after logon in the game.
- NewAPI: instance:IsGroupMode() return if a instance is in group mode.
- NewAPI: instance:GetCustomObject() return the custom object current used by the isntance.
- NewAPI: _detalhes:GetEncounterActorsName (EJ_EncounterID) return a hash table with [bossname] -> {[model] [displayInfo]}
- NewAPI: actor:GetDisplayName() actor:Class() return the formated name; return the class.
- NewAPI: _detalhes:GetClassIcon (class) return the icon path and texcoords.
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@@ -805,7 +805,7 @@ function DetailsCreateCoolTip()
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end
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function CoolTip:StatusBar (menuButton, StatusBar)
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if (StatusBar) then
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menuButton.statusbar:SetValue (StatusBar [1])
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@@ -899,7 +899,8 @@ function DetailsCreateCoolTip()
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CoolTip.LeftIconTableSub [mainMenuIndex] and CoolTip.LeftIconTableSub [mainMenuIndex] [index],
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CoolTip.RightIconTableSub [mainMenuIndex] and CoolTip.RightIconTableSub [mainMenuIndex] [index], true)
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--> setup statusbar
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CoolTip:StatusBar (menuButton, CoolTip.StatusBarTable [mainMenuIndex] and CoolTip.StatusBarTable [mainMenuIndex] [index])
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CoolTip:StatusBar (menuButton, CoolTip.StatusBarTableSub [mainMenuIndex] and CoolTip.StatusBarTableSub [mainMenuIndex] [index])
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--> click
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menuButton:RegisterForClicks ("LeftButtonDown")
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@@ -1493,7 +1494,7 @@ function DetailsCreateCoolTip()
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end
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end
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end
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function CoolTip:GetText (buttonIndex)
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local button1 = frame1.Lines [buttonIndex]
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