- Full rewrite on custom displays.
- Fixed the report bug on healing, energy and misc attributes.
- Fixed a bug where the player pet wasn't being tracked after logon in the game.
- NewAPI: instance:IsGroupMode() return if a instance is in group mode.
- NewAPI: instance:GetCustomObject() return the custom object current used by the isntance.
- NewAPI: _detalhes:GetEncounterActorsName (EJ_EncounterID) return a hash table with [bossname] -> {[model] [displayInfo]}
- NewAPI: actor:GetDisplayName() actor:Class() return the formated name; return the class.
- NewAPI: _detalhes:GetClassIcon (class) return the icon path and texcoords.
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@@ -502,8 +502,10 @@ local ButtonMetaFunctions = {}
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end
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end
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if (button.MyObject.have_tooltip) then
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_detalhes.popup:ShowMe (false)
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if (button.MyObject.have_tooltip) then
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if (GameCooltip:GetText (1) == button.MyObject.have_tooltip) then
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GameCooltip:Hide()
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end
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end
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local parent = button:GetParent().MyObject
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