- Full rewrite on custom displays.

- Fixed the report bug on healing, energy and misc attributes.
- Fixed a bug where the player pet wasn't being tracked after logon in the game.

- NewAPI: instance:IsGroupMode() return if a instance is in group mode.
- NewAPI: instance:GetCustomObject() return the custom object current used by the isntance.
- NewAPI: _detalhes:GetEncounterActorsName (EJ_EncounterID) return a hash table with [bossname] -> {[model] [displayInfo]}
- NewAPI: actor:GetDisplayName() actor:Class() return the formated name; return the class.
- NewAPI: _detalhes:GetClassIcon (class) return the icon path and texcoords.
This commit is contained in:
tercio
2014-06-21 18:11:08 -03:00
parent 9d7b43fba6
commit b1cf458ca5
31 changed files with 4006 additions and 2031 deletions
+39 -1
View File
@@ -12,6 +12,7 @@
local _setmetatable = setmetatable --lua local
local _getmetatable = getmetatable --lua local
local _bit_band = bit.band --lua local
local _table_sort = table.sort --lua local
local _ipairs = ipairs --lua local
local _pairs = pairs --lua local
@@ -62,6 +63,29 @@
return 0
end
end
function container_combatentes:GetTotal (key)
local total = 0
key = key or "total"
for _, actor in _ipairs (self._ActorTable) do
total = total + (actor [key] or 0)
end
return total
end
function container_combatentes:GetTotalOnRaid (key, combat)
local total = 0
key = key or "total"
local roster = combat.raid_roster
for _, actor in _ipairs (self._ActorTable) do
if (roster [actor.nome]) then
total = total + (actor [key] or 0)
end
end
return total
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> internals
@@ -435,7 +459,6 @@
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- grava o objeto no mapa do container
local size = #self._ActorTable+1
self._ActorTable [size] = novo_objeto --> grava na tabela de indexes
self._NameIndexTable [nome] = size --> grava no hash map o index deste jogador
@@ -490,6 +513,21 @@
end
end
local bykey
local sort = function (t1, t2)
return t1 [bykey] > t2 [bykey]
end
function container_combatentes:SortByKey (key)
bykey = key
_table_sort (self._ActorTable, sort)
self:remapear()
end
function container_combatentes:Remap()
return self:remapear()
end
function container_combatentes:remapear()
local mapa = self._NameIndexTable
local conteudo = self._ActorTable