- Added Spirit Link Totem damage and healing on death log.

- Added the total of life exchanged by the Spirit Link Totem on player detail window.
- Added more spells for crowd control.
- Added scroll on bookmark panel.
This commit is contained in:
Tercio
2015-03-26 15:09:21 -03:00
parent 0c126196d2
commit af0a447b0d
16 changed files with 689 additions and 235 deletions
+8 -4
View File
@@ -394,8 +394,8 @@ function _detalhes:StoreEncounter (combat)
local diff = combat:GetDifficulty()
--> check for heroic mode
if (diff == 14 or diff == 15 or diff == 16) then --test on raid finder ' or diff == 17'
--> check for heroic and mythic
if (diff == 15 or diff == 16) then --test on raid finder ' or diff == 17' -- normal mode: diff == 14 or
--> check the guild name
local match = 0
@@ -474,10 +474,12 @@ function _detalhes:StoreEncounter (combat)
player_name = player_name .. "-" .. player_realm
end
local _, _, class = UnitClass (player_name)
local damage_actor = damage_container_pool [damage_container_hash [player_name]]
if (damage_actor) then
local guid = UnitGUID (player_name) or UnitGUID (UnitName ("raid" .. i))
this_combat_data.damage [player_name] = {floor (damage_actor.total), _detalhes.item_level_pool [guid] or 0}
this_combat_data.damage [player_name] = {floor (damage_actor.total), _detalhes.item_level_pool [guid] and _detalhes.item_level_pool [guid].ilvl or 0, class or 0}
end
elseif (role == "HEALER") then
local player_name, player_realm = UnitName ("raid" .. i)
@@ -485,10 +487,12 @@ function _detalhes:StoreEncounter (combat)
player_name = player_name .. "-" .. player_realm
end
local _, _, class = UnitClass (player_name)
local heal_actor = healing_container_pool [healing_container_hash [player_name]]
if (heal_actor) then
local guid = UnitGUID (player_name) or UnitGUID (UnitName ("raid" .. i))
this_combat_data.healing [player_name] = {floor (heal_actor.total), _detalhes.item_level_pool [guid] or 0}
this_combat_data.healing [player_name] = {floor (heal_actor.total), _detalhes.item_level_pool [guid] and _detalhes.item_level_pool [guid].ilvl or 0, class or 0}
end
end