Toc Updates and More
- Added a secondary bar to augmented evoker, which when hover over show the uptime of buffs.
This commit is contained in:
+67
-376
@@ -10,6 +10,43 @@ local CreateFrame = CreateFrame
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local PixelUtil = PixelUtil
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local GetTime = GetTime
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detailsFramework.GrowDirectionBySide = {
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[1] = 1,
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[2] = 2,
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[3] = 1,
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[4] = 1,
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[5] = 2,
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[6] = 1,
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[7] = 2,
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[8] = 1,
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[9] = 1,
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[10] = 1,
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[11] = 2,
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[12] = 1,
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[13] = 1,
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[14] = 1,
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[15] = 1,
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[16] = 2,
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[17] = 2,
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}
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detailsFramework.ShouldCenterAlign = {
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[9] = true,
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[10] = true,
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[12] = true,
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}
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detailsFramework.SideIsCorner = {
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[1] = true,
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[3] = true,
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[5] = true,
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[7] = true,
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[14] = true,
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[15] = true,
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[16] = true,
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[17] = true,
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}
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---@class df_icon : frame
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---@field spellId number
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---@field startTime number
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@@ -38,9 +75,6 @@ local GetTime = GetTime
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---@field StackTextShadow fontstring
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---@field Desc fontstring
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---@field Cooldown cooldown
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---@field CountdownText fontstring
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---@field SimpleCooldownTexture texture
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---@field SimpleCountdownText fontstring
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---@field parentIconRow df_iconrow
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---@field cooldownLooper timer
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@@ -50,16 +84,12 @@ local GetTime = GetTime
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---@field IconPool df_icon[]
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---@field AuraCache table
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---@field shownAmount number
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---@field CreateIcon fun(self:df_iconrow, iconName:string?, bIsSimple:boolean?):frame
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---@field GetIcon fun(self:df_iconrow, bIsSimple:boolean?):frame
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---@field CreateIcon fun(self:df_iconrow, iconName:string?):frame
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---@field GetIcon fun(self:df_iconrow):frame
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---@field AddSpecificIcon fun(self:df_iconrow, identifierKey:string, spellId:number?, borderColor:table?, startTime:number?, duration:number?, forceTexture:string|number|nil, descText:table?, count:number?, debuffType:string?, caster:string?, canStealOrPurge:boolean?, spellName:string?, isBuff:boolean?)
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---@field AddSpecificIconSimple fun(self:df_iconrow, identifierKey:string, spellId:number?, borderColor:table?, startTime:number?, duration:number?, forceTexture:string|number|nil, descText:table?, count:number?, debuffType:string?, caster:string?, canStealOrPurge:boolean?, spellName:string?, isBuff:boolean?, modRate:number?, iconSettings:table?)
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---@field SetIcon fun(self:df_iconrow, spellId:number?, borderColor:table?, startTime:number?, duration:number?, forceTexture:string?, descText:table?, count:number?, debuffType:string?, caster:string?, canStealOrPurge:boolean?, spellName:string?, isBuff:boolean?, modRate:number?):frame
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---@field SetIconSimple fun(self:df_iconrow, spellId:number?, borderColor:table?, startTime:number?, duration:number?, iconTexture:any, descText:table?, count:number?, debuffType:string?, caster:string?, canStealOrPurge:boolean?, spellName:string?, isBuff:boolean?, modRate:number?, iconSettings:table?):frame
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---@field SetAuraIconSimpleWithIconTemplate fun(self:df_iconrow, aI:aurainfo, iconTemplateTable:df_icontemplate)
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---@field SetStacks fun(self:df_iconrow, iconFrame:table, bIsShown:boolean, stacksAmount:number?) is shown false to hide the stack text
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---@field OnIconTick fun(self:df_icon, deltaTime:number)
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---@field OnIconSimpleTick fun(self:df_icon)
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---@field FormatCooldownTime fun(thisTime:number):string
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---@field FormatCooldownTimeDecimal fun(formattedTime:number):string
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---@field RemoveSpecificIcon fun(self:df_iconrow, identifierKey:any)
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@@ -99,9 +129,9 @@ detailsFramework.IconMixin = {
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---@param self df_iconrow the parent frame
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---@param iconName string the name of the icon frame
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---@return df_icon
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CreateIcon = function(self, iconName, bIsSimple)
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CreateIcon = function(self, iconName)
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---@type df_icon
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local iconFrame = CreateFrame("frame", iconName, self, not bIsSimple and "BackdropTemplate")
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local iconFrame = CreateFrame("frame", iconName, self, "BackdropTemplate")
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---@type texture
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iconFrame.Texture = iconFrame:CreateTexture(nil, "artwork")
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@@ -138,20 +168,6 @@ detailsFramework.IconMixin = {
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iconFrame.CountdownText:SetPoint("center", iconFrame, "center", 0, 0)
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iconFrame.CountdownText:Hide()
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if (bIsSimple) then
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--create a overlay texture which will indicate the cooldown time
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iconFrame.SimpleCooldownTexture = iconFrame:CreateTexture(self:GetName() .. "SimpleCooldownTexture", "overlay", nil, 7)
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iconFrame.SimpleCooldownTexture:SetTexture([[Interface\Azerite\AzeriteTooltipBackground]], "CLAMP", "CLAMP", "NEAREST")
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iconFrame.SimpleCooldownTexture:SetPoint("bottomleft", iconFrame.Texture, "bottomleft", 0, 0)
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iconFrame.SimpleCooldownTexture:SetPoint("bottomright", iconFrame.Texture, "bottomright", 0, 0)
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iconFrame.SimpleCooldownTexture:SetHeight(1)
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iconFrame.SimpleCooldownTexture:Hide()
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iconFrame.SimpleCountdownText = iconFrame:CreateFontString(self:GetName() .. "SimpleCooldownText", "overlay", "GameFontNormal")
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iconFrame.SimpleCountdownText:SetPoint("center", iconFrame, "center", 0, 0)
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iconFrame.SimpleCountdownText:Hide()
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end
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iconFrame.stacks = 0
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iconFrame:SetScript("OnHide", iconFrameOnHideScript)
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@@ -160,46 +176,26 @@ detailsFramework.IconMixin = {
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---get an icon frame from the pool
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---@param self df_iconrow the parent frame
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---@param bIsSimple boolean if true, the icon will be created with a simple template
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---@return df_icon
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GetIcon = function(self, bIsSimple)
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GetIcon = function(self)
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---@type df_icon
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local iconFrame = self.IconPool[self.NextIcon]
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if (not iconFrame) then
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---@type df_icon
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iconFrame = self:CreateIcon("$parentIcon" .. self.NextIcon, bIsSimple)
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iconFrame = self:CreateIcon("$parentIcon" .. self.NextIcon)
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iconFrame.parentIconRow = self
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if (bIsSimple) then
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iconFrame.Cooldown:Hide()
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iconFrame.Desc:Hide()
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iconFrame.Texture:SetTexCoord(0.1, 0.9, 0.1, 0.9)
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--newIconFrame:SetBackdropBorderColor(0, 0, 0, 0)
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iconFrame.Border:ClearAllPoints()
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iconFrame.Border:SetPoint("topleft", iconFrame, "topleft", -1, 1)
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iconFrame.Border:SetPoint("bottomright", iconFrame, "bottomright", 1, -1)
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iconFrame.Border:SetTexture(130759)
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iconFrame.Border:SetTexCoord(0.296875, 0.5703125, 0, 0.515625)
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iconFrame.Border:SetDrawLayer("overlay", 7)
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iconFrame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
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iconFrame:SetBackdropBorderColor(0, 0, 0, 0)
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iconFrame:EnableMouse(false)
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iconFrame.Cooldown:SetHideCountdownNumbers(self.options.surpress_blizzard_cd_timer)
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iconFrame.Cooldown.noCooldownCount = self.options.surpress_tulla_omni_cc
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iconFrame.CountdownText:ClearAllPoints()
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iconFrame.CountdownText:SetPoint(self.options.text_anchor or "center", iconFrame, self.options.text_rel_anchor or "center", self.options.text_x_offset or 0, self.options.text_y_offset or 0)
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iconFrame.Desc:ClearAllPoints()
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iconFrame.Desc:SetPoint(self.options.desc_text_anchor or "bottom", iconFrame, self.options.desc_text_rel_anchor or "top", self.options.desc_text_x_offset or 0, self.options.desc_text_y_offset or 2)
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iconFrame.StackText:SetTextColor(detailsFramework:ParseColors(self.options.stack_text_color))
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detailsFramework:SetFontSize(iconFrame.StackText, self.options.stack_text_size)
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detailsFramework:SetFontFace(iconFrame.StackText, self.options.stack_text_font)
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detailsFramework:SetFontOutline(iconFrame.StackText, self.options.stack_text_outline)
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detailsFramework:SetFontFace(iconFrame.StackTextShadow, self.options.stack_text_font)
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detailsFramework:SetFontSize(iconFrame.StackTextShadow, self.options.stack_text_size+1)
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else
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iconFrame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
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iconFrame:SetBackdropBorderColor(0, 0, 0, 0)
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iconFrame:EnableMouse(false)
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iconFrame.Cooldown:SetHideCountdownNumbers(self.options.surpress_blizzard_cd_timer)
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iconFrame.Cooldown.noCooldownCount = self.options.surpress_tulla_omni_cc
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iconFrame.CountdownText:ClearAllPoints()
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iconFrame.CountdownText:SetPoint(self.options.text_anchor or "center", iconFrame, self.options.text_rel_anchor or "center", self.options.text_x_offset or 0, self.options.text_y_offset or 0)
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iconFrame.Desc:ClearAllPoints()
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iconFrame.Desc:SetPoint(self.options.desc_text_anchor or "bottom", iconFrame, self.options.desc_text_rel_anchor or "top", self.options.desc_text_x_offset or 0, self.options.desc_text_y_offset or 2)
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end
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iconFrame.StackText:ClearAllPoints()
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iconFrame.StackText:SetPoint(self.options.stack_text_anchor or "center", iconFrame, self.options.stack_text_rel_anchor or "center", self.options.stack_text_x_offset or 0, self.options.stack_text_y_offset or 0)
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@@ -370,6 +366,7 @@ detailsFramework.IconMixin = {
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iconFrame.canStealOrPurge = canStealOrPurge
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iconFrame.isBuff = isBuff
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iconFrame.spellName = spellName
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iconFrame.modRate = modRate
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iconFrame.identifierKey = nil -- only used for "specific" add/remove
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@@ -400,295 +397,12 @@ detailsFramework.IconMixin = {
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end
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end,
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---this function return true if an update is required to be performed, return false if the icons shown are the same as the ones received in the auraList
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---'amount' are the amount of auras the check in the list received against the icons shown, the function which called this function know how much icons it's showing
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---'auraList' are the list of auras which can be a simple array or an array of sub-arrays
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---if valid, 'auraInfoIndex' is the index where the auraInfo is found on the sub-array
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---@param self df_iconrow
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---@param auraList table
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---@param amount number
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---@param auraInfoIndex number?
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---@return boolean?
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NeedUpdate = function(self, auraList, amount, auraInfoIndex)
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if (not auraList or not amount) then
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return false, "no aura list or amount"
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end
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local iconPool = self.IconPool
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local iconPoolAmount = #iconPool
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local currentlyShown = self.shownAmount
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local auraListAmount = #auraList
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local amountToShow = math.min(amount, auraListAmount)
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--quick exit if the parameters already have divergences
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if (amountToShow ~= currentlyShown) then
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return true
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end
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--the amount of icons shown is the same as the amount of auras that are needed to show
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--now check if it's showing the same auras
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for i = 1, amount do
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local auraInfo = auraInfoIndex and auraList[i][auraInfoIndex] or auraList[i]
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local iconFrame = iconPool[i]
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if (iconFrame.Texture.texture ~= auraInfo.icon) then
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return true
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end
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local auraStartTime = auraInfo.expirationTime - auraInfo.duration
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local iconFrameStartTime = iconFrame.startTime
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--if they are more than 200 miliseconds apart, then it's a different aura
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if (math.abs(auraStartTime - iconFrameStartTime) > 0.2) then
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return true, "aura start has changed"
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end
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end
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return false, "nothing changed"
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end,
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---adds only if not existing already in the cache
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---@param self df_iconrow the parent frame
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AddSpecificIconSimple = function(self, identifierKey, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate, iconSettings)
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if (not identifierKey or identifierKey == "") then
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return
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end
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if (not self.AuraCache[identifierKey]) then
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---@type df_icon
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local icon = self:SetIconSimple(spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff or false, modRate, iconSettings)
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icon.identifierKey = identifierKey
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self.AuraCache[identifierKey] = true
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end
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end,
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---set an icon frame with a simple template
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---@param self df_iconrow the parent frame
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---@param aI aurainfo
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---@param iconTemplateTable df_icontemplate
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SetAuraIconSimpleWithIconTemplate = function(self, aI, iconTemplateTable)
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local startTime = aI.expirationTime - aI.duration
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---@type df_icon
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local iconFrame = self:SetIconSimple(aI.spellId, nil, startTime, aI.duration, aI.icon, nil, aI.applications, aI.dispelName, aI.sourceUnit, aI.isStealable, aI.name, aI.isHelpful, aI.timeMod, iconTemplateTable)
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if (iconFrame) then
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iconFrame.expirationTime = aI.expirationTime
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end
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end,
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AddSpecificIconWithTemplate = function(self, iconTemplateTable)
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self:AddSpecificIconSimple(iconTemplateTable.id, iconTemplateTable.id, nil, iconTemplateTable.startTime, iconTemplateTable.duration, nil, nil, iconTemplateTable.count, nil, nil, nil, nil, nil, nil, iconTemplateTable)
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end,
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---set an icon frame with a simple template
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---@param self df_iconrow the parent frame
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---@return df_icon?
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SetIconSimple = function(self, spellId, borderColor, startTime, duration, iconTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate, iconSettings)
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local actualSpellName, spellIcon = spellNameCache[spellId], spellIconCache[spellId]
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iconSettings = iconSettings or emptyTable
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if (not actualSpellName) then
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actualSpellName, _, spellIcon = GetSpellInfo(spellId)
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spellIconCache[spellId] = spellIcon
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spellNameCache[spellId] = actualSpellName
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end
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if iconTexture then
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spellIcon = iconTexture
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end
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if (not spellIcon) then
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if (iconSettings.texture) then
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spellIcon = iconSettings.texture
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end
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end
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if (spellIcon) then
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spellName = spellName or actualSpellName or "unknown_aura"
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modRate = modRate or 1
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local bIsSimple = true
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---@type df_icon
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local iconFrame = self:GetIcon(bIsSimple)
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self.shownAmount = self.NextIcon - 1
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if (iconFrame.Texture.texture ~= spellIcon or (iconSettings.coords and iconSettings.coords ~= iconFrame.currentCoords)) then
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iconFrame.Texture:SetTexture(spellIcon, "CLAMP", "CLAMP", iconSettings.textureFilter or "LINEAR")
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if (iconSettings.coords) then
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iconFrame.Texture:SetTexCoord(unpack(iconSettings.coords))
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iconFrame.currentCoords = iconSettings.coords
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elseif (self.options.texcoord ~= iconFrame.currentCoords) then
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iconFrame.Texture:SetTexCoord(unpack(self.options.texcoord))
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iconFrame.currentCoords = self.options.texcoord
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else
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iconFrame.Texture:SetTexCoord(0, 1, 0, 1)
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end
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iconFrame.Texture:ClearAllPoints()
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if (iconSettings.points) then
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for i = 1, #iconSettings.points do
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local point = iconSettings.points[i]
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iconFrame.Texture:SetPoint(point[1], iconFrame, point[2], point[3], point[4])
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end
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if (iconSettings.width) then
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iconFrame.Texture:SetWidth(iconSettings.width)
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else
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iconFrame.Texture:SetWidth(self.options.icon_width)
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end
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if (iconSettings.height) then
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iconFrame.Texture:SetHeight(iconSettings.height)
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else
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iconFrame.Texture:SetHeight(self.options.icon_height)
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end
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else
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if (iconSettings.width) then
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iconFrame.Texture:SetWidth(iconSettings.width)
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iconFrame.Texture:SetHeight(iconSettings.height or iconSettings.width)
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PixelUtil.SetPoint(iconFrame.Texture, "center", iconFrame, "center", 0, 0)
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else
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PixelUtil.SetPoint(iconFrame.Texture, "topleft", iconFrame, "topleft", 1, -1)
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PixelUtil.SetPoint(iconFrame.Texture, "bottomright", iconFrame, "bottomright", -1, 1)
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end
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end
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iconFrame.Texture.texture = spellIcon
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else
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if (self.options.texcoord ~= iconFrame.currentCoords) then
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iconFrame.Texture:SetTexCoord(unpack(self.options.texcoord))
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iconFrame.currentCoords = self.options.texcoord
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else
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iconFrame.Texture:SetTexCoord(0, 1, 0, 1)
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end
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end
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if (borderColor) then
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iconFrame.Border:Show()
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iconFrame.Border:SetVertexColor(unpack(borderColor))
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else
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if (iconSettings.borderColor) then
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iconFrame.Border:Show()
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iconFrame.Border:SetTexture(iconSettings.borderTexture or 130759)
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iconFrame.Border:SetVertexColor(unpack(iconSettings.borderColor or white))
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else
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iconFrame.Border:Hide()
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end
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end
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if (count and count > 1 and self.options.stack_text) then
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self:SetStacks(iconFrame, true, count)
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else
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self:SetStacks(iconFrame, false)
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end
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iconFrame.stacks = count or 0
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if (iconSettings.scale) then
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iconFrame.Texture:SetScale(iconSettings.scale)
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else
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iconFrame.Texture:SetScale(1)
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end
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if (iconSettings.alpha) then
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iconFrame.Texture:SetAlpha(iconSettings.alpha)
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else
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iconFrame.Texture:SetAlpha(1)
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end
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--cache size
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iconFrame.width = self.options.icon_width
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iconFrame.height = self.options.icon_height
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PixelUtil.SetSize(iconFrame, iconFrame.width, iconFrame.height)
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iconFrame:Show()
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iconFrame.textureWidth = iconFrame.Texture:GetWidth()
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iconFrame.textureHeight = iconFrame.Texture:GetHeight()
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--update the size of the frame
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self:SetWidth((self.options.left_padding * 2) + (self.options.icon_padding * (self.NextIcon-2)) + (self.options.icon_width * (self.NextIcon - 1)))
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self:SetHeight(self.options.icon_height + (self.options.top_padding * 2))
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--make information available
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iconFrame.spellId = spellId
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iconFrame.startTime = startTime
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iconFrame.duration = duration
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iconFrame.endTime = (startTime and duration and startTime + duration) or 0
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iconFrame.count = count
|
||||
iconFrame.debuffType = debuffType
|
||||
iconFrame.caster = caster
|
||||
iconFrame.canStealOrPurge = canStealOrPurge
|
||||
iconFrame.isBuff = isBuff
|
||||
iconFrame.spellName = spellName
|
||||
|
||||
if (startTime and duration and duration > 0) then
|
||||
local endTime = startTime + duration
|
||||
local now = GetTime()
|
||||
if (endTime > now) then
|
||||
iconFrame.SimpleCooldownTexture:Show()
|
||||
iconFrame.SimpleCooldownTexture:SetHeight(1)
|
||||
self:SetSimpleCooldown(iconFrame)
|
||||
end
|
||||
else
|
||||
iconFrame.SimpleCooldownTexture:Hide()
|
||||
end
|
||||
|
||||
iconFrame.identifierKey = nil -- only used for "specific" add/remove
|
||||
|
||||
--add the spell into the cache
|
||||
self.AuraCache[spellId or -1] = true
|
||||
self.AuraCache[spellName] = true
|
||||
self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or canStealOrPurge
|
||||
self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or debuffType == "" --yes, enrages are empty-string...
|
||||
|
||||
--show the frame
|
||||
self:Show()
|
||||
|
||||
self:AlignAuraIcons()
|
||||
|
||||
return iconFrame
|
||||
end
|
||||
end,
|
||||
|
||||
---@param self df_iconrow the parent frame
|
||||
---@param iconFrame df_icon
|
||||
SetSimpleCooldown = function(self, iconFrame)
|
||||
if (iconFrame.cooldownLooper) then
|
||||
iconFrame.cooldownLooper:Cancel()
|
||||
end
|
||||
|
||||
self.OnIconSimpleTick(iconFrame)
|
||||
|
||||
local amountOfLoops = math.floor(iconFrame.duration / 0.5)
|
||||
local loopEndCallback = nil
|
||||
local checkPointCallback = nil
|
||||
|
||||
local newLooper = detailsFramework.Schedules.NewLooper(0.5, self.OnIconSimpleTick, amountOfLoops, loopEndCallback, checkPointCallback, iconFrame)
|
||||
iconFrame.cooldownLooper = newLooper
|
||||
end,
|
||||
|
||||
---@param iconFrame df_icon
|
||||
OnIconSimpleTick = function(iconFrame)
|
||||
local now = GetTime()
|
||||
local percent = (now - iconFrame.startTime) / iconFrame.duration
|
||||
--percent = abs(percent - 1)
|
||||
|
||||
local newHeight = math.min(iconFrame.textureHeight * percent, iconFrame.textureHeight)
|
||||
iconFrame.SimpleCooldownTexture:SetHeight(newHeight)
|
||||
|
||||
iconFrame.SimpleCountdownText:SetText(iconFrame.parentIconRow.FormatCooldownTime(iconFrame.duration - (now - iconFrame.startTime)))
|
||||
--self.SimpleCountdownText:Show()
|
||||
end,
|
||||
|
||||
---@param self df_icon
|
||||
---@param deltaTime number
|
||||
OnIconTick = function(self, deltaTime)
|
||||
local now = GetTime()
|
||||
if (self.lastUpdateCooldown + 0.05) <= now then
|
||||
self.timeRemaining = self.expirationTime - now
|
||||
self.timeRemaining = (self.expirationTime - now) / (self.modRate or 1)
|
||||
if self.timeRemaining > 0 then
|
||||
if self.parentIconRow.options.decimal_timer then
|
||||
self.CountdownText:SetText(self.parentIconRow.FormatCooldownTimeDecimal(self.timeRemaining))
|
||||
@@ -772,6 +486,7 @@ detailsFramework.IconMixin = {
|
||||
table.wipe(self.AuraCache)
|
||||
|
||||
local iconPool = self.IconPool
|
||||
local iconsActive = 0
|
||||
|
||||
for i = 1, self.NextIcon -1 do
|
||||
local iconFrame = iconPool[i]
|
||||
@@ -792,15 +507,12 @@ detailsFramework.IconMixin = {
|
||||
self.AuraCache[iconFrame.spellName] = true
|
||||
self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or iconFrame.canStealOrPurge
|
||||
self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or iconFrame.debuffType == "" --yes, enrages are empty-string...
|
||||
iconsActive = iconsActive + 1
|
||||
end
|
||||
end
|
||||
|
||||
--if there's nothing to show, no need to align
|
||||
if (not next(self.AuraCache)) then
|
||||
self:Hide()
|
||||
else
|
||||
self:AlignAuraIcons()
|
||||
end
|
||||
-- this is needed in any case, to ensure updated 'self.NextIcon'
|
||||
self:AlignAuraIcons()
|
||||
end,
|
||||
|
||||
---@param self df_iconrow the parent frame
|
||||
@@ -849,8 +561,6 @@ detailsFramework.IconMixin = {
|
||||
end
|
||||
end
|
||||
|
||||
--icon.lua:847: attempt to perform arithmetic on field 'width'(a nil value)
|
||||
--but .width is set on SetIconSimple and SetIcon, getting the width from the iconFrame it self instead from cache is the cache fails
|
||||
width = width + ((iconFrame.width or iconFrame:GetWidth()) * iconFrame:GetScale()) + xPadding
|
||||
end
|
||||
|
||||
@@ -860,41 +570,22 @@ detailsFramework.IconMixin = {
|
||||
|
||||
self.shownAmount = shownAmount
|
||||
end
|
||||
|
||||
if countStillShown > 0 then
|
||||
self:Show()
|
||||
end
|
||||
|
||||
self.NextIcon = countStillShown + 1
|
||||
|
||||
if countStillShown > 0 then
|
||||
self:Show()
|
||||
end
|
||||
end,
|
||||
|
||||
---@param self df_iconrow the parent frame
|
||||
GetIconGrowDirection = function(self)
|
||||
local side = self.options.anchor.side
|
||||
|
||||
if (side == 1) then
|
||||
return 1
|
||||
elseif (side == 2) then
|
||||
return 2
|
||||
elseif (side == 3) then
|
||||
return 1
|
||||
elseif (side == 4) then
|
||||
return 1
|
||||
elseif (side == 5) then
|
||||
return 2
|
||||
elseif (side == 6) then
|
||||
return 1
|
||||
elseif (side == 7) then
|
||||
return 2
|
||||
elseif (side == 8) then
|
||||
return 1
|
||||
elseif (side == 9) then
|
||||
return 1
|
||||
elseif (side == 10) then
|
||||
return 1
|
||||
elseif (side == 11) then
|
||||
return 2
|
||||
elseif (side == 12) then
|
||||
return 1
|
||||
elseif (side == 13) then
|
||||
return 1
|
||||
end
|
||||
return detailsFramework.GrowDirectionBySide[side]
|
||||
end,
|
||||
|
||||
---@param self df_iconrow the parent frame
|
||||
|
||||
Reference in New Issue
Block a user