Added .total_extra for damage actors, when above zero, a secondary statusbar is shown in the player bar

This commit is contained in:
Tercio Jose
2023-07-20 16:37:27 -03:00
parent 22d8686b03
commit ae490f434d
2 changed files with 3 additions and 5 deletions
-2
View File
@@ -1851,7 +1851,6 @@ function damageClass:RefreshWindow(instancia, combatObject, forcar, exportar, re
return Details:EndRefresh(instancia, total, combatObject, showing) --retorna a tabela que precisa ganhar o refresh
elseif (keyName == "damage_taken_by_spells") then
local bs_index, total = 0, 0
Details:Destroy(bs_index_table)
@@ -1993,7 +1992,6 @@ function damageClass:RefreshWindow(instancia, combatObject, forcar, exportar, re
return Details:EndRefresh(instancia, bs_index, combatObject, showing)
elseif (keyName == "voidzones") then
local index = 0
local misc_container = combatObject [4]
local voidzone_damage_total = 0