- fixed some problems with buff uptime data save on logout.
- avoidance now works only with players.
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@@ -274,6 +274,9 @@ function container_combatentes:PegarCombatente (serial, nome, flag, criar, isOwn
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end
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end
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if (novo_objeto.grupo) then
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novo_objeto.avoidance = {["DODGE"] = 0, ["PARRY"] = 0, ["HITS"] = 0} --> avoidance
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end
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elseif (self.tipo == container_heal) then --> CONTAINER HEALING
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@@ -486,7 +489,8 @@ function _detalhes.refresh:r_container_combatentes (container, shadow)
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end
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function _detalhes.clear:c_container_combatentes (container)
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container.__index = {}
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--container.__index = {}
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container.__index = nil
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container.shadow = nil
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container._NameIndexTable = nil
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container.need_refresh = nil
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