Fixes div by 0 error and call to wrong GetSpellInfo

This commit is contained in:
Lynn
2024-06-08 12:50:08 +02:00
parent 74f5ea791a
commit abf6b76c53
2 changed files with 9 additions and 5 deletions
+1 -1
View File
@@ -1025,7 +1025,7 @@ function atributo_energy:ToolTipRegenRecebido (instancia, numero, barra, keydown
for i = 1, #allGeneratorSpells do
local thisGenerator = allGeneratorSpells [i]
local spellName, _, spellIcon = GetSpellInfo(thisGenerator[1].id)
local spellName, _, spellIcon = _GetSpellInfo(thisGenerator[1].id)
GameCooltip:AddLine(spellName, FormatTooltipNumber (_, thisGenerator[2]) .. " (|cFFFF5555overflow: " .. FormatTooltipNumber (_, thisGenerator[3]) .. "|r | " .. _cstr ("%.1f", (thisGenerator[2] / allGenerated) * 100).."%)")
GameCooltip:AddIcon (spellIcon, nil, nil, icon_size.W, icon_size.H, .1, .9, .1, .9)
_detalhes:AddTooltipBackgroundStatusbar()
@@ -336,10 +336,14 @@ local onEnterSpellBar = function(spellBar, motion) --parei aqui: precisa por nom
local normalAverage = spellTable.n_total / math.max(normalHitsAmt, 0.0001)
blockLine3.leftText:SetText(Loc ["STRING_AVERAGE"] .. ": " .. Details:CommaValue(normalAverage))
if (spellTable.n_total > 0) then
local tempo = (elapsedTime * spellTable.n_total) / math.max(spellTable.total, 0.001)
local normalAveragePercent = spellBar.average / normalAverage * 100
local normalTempoPercent = normalAveragePercent * tempo / 100
blockLine3.rightText:SetText(Loc ["STRING_HPS"] .. ": " .. Details:CommaValue(spellTable.n_total / normalTempoPercent))
else
blockLine3.rightText:SetText(Loc ["STRING_HPS"] .. ": " .. Details:CommaValue(0))
end
end
---@type number