Fixes div by 0 error and call to wrong GetSpellInfo
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@@ -336,10 +336,14 @@ local onEnterSpellBar = function(spellBar, motion) --parei aqui: precisa por nom
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local normalAverage = spellTable.n_total / math.max(normalHitsAmt, 0.0001)
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blockLine3.leftText:SetText(Loc ["STRING_AVERAGE"] .. ": " .. Details:CommaValue(normalAverage))
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local tempo = (elapsedTime * spellTable.n_total) / math.max(spellTable.total, 0.001)
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local normalAveragePercent = spellBar.average / normalAverage * 100
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local normalTempoPercent = normalAveragePercent * tempo / 100
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blockLine3.rightText:SetText(Loc ["STRING_HPS"] .. ": " .. Details:CommaValue(spellTable.n_total / normalTempoPercent))
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if (spellTable.n_total > 0) then
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local tempo = (elapsedTime * spellTable.n_total) / math.max(spellTable.total, 0.001)
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local normalAveragePercent = spellBar.average / normalAverage * 100
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local normalTempoPercent = normalAveragePercent * tempo / 100
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blockLine3.rightText:SetText(Loc ["STRING_HPS"] .. ": " .. Details:CommaValue(spellTable.n_total / normalTempoPercent))
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else
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blockLine3.rightText:SetText(Loc ["STRING_HPS"] .. ": " .. Details:CommaValue(0))
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end
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end
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---@type number
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