Added empowered spells and first wave of polish on the new breakdown window
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@@ -408,7 +408,6 @@ end
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---@param tabFrame breakdownspellstab
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function spellsTab.OnCreateTabCallback(tabButton, tabFrame) --~init
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spellBreakdownSettings = Details.breakdown_spell_tab
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DetailsFramework:ApplyStandardBackdrop(tabFrame)
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--create the scrollbar to show the spells in the breakdown window
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spellsTab.CreateSpellScrollContainer(tabFrame) --finished
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@@ -423,10 +422,10 @@ function spellsTab.OnCreateTabCallback(tabButton, tabFrame) --~init
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spellsTab.TabFrame = tabFrame
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--create a button in the breakdown window to open the options for this tab
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local optionsButton = DF:CreateButton(Details.playerDetailWindow, Details.OpenSpellBreakdownOptions, 130, 20, "Options", 10, nil, nil, nil, nil, nil, DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
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optionsButton:SetPoint("topleft", Details.playerDetailWindow, "topleft", 210, -45)
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optionsButton.textsize = 15
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optionsButton.textcolor = "white"
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local optionsButton = DF:CreateButton(tabFrame, Details.OpenSpellBreakdownOptions, 130, 20, "options", 14, nil, nil, nil, nil, nil, DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
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optionsButton:SetPoint("bottomright", tabFrame, "bottomright", -5, 5)
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optionsButton.textsize = 16
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optionsButton.textcolor = "yellow"
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--open the breakdown window at startup for testing
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--[=[ debug
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@@ -621,6 +620,68 @@ local onEnterSpellBar = function(spellBar, motion) --parei aqui: precisa por nom
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blockLine3.rightText:SetText(Loc ["STRING_DPS"] .. ": " .. Details:CommaValue(spellTable.c_total / critTempoPercent))
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end
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local emporwerSpell = spellTable.e_total
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if (emporwerSpell) then
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local empowerLevelSum = spellTable.e_total --total sum of empower levels
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local empowerAmount = spellTable.e_amt --amount of casts with empower
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local empowerAmountPerLevel = spellTable.e_lvl --{[1] = 4; [2] = 9; [3] = 15}
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local empowerDamagePerLevel = spellTable.e_dmg --{[1] = 54548745, [2] = 74548745}
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---@type breakdownspellblock
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local empowerBlock = spellBlockContainer:GetBlock(blockIndex)
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empowerBlock:Show()
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blockIndex = blockIndex + 1
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local level1AverageDamage = "0"
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local level2AverageDamage = "0"
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local level3AverageDamage = "0"
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local level4AverageDamage = "0"
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local level5AverageDamage = "0"
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if (empowerDamagePerLevel[1]) then
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level1AverageDamage = Details:Format(empowerDamagePerLevel[1] / empowerAmountPerLevel[1])
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end
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if (empowerDamagePerLevel[2]) then
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level2AverageDamage = Details:Format(empowerDamagePerLevel[2] / empowerAmountPerLevel[2])
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end
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if (empowerDamagePerLevel[3]) then
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level3AverageDamage = Details:Format(empowerDamagePerLevel[3] / empowerAmountPerLevel[3])
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end
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if (empowerDamagePerLevel[4]) then
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level4AverageDamage = Details:Format(empowerDamagePerLevel[4] / empowerAmountPerLevel[4])
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end
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if (empowerDamagePerLevel[5]) then
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level5AverageDamage = Details:Format(empowerDamagePerLevel[5] / empowerAmountPerLevel[5])
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end
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empowerBlock:SetValue(100)
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empowerBlock.sparkTexture:SetPoint("left", empowerBlock, "left", empowerBlock:GetWidth() + spellBreakdownSettings.blockspell_spark_offset, 0)
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empowerBlock:SetColor(0.200, 0.576, 0.498, 0.6)
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local blockLine1, blockLine2, blockLine3 = empowerBlock:GetLines()
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blockLine1.leftText:SetText("Spell Empower Average Level: " .. string.format("%.2f", empowerLevelSum / empowerAmount))
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if (level1AverageDamage ~= "0") then
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blockLine2.leftText:SetText("Level 1 Avg: " .. level1AverageDamage .. " (" .. (empowerAmountPerLevel[1] or 0) .. ")")
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end
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if (level2AverageDamage ~= "0") then
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blockLine2.centerText:SetText("Level 2 Avg: " .. level2AverageDamage .. " (" .. (empowerAmountPerLevel[2] or 0) .. ")")
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end
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if (level3AverageDamage ~= "0") then
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blockLine2.rightText:SetText("Level 3 Avg: " .. level3AverageDamage .. " (" .. (empowerAmountPerLevel[3] or 0) .. ")")
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end
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if (level4AverageDamage ~= "0") then
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blockLine3.leftText:SetText("Level 4 Avg: " .. level4AverageDamage .. " (" .. (empowerAmountPerLevel[4] or 0) .. ")")
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end
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if (level5AverageDamage ~= "0") then
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blockLine3.rightText:SetText("Level 5 Avg: " .. level5AverageDamage .. " (" .. (empowerAmountPerLevel[5] or 0) .. ")")
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end
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end
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if (trinketData[spellId]) then
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---@type trinketdata
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local trinketInfo = trinketData[spellId]
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@@ -633,6 +694,7 @@ local onEnterSpellBar = function(spellBar, motion) --parei aqui: precisa por nom
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local trinketBlock = spellBlockContainer:GetBlock(blockIndex)
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trinketBlock:Show()
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trinketBlock:SetValue(100)
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trinketBlock.sparkTexture:SetPoint("left", trinketBlock, "left", trinketBlock:GetWidth() + spellBreakdownSettings.blockspell_spark_offset, 0)
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blockIndex = blockIndex + 1
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local blockLine1, blockLine2, blockLine3 = trinketBlock:GetLines()
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