- more fixes for dungeon trash being tag as a dungeon boss.

- more fixes for item level discovery.
- more spells added to spell customization.
This commit is contained in:
Tercio
2016-09-25 18:18:07 -03:00
parent 4da2839aa7
commit ab0d4c1f24
8 changed files with 112 additions and 44 deletions
+15 -14
View File
@@ -296,9 +296,10 @@
-- ~start ~inicio ~novo ñovo
function _detalhes:EntrarEmCombate (...)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) started a new combat.")
_detalhes:Msg ("(debug) |cFFFFFF00started a new combat|r|cFFFF7700", _detalhes.encounter_table and _detalhes.encounter_table.name or "")
local from = debugstack (2, 1, 0)
print (from)
end
if (not _detalhes.tabela_historico.tabelas[1]) then
@@ -375,19 +376,19 @@
if (_detalhes:IsInInstance() or _detalhes.debug) then
if (not _detalhes:CaptureIsAllEnabled()) then
_detalhes:ScheduleSendCloudRequest()
if (_detalhes.debug) then
_detalhes:Msg ("(debug) requesting a cloud server.")
end
--if (_detalhes.debug) then
-- _detalhes:Msg ("(debug) requesting a cloud server.")
--end
end
else
if (_detalhes.debug) then
_detalhes:Msg ("(debug) isn't inside a registred instance", _detalhes:IsInInstance())
end
--if (_detalhes.debug) then
-- _detalhes:Msg ("(debug) isn't inside a registred instance", _detalhes:IsInInstance())
--end
end
else
if (_detalhes.debug) then
_detalhes:Msg ("(debug) isn't in group or cloud is turned off", _detalhes.in_group, _detalhes.cloud_capture)
end
--if (_detalhes.debug) then
-- _detalhes:Msg ("(debug) isn't in group or cloud is turned off", _detalhes.in_group, _detalhes.cloud_capture)
--end
end
--> hide / alpha / switch in combat
@@ -429,7 +430,7 @@
function _detalhes:SairDoCombate (bossKilled, from_encounter_end)
if (_detalhes.debug) then
_detalhes:Msg ("(debug) ended a combat.")
_detalhes:Msg ("(debug) |cFFFFFF00ended a combat|r|cFFFF7700", _detalhes.encounter_table and _detalhes.encounter_table.name or "")
end
--> in case of something somehow someway call to close the same combat a second time.
@@ -573,8 +574,8 @@
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) forcing equalize actors behavior.")
_detalhes:EqualizeActorsSchedule (_detalhes.host_of)
-- _detalhes:Msg ("(debug) forcing equalize actors behavior.")
-- _detalhes:EqualizeActorsSchedule (_detalhes.host_of)
end
--> verifica memoria