Fixed the spell container size not saving properly, fixed spellbars not being allowed to click

This commit is contained in:
Tercio Jose
2023-04-25 20:47:01 -03:00
parent f413d52b91
commit aad91256a2
3 changed files with 35 additions and 34 deletions
+11 -13
View File
@@ -242,9 +242,6 @@ function spellsTab.BuildHeaderTable(containerType)
end
if (bCanAdd) then
--print("key added:", columnData.key)
--key = "casts", key = "percent",
---@type headercolumndata
local headerColumnData = {
width = columnSettings.width,
@@ -355,7 +352,7 @@ function spellsTab.OnCreateTabCallback(tabButton, tabFrame)
spellsTab.CreateTargetContainer(tabFrame)
--create the report buttons for each container
spellsTab.CreateReportButtons(tabFrame)
--spellsTab.CreateReportButtons(tabFrame)
--these bars table are kinda deprecated now:
--store the spell bars for the spell container
@@ -1281,7 +1278,7 @@ function spellsTab.CreateSpellScrollContainer(tabFrame) --~scroll ~create
local options = {
width = Details.breakdown_spell_tab.spellcontainer_width,
height = Details.breakdown_spell_tab.spellcontainer_height,
can_resize = Details.breakdown_spell_tab.spellcontainer_locked,
is_locked = Details.breakdown_spell_tab.spellcontainer_islocked,
can_move = false,
can_move_children = false,
use_bottom_resizer = true,
@@ -1293,18 +1290,21 @@ function spellsTab.CreateSpellScrollContainer(tabFrame) --~scroll ~create
local container = DF:CreateFrameContainer(tabFrame, options, tabFrame:GetName() .. "SpellScrollContainer")
container:SetPoint("topleft", tabFrame, "topleft", 5, -5)
container:SetFrameLevel(tabFrame:GetFrameLevel() + 10)
spellsTab.SpellContainerFrame = container
local settingChangedCallbackFunction = function(frameContainer, settingName, settingValue) --doiing here the callback for thge settings changed in the container
local settingChangedCallbackFunction = function(frameContainer, settingName, settingValue) --doing here the callback for thge settings changed in the container
if (frameContainer:IsShown()) then
if (settingName == "height") then
---@type height
local currentHeight = spellsTab.SpellScrollFrame:GetHeight()
Details.breakdown_spell_tab.spellcontainer_height = settingValue
spellsTab.SpellScrollFrame:SetNumFramesShown(math.floor(currentHeight / CONST_SPELLSCROLL_LINEHEIGHT) - 1)
elseif (settingName == "width") then
Details.breakdown_spell_tab.spellcontainer_width = settingValue
elseif (settingName == "can_resize") then
Details.breakdown_spell_tab.spellcontainer_locked = settingValue
elseif (settingName == "is_locked") then
Details.breakdown_spell_tab.spellcontainer_islocked = settingValue
end
end
end
@@ -1312,13 +1312,11 @@ function spellsTab.CreateSpellScrollContainer(tabFrame) --~scroll ~create
local defaultAmountOfLines = 50
container:SetSettingChangedCallback(settingChangedCallbackFunction)
container:SetResizeLocked(false) --debug
--replace this with a framework scrollframe
local scrollFrame = DF:CreateScrollBox(container, "$parentSpellScroll", refreshFunc, {}, width, height, defaultAmountOfLines, CONST_SPELLSCROLL_LINEHEIGHT)
DF:ReskinSlider(scrollFrame)
scrollFrame:SetBackdrop(nil)
scrollFrame:SetPoint("topleft", container, "topleft", 0, 0) --need to set the points
scrollFrame:SetPoint("bottomright", container, "bottomright", 0, 0) --need to set the points
@@ -1601,7 +1599,7 @@ end
---@return breakdownspellbar
function spellsTab.CreateSpellBar(self, index) --~spellbar ~spellline ~spell ~create ~createline
---@type breakdownspellbar
local spellBar = CreateFrame("button", self:GetName() .. "SpellBar" .. index, self, "BackdropTemplate")
local spellBar = CreateFrame("button", self:GetName() .. "SpellBarButton" .. index, self, "BackdropTemplate")
spellBar.index = index
--size and positioning
@@ -1859,7 +1857,7 @@ function spellsTab.monta_relatorio(botao) --deprecated?
elseif (botao == 3) then --targets
if (mainSection == 1 and subSection == 3) then
print(Loc ["STRING_ACTORFRAME_NOTHING"])
Details:Msg(Loc ["STRING_ACTORFRAME_NOTHING"])
return
end
@@ -1878,7 +1876,7 @@ function spellsTab.monta_relatorio(botao) --deprecated?
--dano --damage done --dps --heal
if ((mainSection == 1 and (subSection == 1 or subSection == 2)) or (mainSection == 2)) then
if (not player.detalhes) then
print(Loc ["STRING_ACTORFRAME_NOTHING"])
Details:Msg(Loc ["STRING_ACTORFRAME_NOTHING"])
return
end