Code cleanups, Bug Fixes, Show plugins in the breakdown window, added damage taken and friendly fire tp breakdown
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@@ -88,6 +88,7 @@
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---@alias spellid number each spell in the game has a unique spell id, this id can be used to identify a spell.
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---@alias actorname string name of a unit
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---@alias spellname string name of a spell
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---@alias spellschool number each spell in the game has a school, such as fire, frost, shadow and many others. This value can be used to identify the school of a spell.
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---@alias actorid string unique id of a unit (GUID)
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---@alias serial string unique id of a unit (GUID)
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---@alias color table, string @table(r: red|number, g: green|number, b: blue|number, a: alpha|number) @string(color name) @hex (000000-ffffff) value representing a color, the value must be a table with the following fields: r, g, b, a. r, g, b are numbers between 0 and 1, a is a number between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
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@@ -99,6 +100,7 @@
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---@alias textureid number each texture from the game client has an id.
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---@alias texturepath string access textures from addons.
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---@class _G
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---@field RegisterAttributeDriver fun(statedriver: frame, attribute: string, conditional: string)
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---@field RegisterStateDriver fun(statedriver: frame, attribute: string, conditional: string)
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