Code cleanups, Bug Fixes, Show plugins in the breakdown window, added damage taken and friendly fire tp breakdown
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+29
-7
@@ -1,6 +1,12 @@
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---@alias spellschool number
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---@alias plugintype
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---| "SOLO"
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---| "RAID"
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---| "TOOLBAR"
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---| "STATUSBAR"
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---@alias containertype number this container type is the number used to identify the actorcontainer type when using combat:GetContainer(containertype), can be 1, 2, 3, or 4.
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---@class details
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---@field SpellTableMixin spelltablemixin
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@@ -46,12 +52,12 @@
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---@field GetBossInfo fun(combat: combat) : table a table containing many informations about the boss fight
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---@field SetEndTime fun(combat: combat, time: number)
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---@field CopyDeathsFrom fun(combat1: combat, combat2: combat, bMythicPlus: boolean) copy the deaths from combat2 to combat1, use true on bMythicPlus if the combat is from a mythic plus run
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---@field GetContainer fun(combat: combat, containerType: number) : actorcontainer get an actor container, containerType can be 1 for damage, 2 heal, 3 energy, 4 utility
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---@field GetContainer fun(combat: combat, containerType: containertype) : actorcontainer get an actorcontainer, containerType can be 1 for damage, 2 heal, 3 resources, 4 utility
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---@field GetSpellCastAmount fun(combat: combat, actorName: string, spellName: string) : number get the amount of times a spell was casted
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---@field RemoveActorFromSpellCastTable fun(combat: combat, actorName: string)
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---@field GetSpellCastTable fun(combat: combat, actorName: string|nil) : table
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---@field GetSpellUptime fun(combat: combat, actorName: string, spellId: number, auraType: string|nil) : number get the uptime of a buff or debuff
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---@field GetActor fun(combat: combat, attribute: number, playerName: string) : actor
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---@field GetActor fun(combat: combat, containerType: number, playerName: string) : actor
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---@field CreateAlternatePowerTable fun(combat: combat, actorName: string) : alternatepowertable
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---@field GetCombatNumber fun(combat: combat) : number get a unique number representing the combatId, each combat has a unique number
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---@field SetDate fun(combat: combat, startDate: string, endDate: string) set the start and end date of the combat, format: "H:M:S"
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@@ -61,6 +67,7 @@
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---@field IsTrash fun(combat: combat) : boolean is true if the combat is a trash combat
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---@class actorcontainer : table contains two tables _ActorTable and _NameIndexTable, the _ActorTable contains the actors, the _NameIndexTable contains the index of the actors in the _ActorTable, making quick to reorder them without causing overhead
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---@field need_refresh boolean when true the container is dirty and needs to be refreshed
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---@field _ActorTable table array of actors
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---@field _NameIndexTable table<string, number> [actorName] = actorIndex in the _ActorTable, actorcontainer:Remap() refreshes the _NameIndexTable
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---@field GetActor fun(container: actorcontainer, actorName: string) get an actor by its name
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@@ -85,7 +92,7 @@
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---@class friendlyfiretable : table
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---@field total number total amount of friendly fire caused by the actor
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---@field spells table<number, number> spellId = total
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---@field spells table<spellid, number> spellId = total
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---@class spelltable : table
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---@field uptime number
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@@ -177,7 +184,7 @@
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---@class actordamage : actor
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---@field friendlyfire_total number
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---@field friendlyfire friendlyfiretable
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---@field friendlyfire table<actorname, friendlyfiretable>
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---@field damage_taken number amount of damage the actor took during the segment
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---@field damage_from table<string, boolean> store the name of the actors which damaged the actor, format: [actorName] = true
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---@field totalabsorbed number amount of damage dealt by the actor by got absorbed by the target, this is a "ABSORB" type of miss but still counts as damage done
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@@ -235,6 +242,7 @@
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---@field freezed boolean
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---@field sub_atributo_last table
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---@field row_info table
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---@field GetSize fun(instance: instance) : width, height
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---@field GetInstanceGroup fun() : table
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---@field GetCombat fun(instance: instance)
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---@field ChangeIcon fun(instance: instance)
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@@ -269,6 +277,15 @@
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---@class tabframe : frame this is the tab frame object for the breakdown window
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---@class breakdownwindow : frame
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---@field shownPluginObject table
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---@field BreakdownSideMenuFrame frame frame attached to the left or right side of the breakdown window
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---@field BreakdownPluginSelectionFrame frame frame which has buttons to select a plugin to show in the breakdown window
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---@field BreakdownTabsFrame frame where the tab buttons are located (parent frame)
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---@field RegisteredPluginButtons button[] table which contains plugins buttons that are registered to the breakdown window
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---@field RegisterPluginButton fun(button: button) register a plugin button to the breakdown window
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---@class breakdownscrolldata : table
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---@field totalValue number total done by the actor
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---@field combatTime number
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@@ -314,6 +331,8 @@
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---@field Icon texture
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---@field InLineTexts fontstring[]
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---@field statusBar breakdownspellbarstatusbar
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---@field bIsFromLeftScroll boolean
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---@field bIsFromRightScroll boolean
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---@class breakdowntargetbar : button, df_headerfunctions
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---@field index number
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@@ -437,12 +456,14 @@
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---@field subAttribute number
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---@field TargetScrollFrame breakdowntargetscrollframe
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---@field PhaseScrollFrame breakdownphasescrollframe
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---@field GenericScrollFrame breakdowngenericscrollframe
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---@field GenericScrollFrameLeft breakdowngenericscrollframe
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---@field GenericScrollFrameRight breakdowngenericscrollframe
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---@field SpellContainerFrame df_framecontainer
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---@field BlocksContainerFrame df_framecontainer
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---@field TargetsContainerFrame df_framecontainer
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---@field PhaseContainerFrame df_framecontainer
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---@field GenericContainerFrame df_framecontainer
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---@field GenericContainerFrameLeft df_framecontainer
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---@field GenericContainerFrameRight df_framecontainer
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---@field GetActor fun() : actor
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---@field GetCombat fun() : combat
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---@field GetInstance fun() : instance
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@@ -465,6 +486,7 @@
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---@field CreateSpellBlockContainer fun(tabFrame: tabframe) : breakdownspellblockframe
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---@field UpdateShownSpellBlock fun()
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---@field CreateTargetContainer fun(tabFrame: tabframe) : breakdowntargetscrollframe
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---@field CreateGenericContainers fun(tabFrame: tabframe) : breakdowngenericscrollframe, breakdowngenericscrollframe
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---@field CreateSpellScrollContainer fun(tabFrame: tabframe) : breakdownspellscrollframe
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---@field CreateTargetBar fun(self: breakdowntargetscrollframe, index: number) : breakdowntargetbar
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---@field CreateSpellBar fun(self: breakdownspellscrollframe, index: number) : breakdownspellbar
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