Disabled Bindings.xml to avoid taints in 10.0

This commit is contained in:
Tercio Jose
2022-10-20 09:47:48 -03:00
parent 33e6a45f8d
commit a9e858d864
76 changed files with 1200 additions and 1411 deletions
+24 -24
View File
@@ -707,10 +707,10 @@ do
--Register needed events
-- here we are redirecting the event to an specified function, otherwise events need to be handle inside "PDps:OnDetailsEvent (event)"
_detalhes:RegisterEvent (PDps, "DETAILS_INSTANCE_CHANGESEGMENT", PDps.ChangeSegment)
_detalhes:RegisterEvent (PDps, "DETAILS_DATA_RESET", PDps.DataReset)
_detalhes:RegisterEvent (PDps, "COMBAT_PLAYER_ENTER", PDps.PlayerEnterCombat)
_detalhes:RegisterEvent (PDps, "COMBAT_PLAYER_LEAVE", PDps.PlayerLeaveCombat)
_detalhes:RegisterEvent(PDps, "DETAILS_INSTANCE_CHANGESEGMENT", PDps.ChangeSegment)
_detalhes:RegisterEvent(PDps, "DETAILS_DATA_RESET", PDps.DataReset)
_detalhes:RegisterEvent(PDps, "COMBAT_PLAYER_ENTER", PDps.PlayerEnterCombat)
_detalhes:RegisterEvent(PDps, "COMBAT_PLAYER_LEAVE", PDps.PlayerLeaveCombat)
end
@@ -860,9 +860,9 @@ do
end
--Register needed events
_detalhes:RegisterEvent (PSegment, "DETAILS_INSTANCE_CHANGESEGMENT", PSegment.OnSegmentChange)
_detalhes:RegisterEvent (PSegment, "DETAILS_DATA_RESET", PSegment.Change)
_detalhes:RegisterEvent (PSegment, "COMBAT_PLAYER_ENTER", PSegment.NewCombat)
_detalhes:RegisterEvent(PSegment, "DETAILS_INSTANCE_CHANGESEGMENT", PSegment.OnSegmentChange)
_detalhes:RegisterEvent(PSegment, "DETAILS_DATA_RESET", PSegment.Change)
_detalhes:RegisterEvent(PSegment, "COMBAT_PLAYER_ENTER", PSegment.NewCombat)
end
@@ -908,7 +908,7 @@ do
end
--Register needed events
_detalhes:RegisterEvent (PAttribute, "DETAILS_INSTANCE_CHANGEATTRIBUTE", PAttribute.Change)
_detalhes:RegisterEvent(PAttribute, "DETAILS_INSTANCE_CHANGEATTRIBUTE", PAttribute.Change)
end
@@ -1066,11 +1066,11 @@ do
end
--Register needed events
_detalhes:RegisterEvent (Clock, "COMBAT_PLAYER_ENTER", Clock.PlayerEnterCombat)
_detalhes:RegisterEvent (Clock, "COMBAT_PLAYER_LEAVE", Clock.PlayerLeaveCombat)
_detalhes:RegisterEvent (Clock, "DETAILS_INSTANCE_CHANGESEGMENT", _detalhes.ClockPluginTickOnSegment)
_detalhes:RegisterEvent (Clock, "DETAILS_DATA_SEGMENTREMOVED", _detalhes.ClockPluginTick)
_detalhes:RegisterEvent (Clock, "DETAILS_DATA_RESET", Clock.DataReset)
_detalhes:RegisterEvent(Clock, "COMBAT_PLAYER_ENTER", Clock.PlayerEnterCombat)
_detalhes:RegisterEvent(Clock, "COMBAT_PLAYER_LEAVE", Clock.PlayerLeaveCombat)
_detalhes:RegisterEvent(Clock, "DETAILS_INSTANCE_CHANGESEGMENT", _detalhes.ClockPluginTickOnSegment)
_detalhes:RegisterEvent(Clock, "DETAILS_DATA_SEGMENTREMOVED", _detalhes.ClockPluginTick)
_detalhes:RegisterEvent(Clock, "DETAILS_DATA_RESET", Clock.DataReset)
end
@@ -1138,7 +1138,7 @@ do
local new_child = _detalhes.StatusBar:CreateChildTable (instance, Threat, myframe)
myframe.widget:RegisterEvent ("PLAYER_TARGET_CHANGED")
myframe.widget:RegisterEvent("PLAYER_TARGET_CHANGED")
myframe.widget:SetScript("OnEvent", function()
_detalhes:ThreatPluginTick()
end)
@@ -1154,8 +1154,8 @@ do
end
--Register needed events
_detalhes:RegisterEvent (Threat, "COMBAT_PLAYER_ENTER", Threat.PlayerEnterCombat)
_detalhes:RegisterEvent (Threat, "COMBAT_PLAYER_LEAVE", Threat.PlayerLeaveCombat)
_detalhes:RegisterEvent(Threat, "COMBAT_PLAYER_ENTER", Threat.PlayerEnterCombat)
_detalhes:RegisterEvent(Threat, "COMBAT_PLAYER_LEAVE", Threat.PlayerLeaveCombat)
end
@@ -1280,12 +1280,12 @@ do
end
function PDurability:OnEnable()
self.frame.widget:RegisterEvent ("PLAYER_DEAD")
self.frame.widget:RegisterEvent ("PLAYER_UNGHOST")
self.frame.widget:RegisterEvent ("UPDATE_INVENTORY_DURABILITY")
self.frame.widget:RegisterEvent ("MERCHANT_SHOW")
self.frame.widget:RegisterEvent ("MERCHANT_CLOSED")
self.frame.widget:RegisterEvent ("ZONE_CHANGED_NEW_AREA")
self.frame.widget:RegisterEvent("PLAYER_DEAD")
self.frame.widget:RegisterEvent("PLAYER_UNGHOST")
self.frame.widget:RegisterEvent("UPDATE_INVENTORY_DURABILITY")
self.frame.widget:RegisterEvent("MERCHANT_SHOW")
self.frame.widget:RegisterEvent("MERCHANT_CLOSED")
self.frame.widget:RegisterEvent("ZONE_CHANGED_NEW_AREA")
self:UpdateDurability()
end
@@ -1356,8 +1356,8 @@ do
texture:SetHeight(12)
myframe.texture = texture
myframe.widget:RegisterEvent ("PLAYER_MONEY")
myframe.widget:RegisterEvent ("PLAYER_ENTERING_WORLD")
myframe.widget:RegisterEvent("PLAYER_MONEY")
myframe.widget:RegisterEvent("PLAYER_ENTERING_WORLD")
myframe.widget:SetScript("OnEvent", function(event)
if (event == "PLAYER_ENTERING_WORLD") then
return PGold:ScheduleTimer("GoldPluginTick", 10)