Disabled Bindings.xml to avoid taints in 10.0
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+24
-24
@@ -707,10 +707,10 @@ do
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--Register needed events
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-- here we are redirecting the event to an specified function, otherwise events need to be handle inside "PDps:OnDetailsEvent (event)"
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_detalhes:RegisterEvent (PDps, "DETAILS_INSTANCE_CHANGESEGMENT", PDps.ChangeSegment)
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_detalhes:RegisterEvent (PDps, "DETAILS_DATA_RESET", PDps.DataReset)
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_detalhes:RegisterEvent (PDps, "COMBAT_PLAYER_ENTER", PDps.PlayerEnterCombat)
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_detalhes:RegisterEvent (PDps, "COMBAT_PLAYER_LEAVE", PDps.PlayerLeaveCombat)
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_detalhes:RegisterEvent(PDps, "DETAILS_INSTANCE_CHANGESEGMENT", PDps.ChangeSegment)
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_detalhes:RegisterEvent(PDps, "DETAILS_DATA_RESET", PDps.DataReset)
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_detalhes:RegisterEvent(PDps, "COMBAT_PLAYER_ENTER", PDps.PlayerEnterCombat)
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_detalhes:RegisterEvent(PDps, "COMBAT_PLAYER_LEAVE", PDps.PlayerLeaveCombat)
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end
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@@ -860,9 +860,9 @@ do
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end
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--Register needed events
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_detalhes:RegisterEvent (PSegment, "DETAILS_INSTANCE_CHANGESEGMENT", PSegment.OnSegmentChange)
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_detalhes:RegisterEvent (PSegment, "DETAILS_DATA_RESET", PSegment.Change)
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_detalhes:RegisterEvent (PSegment, "COMBAT_PLAYER_ENTER", PSegment.NewCombat)
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_detalhes:RegisterEvent(PSegment, "DETAILS_INSTANCE_CHANGESEGMENT", PSegment.OnSegmentChange)
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_detalhes:RegisterEvent(PSegment, "DETAILS_DATA_RESET", PSegment.Change)
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_detalhes:RegisterEvent(PSegment, "COMBAT_PLAYER_ENTER", PSegment.NewCombat)
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end
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@@ -908,7 +908,7 @@ do
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end
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--Register needed events
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_detalhes:RegisterEvent (PAttribute, "DETAILS_INSTANCE_CHANGEATTRIBUTE", PAttribute.Change)
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_detalhes:RegisterEvent(PAttribute, "DETAILS_INSTANCE_CHANGEATTRIBUTE", PAttribute.Change)
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end
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@@ -1066,11 +1066,11 @@ do
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end
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--Register needed events
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_detalhes:RegisterEvent (Clock, "COMBAT_PLAYER_ENTER", Clock.PlayerEnterCombat)
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_detalhes:RegisterEvent (Clock, "COMBAT_PLAYER_LEAVE", Clock.PlayerLeaveCombat)
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_detalhes:RegisterEvent (Clock, "DETAILS_INSTANCE_CHANGESEGMENT", _detalhes.ClockPluginTickOnSegment)
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_detalhes:RegisterEvent (Clock, "DETAILS_DATA_SEGMENTREMOVED", _detalhes.ClockPluginTick)
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_detalhes:RegisterEvent (Clock, "DETAILS_DATA_RESET", Clock.DataReset)
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_detalhes:RegisterEvent(Clock, "COMBAT_PLAYER_ENTER", Clock.PlayerEnterCombat)
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_detalhes:RegisterEvent(Clock, "COMBAT_PLAYER_LEAVE", Clock.PlayerLeaveCombat)
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_detalhes:RegisterEvent(Clock, "DETAILS_INSTANCE_CHANGESEGMENT", _detalhes.ClockPluginTickOnSegment)
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_detalhes:RegisterEvent(Clock, "DETAILS_DATA_SEGMENTREMOVED", _detalhes.ClockPluginTick)
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_detalhes:RegisterEvent(Clock, "DETAILS_DATA_RESET", Clock.DataReset)
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end
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@@ -1138,7 +1138,7 @@ do
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local new_child = _detalhes.StatusBar:CreateChildTable (instance, Threat, myframe)
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myframe.widget:RegisterEvent ("PLAYER_TARGET_CHANGED")
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myframe.widget:RegisterEvent("PLAYER_TARGET_CHANGED")
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myframe.widget:SetScript("OnEvent", function()
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_detalhes:ThreatPluginTick()
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end)
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@@ -1154,8 +1154,8 @@ do
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end
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--Register needed events
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_detalhes:RegisterEvent (Threat, "COMBAT_PLAYER_ENTER", Threat.PlayerEnterCombat)
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_detalhes:RegisterEvent (Threat, "COMBAT_PLAYER_LEAVE", Threat.PlayerLeaveCombat)
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_detalhes:RegisterEvent(Threat, "COMBAT_PLAYER_ENTER", Threat.PlayerEnterCombat)
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_detalhes:RegisterEvent(Threat, "COMBAT_PLAYER_LEAVE", Threat.PlayerLeaveCombat)
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end
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@@ -1280,12 +1280,12 @@ do
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end
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function PDurability:OnEnable()
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self.frame.widget:RegisterEvent ("PLAYER_DEAD")
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self.frame.widget:RegisterEvent ("PLAYER_UNGHOST")
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self.frame.widget:RegisterEvent ("UPDATE_INVENTORY_DURABILITY")
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self.frame.widget:RegisterEvent ("MERCHANT_SHOW")
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self.frame.widget:RegisterEvent ("MERCHANT_CLOSED")
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self.frame.widget:RegisterEvent ("ZONE_CHANGED_NEW_AREA")
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self.frame.widget:RegisterEvent("PLAYER_DEAD")
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self.frame.widget:RegisterEvent("PLAYER_UNGHOST")
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self.frame.widget:RegisterEvent("UPDATE_INVENTORY_DURABILITY")
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self.frame.widget:RegisterEvent("MERCHANT_SHOW")
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self.frame.widget:RegisterEvent("MERCHANT_CLOSED")
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self.frame.widget:RegisterEvent("ZONE_CHANGED_NEW_AREA")
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self:UpdateDurability()
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end
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@@ -1356,8 +1356,8 @@ do
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texture:SetHeight(12)
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myframe.texture = texture
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myframe.widget:RegisterEvent ("PLAYER_MONEY")
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myframe.widget:RegisterEvent ("PLAYER_ENTERING_WORLD")
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myframe.widget:RegisterEvent("PLAYER_MONEY")
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myframe.widget:RegisterEvent("PLAYER_ENTERING_WORLD")
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myframe.widget:SetScript("OnEvent", function(event)
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if (event == "PLAYER_ENTERING_WORLD") then
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return PGold:ScheduleTimer("GoldPluginTick", 10)
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